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Square Civilian Group: Members
Joined: Sep 25, 2011
Beta 3 'World Enhancement' announcement. Release: August 2012 - Improved overall graphics - Remade timecyc - Far distance for trees and lights - Las Venturas updates - Interiors - Races - Props fixes - Breakable objects - More vehicles - More weapons - More peds - More sounds - More collision materials - More shaders - (Hopefully) animations - Bug fixes
Description GTA IV: San Andreas is a total conversion mod for Grand Theft Auto IV and The Episodes from Liberty City, which will bring back the good old San Andreas map into GTA IV, using the powerful RAGE Engine.
Were looking for motivated RAGE modders: - SCO Coders ! - Vehicle converters - Ped converters - Mapping (col, smoothing, shaders etc.) - Anyone that can do anything in the list stated by RAGE Modding Team
BETA 1 | Code name "World Base" | Release: August 9th, 2011 • Basic world conversion • Main character changed (no sounds) • Vehicles • Weapons • Basic startup SCO script (GTAIV and TLAD) • World basic parameters for timecycle and weather changes
BETA 2 | Code name "World Motion" | Release: December 16th, 2011 • A lot of improvements • Traffic • Radio • HUD • Sounds • Road Signs • Much more...
System Requirements Please read the following system requirements before downloading and installing the mod. To check if your computer meets the specified requirements, we recommend using Flitskikker InfoTool.
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GTA Requirements You must have one of the following versions of GTA IV or EFLC installed to install the mod:
For the best performance, GTA IV 1.0.7.0 is recommended. If you are installing the mod on GTA EFLC, only The Ballad Of Gay Tony is supported due to its additional features.
Minimal System Requirements Your computer must meet the following requirements to run the game with the mod on lowest settings:
Processor: Intel Core 2 Duo Processor @ 2.4 GHz / AMD Athlon 64 X2 Processor @ 2.8 GHz Memory: 2 GB RAM Hard Disk: 5 GB free space (GTA IV) / 7 GB free space (GTA EFLC) Graphics Card: NVIDIA GeForce 8600 GT with 256 MB VRAM / ATI Radeon HD 2600 with 256 MB VRAM / Intel not supported DirectX: Version 9.0c OS: Windows XP with Service Pack 3 / Windows Vista with Service Pack 1 / Windows 7
Recommended System Requirements Your computer must meet the following requirements to run the game with the mod on high/very high settings:
Processor: Intel Core i5 Processor @ 2.6 GHz / AMD Phenom II X4 Processor @ 3.0 GHz Memory: 4 GB RAM Hard Disk: 6 GB free space (GTA IV) / 8 GB free space (GTA EFLC) Graphics Card: NVIDIA GeForce GTX 260 with 1 GB VRAM / ATI Radeon HD 5770 with 1 GB VRAM / Intel not supported DirectX: Version 9.0c OS: Windows 7 with Service Pack 1
Software Requirements Your computer must have the following software installed to run the game with the mod:
.NET Framework 2.0 (included with installation)
FAQ
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Coming soon.
Credits
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GTA IV: San Andreas (BETA 2) Mod Team Christian Remers (Blaster_nl) - Map Converter, QA Filip Vogleš (GTARandom) - Map Converter, QA Martijn van Berkel (Flitskikker) - Graphics Artist, Tools Programmer, Deployment, QA Raul Leon Oliveira Hoehne (EverLost123) - Sounds Converter Alber (Alber2gt) - Vehicles Converter Tomás Ulriksen (Tomix23) - Peds Converter Ben Kalvin (ManDog) - Peds Converter
Additional GTA IV: San Andreas (BETA 1) Mod Team Bartłomiej Paśnik (City_Poke912) - Map Converter Jessy Condette (Tanjes) - Map Converter Pier Gonbo (XZS) - Graphics Artist, Trailer Luis Skinfill (quechus13) - Weapons Converter, CJ Noel Gamo (Mr.NubzZ) - ENB Configuration AJ Collins (Gamerzworld) - Web, Hosting, Scripts Juris Āboliņš (Jur1z) - Vehicles Converter Kowally George (kowally) - Vehicles Converter Paweł Bajdiuk (pecet) - Vehicles Converter Florian Fischer (Threepwood) - Vehicles Converter, Scripts Chris Niby (monster875.) - Vehicles Converter Lianne Tracy (xxLiannexx) - Vehicles Converter
