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 [WIP|SA] Vigilante Justice

 The 'corrupt cop' conversion.
 
The_Sorrow  
Posted: Tuesday, Oct 2 2012, 10:49
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Heaven, I'm in heaven(8)
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You do realize I was on about the original SCM I didn't even mention CLEO nor was I on about it, plus I already knew about thread saving with CLEO, now back OT.
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arijitsen  
Posted: Tuesday, Oct 2 2012, 11:01
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Modder,Gamer & GFX Artist
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Sorry man no need to become so angry bro. I misunderstood you..Sorry for that..
Anyways you can do the same with main.SCM ..just remove the CLEO Directive & give it a create thread command..
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The_Sorrow  
Posted: Tuesday, Oct 2 2012, 11:09
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QUOTE (arijitsen @ Tuesday, Oct 2 2012, 12:01)
Sorry man no need to become so angry bro. I misunderstood you..Sorry for that..
Anyways you can do the same with main.SCM ..just remove the CLEO Directive & give it a create thread command..

I'm not angry tounge2.gif

Back OT.
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Deji  
Posted: Tuesday, Oct 2 2012, 13:07
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Coding like a Rockstar!
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I'm planning on changing the save system quite a bit if I get a chance to dig into the functions properly, and as mentioned in the first post:
QUOTE
Installs alongside San Andreas, meaning easy install and uninstall. You can run normal SA while VJ is installed.


VJ wil have it's own user files folder, with completely new saves from SA's meaning you can switch between SA and VJ easily. Might even make a launcher for VJ so you can just click different .exe's to launch either just SA or VJ.

Oh, I'm picking up the progress after I make a Black Market Mod release...
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The_Sorrow  
Posted: Tuesday, Oct 2 2012, 13:10
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That's amazing. icon14.gif cookie.gif
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DarkKingBernard  
Posted: Sunday, Jan 20 2013, 20:13
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Embrace The Darkness
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QUOTE (Deji @ Friday, Jul 22 2011, 23:30)
Installs alongside San Andreas, meaning easy install and uninstall. You can run normal SA while VJ is installed.

This is what caught my eye. Can't wait for It's release.
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