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 What was missing in multiplayer?

 In your opinion...
 
lzw3  
Posted: Monday, Sep 17 2012, 00:11
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What do you feel was missing in GTA IV's multiplayer? I think the main thing that they could've improved on was more game modes, they were even missing a capture the flag mode which most people were pissed about.

What do you guys think should've been included?
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Fisciletti  
Posted: Monday, Sep 17 2012, 00:32
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I agree with you, they could have created some more game modes. Also, doesn't this belongs in Multiplayer section?
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lzw3  
Posted: Monday, Sep 17 2012, 00:36
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QUOTE (Fisciletti @ Monday, Sep 17 2012, 10:32)
I agree with you, they could have created some more game modes. Also, doesn't this belongs in Multiplayer section?

No one goes there. smile.gif
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Fisciletti  
Posted: Monday, Sep 17 2012, 01:16
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QUOTE (lzw3 @ Sunday, Sep 16 2012, 22:36)
QUOTE (Fisciletti @ Monday, Sep 17 2012, 10:32)
I agree with you, they could have created some more game modes. Also, doesn't this belongs in Multiplayer section?

No one goes there. smile.gif

I see. Anyways, it's the correct section to post, so it should be posted here. But who cares, it doesn't matter anyways. biggrin.gif
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StoneHead37  
Posted: Monday, Sep 17 2012, 02:42
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I refrain from most of the modes in GTA IV as I generally stick to TMW, TW, CNC and sometimes TDM. Something that I feel could've been improved in multiplayer was being able to toss a parcel out of the car window (i.e. protoype gun, laptop, bag of weed, etc.). I cannot tell you how f*cking pointless it is in TMW when trying to race to the drop point while dodging a barage of enemies, then having to exit my vehicle to hand a box of dope over to some Jamaican drug dealer. It should simply be, hit the L2 to drop the parcel out of the window as if it were a grenade or molotov. Any Joe Blow with no skill can run me over as I step out of my car, pick up the package and deliver it as if he did all the work. sneaky2.gif

Another thing that bugs me is in TMW is being blamed for killing an escort or destroying a target vehicle. If I had a nickel for every damn time I'm trying to precisely land a bullet in my target's head so I can take his car (the target vehicle), but somebody else is shooting the sh*t out of it, then I land the final bullet before it blows and I'm to blame. I think that is completely ridiculous why I should lose $500 for one bullet. The same thing goes for escorts. I'll be driving Gordon (the escort) to see his whores and my car will catch fire and it blows up; I'll escape, but since Gordon burns to death in my car, I'm penalized. That's an ultra-nuisance there.

As for a CTF mode being available, I can see that being ruined if you get an asshole into your lobby. What I mean is they can just grab the flag, run it to a Jetmax and just boat it out of the area, thus destroying the game. It's not like COD where you have boundaries on each map so that cannot happen.
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Claude94  
Posted: Monday, Sep 17 2012, 14:31
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I think free mode could have used more things to do than just run around killing each other (which is what most people in free mode seem to do if you get a lobby full of people thinking that free mode is just an alternative Deathmatch). I would have liked to have seen some activities from single player implemented, like playing darts and pool and bowling and getting drunk. BOGT's free mode at least allowed us access to a bunch of interiors, but I'd like to have been able to do more in them than just walk around and fight people.
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