Additional Work Jacco van Gent (sjaak327) - Radio, Scripts Konstantin Khitrin (K^2) - Scripts (nixolas1) - Scripts Sani Gad (Beat) - Trailer Yurii (yurban) - Project Oblivion (XTREME0235) - Vehicles Converter Nick Kjellman (nkjellman) - Additional Vehicles Converter Jonathan Gustafsson (zzcool) - Additional Vehicles Converter
EFLC Port AJ Collins (Gamerzworld) Nick Kjellman (nkjellman) Martijn van Berkel (Flitskikker) Christian Remers (Blaster_nl) Filip Vogleš (GTARandom)
Setup & Launcher & Patcher Application Martijn van Berkel (Flitskikker)
Installation & Deployment Martijn van Berkel (Flitskikker) assisted by Christian Remers (Blaster_nl) and AJ Collins (gamerzworld) powered by InstallShield by Flexera Software
Localization Martin Stilqnov Vutov (msvu) - Bulgarian Filip Vogleš (GTARandom) - Croatian Karlo Hrlić (NikDelgad) - Croatian Tomáš Řeháček (Tomasrehy) - Czech Martijn van Berkel (Flitskikker) - Dutch Martijn van Berkel (Flitskikker) - English Antti Röntynen (GtADuuuDe) - Finnish (nine30) - French Dominik Schöll (DS 17) - German Dennis Pajic (countergame) - German Kiss Attila (kisaattila) - Hungarian Yulius K. (69_black_69) - Indonesian Robin Kleppang (Coolstream) - Norwegian Emil Czerwiński (p1mp) - Polish Washington A. R. (WarPaz) - Portuguese Raul Leon Oliveira Hoehne (EverLost123) - Portuguese Andrei Ganescu (575Andrew) - Romanian Daniel B. (Alexgt) - Romanian Mihail Ryabets (Mike_2594) - Russian Hernán Gómez (Death2Drugs) - Spanish Tomás Ulriksen (Tomix23) - Spanish Zeki İ. (NewGenr) - Turkish
(BETA 2) Testing Christopher Smith (cornflakes4u) Craig Nates (Darkangelx990) Jesse van den Heuvel (Exxon) Jason Cowan (jas0nuk) David Durus (J0k3rXXL) Martin Stilqnov Vutov (msvu) Nick Kjellman (nkjellman) Cristiano Cardoso (RayceXtreme) Sebastian Gorgon (Sebianoti) Johan Russ (ShakingASS) Andrey Arshinov(stilldre) Jonathan Gustafsson (zzcool)
Additional (BETA 1) Testing Rob Wass (bammargera) Dennis Pajic (countergame) Jannes Schmidt (_Charger_) Dominik Schöll (DS 17) Denis Režonja (epiccooler1) Raul Leon Oliveira Hoehne (EverLost123) Christo Steffanov (hristobg) Ben Kalvin (ManDog) Emil Czerwiński (p1mp) Kevin Antonow (Performer) Joseph Murphy (roachfingers) Dan (StunterDan) (XTREME0235)
Web Team AJ Collins (gamerzworld) RockstarWatch.net
Special Tools Sergey Mansurov (3Doomer) Yuriy Krivoruchko (GooD-NTS) (UZI-I) Martijn van Berkel (Flitskikker)
Special thanks to Rockstar Games Rockstar North RAGE Technology Group
See, the trolls are the members itself. for over 2 pages no developers have posted anything funny and the troll jokes are still going, hope you guys learn that to next time dont get reported or the topic get locked.
But just dont get confused , jokes are jokes, trollism is trollism , if i say 'Gay Blaster is coming to post screens right now' its just a joke im not trolling anyone. we must keep our inside jokes inside , because some people dont like it and we need to maintain peace here.
Anyway , yeah , RMS (or Blaster) is going to post new screens here.
GTA player since 2001 Group: Members
Joined: Jun 15, 2009
QUOTE (EverLost123 @ Saturday, Nov 26 2011, 18:03)
But just dont get confused , jokes are jokes, trollism is trollism , if i say 'Gay Blaster is coming to post screens right now' its just a joke im not trolling anyone.
And that post right there is unnecessary , warning #1.
You shouldn't joke neither on here as that's almost equivalent to trolling
EDIT: I wasnt seeing that it was update picture , nevermind , it looks cool , Does Smoke and Vagos are in the 3 folder on DB? because i need them , and please inform the ID of them cuz on SNT there is no 'Smoke' or 'Vagos' , hope to see new updates of you soon , if you are going to convert more, convert cops , dont forget FBI , SWAT...
This post has been edited by EverLost123 on Saturday, Nov 26 2011, 17:26
I don't see any MAJOR difference between IV:SA and San Andreas . You should make HD Textures .
Extremely better Physics , possibilty of extreme graphics (and better graphics overall because of the engine), Better scripts and tools like SNT , that isnt major for you?