|
 |
|
|
|
|
|
GTA Modification Forums
IV Coding Request All requests here!
 |
|
 |
| |
blowjobcumpussy  |
Posted: Saturday, May 11 2013, 00:57
|
Player Hater

Group: BUSTED!
Joined: May 10, 2013

|
| QUOTE (Billsy93 @ Friday, May 10 2013, 17:33) | Hello, apologies if this is the wrong part of the forum to post this, but I was just wondering if anyone can point me in the right direction as to where to locate the mod seen at the beginning of this video:
http://www.youtube.com/watch?v=B0ujt_kNFF4
As I would like to be able to get into the plane interior at the airport but cannot seen to find the mod.
Thanks. |
it is the last level of tbogt, i am taking a wild guess but maybe u can determine the door and then use the unlock door native. R* uses the native to block off parts of the map they only want open for specific levels, here is a sample code from my majestic apt mod: | CODE | //C# using scripthookdotnet v1.7.17. beta by hazardx GTA.Native.Function.Call("SET_STATE_OF_CLOSEST_DOOR_OF_TYPE", doorModel, -160.0f, 591.0f, 119.0f, false, 0.0f); |
to get door model u can browse open iv for eflc, then next 3 values iirc, are vector3 x, y, z position of door. true or false for lock and unlocke and last number had something to do with how much door opens or if door only opens one way or something, i forget This post has been edited by blowjobcumpussy on Saturday, May 11 2013, 01:04
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Pages:
(30) « First ... 28 29 [30]
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|