it cold be something like this
| CODE |
thread 'Ash'
:A wait 0 if and Player.Defined($PLAYER_ACTOR) Actor.Driving($PLAYER_ACTOR) else_jump @a 03C0: 1@ = actor $PLAYER_ACTOR car 0@ = 0 // current Visibility
:S wait 0 if 0AB0: key_pressed 82 else_jump @S if 0@ == 0 jf @H 0338: set_car 1@ visibility 1 0@ = 1
:H 0338: set_car 1@ visibility 0 0@ = 0 jump @A
|
Th Code is untested & not written in SB,