HI There is alreday a mod for this // This file was decompiled using SASCM.INI published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
:NONAME_8 0001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @NONAME_8 00D6: if and 00DF: actor $PLAYER_ACTOR driving 0AB0: key_pressed 48 004D: jump_if_false @NONAME_8 00D6: if and 84A7: not actor $PLAYER_ACTOR driving_boat 847A: not actor $PLAYER_ACTOR driving_bike 80DD: not actor $PLAYER_ACTOR driving_car_with_model #QUAD 004D: jump_if_false @NONAME_8 03C0: 0@ = actor $PLAYER_ACTOR car 00D6: if 8119: not car 0@ wrecked 004D: jump_if_false @NONAME_244 0657: car 0@ open_componentA 0 0657: car 0@ open_componentA 1 0657: car 0@ open_componentA 2 0657: car 0@ open_componentA 3 0657: car 0@ open_componentA 4 0657: car 0@ open_componentA 5 067F: set_car 0@ lights 2 0001: wait 500 ms
:NONAME_155 0001: wait 0 ms 00D6: if 8119: not car 0@ wrecked 004D: jump_if_false @NONAME_244 00D6: if or 80DF: not actor $PLAYER_ACTOR driving 0AB0: key_pressed 48 004D: jump_if_false @NONAME_155 068A: set_car 0@ repair_componentA 0 068A: set_car 0@ repair_componentA 1 068A: set_car 0@ repair_componentA 2 068A: set_car 0@ repair_componentA 3 068A: set_car 0@ repair_componentA 4 068A: set_car 0@ repair_componentA 5 067F: set_car 0@ lights 1
:NONAME_244 01C3: remove_references_to_car 0@ // Like turning a car into any random car 0001: wait 500 ms 0002: jump @NONAME_8
I Forgot the author.maybe you can try copy this to sanny builder and compile but remember it belongs to it's author sorry for my bad english