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Attention:
GTA:LC Launcher Last Updated June 26, 2006
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AK-73  |
Posted: Thursday, Jan 4 2007, 17:19
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Hustler

Group: Members
Joined: Oct 31, 2005

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| QUOTE (Ben @ Jan 3 2007, 00:22) | 
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Lol, no worries, Ben.  | QUOTE | From reading your post in the direct3d topic, that was the impression I got. I'm not sure I could've been more wrong .
Anyways, not to worry. At least now I understand a lot more about the VC-weather functions . I might hassle you for some more in-depth info at a later stage (for my guide), but for now, that will suffice .
Regarding the issue of traffic - my only requests are to deal with the traffic problems we have in LC (as long as they correspond with your mod) please. I think they're all in the checklist - off the top of my head, there's issues with the traffic at the SSV lift bridge (AFAIK, the traffic behaviour for that is coded into the SCM - the cars inside a cube near the lifting part of the bridge just disappear when the bridge starts to rise - perhaps you can make them just stop instead of disappearing entirely (as per GTA3)?); and also with the driver behaviour - not all drivers go crazy when their vehicle gets shot or hit (with a weapon).
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VC:Traffic is supposed to eventually enable customization of driver reaction according to user-specified probabilities, wether be it just continuing to drive as if nothing was happening, go into drive-through mode or drive-past mode (that is the classic GTA3 reaction), or to stop and get out. | QUOTE | And one other question - do you have any plans to do any other VC-*** modules? Something with the PEDs/animations would be really good (MM was starting to look into it before he got snowed under with uni work I think). Even if you didn't, any research into the differences in the engines (I'm talking specific technicalities here, not just basics) of GTA3 and VC would be invaluable for my guide. Let me know what you're plans are and I'll see what I want then .
Cheers .
EDIT - Not sure what will happen, but it'd be nice if you could take a look into the way the wanted level system is conducted through the EXE (or just in general). There's a pretty major difference between LC and GTA3 - the VC engine spawns WAY more cops, and for different things when compared to III.
Might be worth a look if you're interested . |
I fear I've got much other stuff to do in the foreseeable future, Ben. Sorry, but best to not wait for me to have the time to do that.  Alex PS I have just uploaded VC:Weather to gtagarage. GTA:LC might decide on their own whether they want to include it in their distribution or whether to possibly make use of parts of the source code or not. The source code is undocumented though and to make sense of it, just track what it does in a debugger.
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Ben  |
Posted: Thursday, Jan 4 2007, 22:17
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Retired

Group: Members
Joined: May 12, 2005



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| QUOTE (AK-73 @ Jan 5 2007, 04:19) | | QUOTE | And one other question - do you have any plans to do any other VC-*** modules? Something with the PEDs/animations would be really good (MM was starting to look into it before he got snowed under with uni work I think). Even if you didn't, any research into the differences in the engines (I'm talking specific technicalities here, not just basics) of GTA3 and VC would be invaluable for my guide. Let me know what you're plans are and I'll see what I want then .
Cheers .
EDIT - Not sure what will happen, but it'd be nice if you could take a look into the way the wanted level system is conducted through the EXE (or just in general). There's a pretty major difference between LC and GTA3 - the VC engine spawns WAY more cops, and for different things when compared to III.
Might be worth a look if you're interested . |
I fear I've got much other stuff to do in the foreseeable future, Ben. Sorry, but best to not wait for me to have the time to do that.  |
No worries mate. Just thought I'd ask anyway  . | QUOTE (AK-73 @ Jan 5 2007, 04:19) | | PS I have just uploaded VC:Weather to gtagarage. GTA:LC might decide on their own whether they want to include it in their distribution or whether to possibly make use of parts of the source code or not. The source code is undocumented though and to make sense of it, just track what it does in a debugger. |
I'll leave that to MM to decide I think, but at this stage, I don't see any problem with just including it straight into the package. I've just downloaded it, and I notice that there are several differences in CFG file (I'm not talking about newer supported features - I mean that a few values have changed from the one you originally sent me, and some of the lines are no longer commented (#) out). So my only other request is if you'd be able to set the CFG file up for LC when you're done with it (I noticed it's still listed as a WIP). Or at least explain some of the changes to me (that might be easier via email/PM) please  . Thanks again Alex.
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AK-73  |
Posted: Wednesday, Jan 10 2007, 19:38
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Hustler

Group: Members
Joined: Oct 31, 2005

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| QUOTE |
| QUOTE (AK-73 @ Jan 5 2007, 04:19) | | PS I have just uploaded VC:Weather to gtagarage. GTA:LC might decide on their own whether they want to include it in their distribution or whether to possibly make use of parts of the source code or not. The source code is undocumented though and to make sense of it, just track what it does in a debugger. |
I'll leave that to MM to decide I think, but at this stage, I don't see any problem with just including it straight into the package.
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I would advise against it - I told you that it is at present VC 1.0 US only. I believe the readme says so too. :-) | QUOTE | I've just downloaded it, and I notice that there are several differences in CFG file (I'm not talking about newer supported features - I mean that a few values have changed from the one you originally sent me, and some of the lines are no longer commented (#) out).
So my only other request is if you'd be able to set the CFG file up for LC when you're done with it (I noticed it's still listed as a WIP). Or at least explain some of the changes to me (that might be easier via email/PM) please .
Thanks again Alex. |
Oh well, just when I thought the explanations in .cfg itself were good enough.  Anyway I suppose you don't want the true random weather functionality VC:Weather offers but rather use the original weather table from GTA3. I also assume that you want to use the tint in LC and that you want to make the default weather state at start-up (before main.scm evaluation) to be 0. In that case use as values for the globals: 0 1 1 0. Do also comment out the entire weather table2 and uncomment the reference value from GTA3 below that. Keep the misc weather data as it is because the default values there are also Vice's default values. The random weather data should not conern you then and should remain untouched as should the tint value themselves for they already have the GTA3 values.  Alex
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Ben  |
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Retired

Group: Members
Joined: May 12, 2005



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AK and I have been talking about the problem with the cars at the SSV lift bridge. As it currently stands, they disappear if they are within a certain zone when the bridge goes up - this is controlled through the SCM. However, AK suggested that perhaps an invisible (and collisionless) traffic light model might be the way to go - you know, right next to the lifting section of the bridge, so the cars would stop. The only problem I could see with this is in relation to the signals and controlling them - AFAIK, that's hardcoded. Which means that there's a function somewhere in the EXE that controls the traffic lights - I figure if that function can be isolated, it can be manipulated. So, even if we can't apply it to a particular area (as in, the lift bridge), we should be able to control it for a traffic light model (which would work for AK's original suggestion). That is, unless I'm mistaken and this can be controlled through the SCM somehow? Anyways, assuming I'm right, I figured this would be a nice inclusion to AK's traffic module, although he admits that he doesn't have the time to check it out at this stage. So, I'm wondering what everyone else thinks about it? Does it sound like a good idea? Do you think it's viable? If you have the knowledge, would you be willing to help out? etc. etc.
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