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 [WIP|SA] Liberty City Stories PC Edition

 beta 3.1.1
 
catzilla  
Posted: Friday, Sep 4 2009, 06:28
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Professional pilot
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Ok, basically, you must use the US exe version. The installer does not supply the .exe to meet the anti-warez requirements. Please copy your own gta_sa.exe from your SA dir to your LCS dir, or get the US 1.0 version elsewhere (I don't care).
Release notes are in the setup file.

Good luck, pray it works on your system wink.gif

Download (warez-free) - http://depositfiles.com/files/m2s65mw9y

This post has been edited by catzilla on Tuesday, Sep 15 2009, 03:26

O This mod is hosted at GTAGarage.com

Downloads:
Download Setup part 3 - 68.849MB, uploaded on Sep 13 2009, downloaded 27354 times
Download Setup part 2 - 95.367MB, uploaded on Sep 13 2009, downloaded 25108 times
Download Setup part 1 - 95.367MB, uploaded on Sep 13 2009, downloaded 31034 times

Click here to view the mod at GTAGarage

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sgt.slaughter  
Posted: Friday, Sep 4 2009, 06:32
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Li'l G Loc
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Wait...this mod is still alive?That's great!Can't wait to see an update on this icon14.gif .
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SLAYERMAGGOT  
Posted: Friday, Sep 4 2009, 09:42
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Stay Wild
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Great work guys, for this mod i install GTA San Andreas again biggrin.gif
The progress is pretty good since the last version, i still hope you can make the story complete icon14.gif
Good Luck with the Mod wink.gif
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Gundog  
Posted: Friday, Sep 4 2009, 11:30
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Bravo! This really looks like it took a lot of time to do, and I sure hope it'll pay off.

Downloading atm.
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SLAYERMAGGOT  
Posted: Friday, Sep 4 2009, 11:55
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Stay Wild
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Alright i've tested it now.
The loadscreens flickers at first, then in the first cutscene i see some suitcases, but no persons hold them and there drives a woman in a car, but it's invisible. mercie_blink.gif The missions and the overall mod is pretty much fun and the voices are setted up perfect. Keep up the excellent work! icon14.gif
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MinnieMan121249  
Posted: Friday, Sep 4 2009, 12:18
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lol welcome back
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Gundog  
Posted: Friday, Sep 4 2009, 13:06
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EnTrance
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I installed it, and started it up. It doesn't start at all, the hourglass off the pointer disappears and that's it.

Maybe it's because of the ENB series, can anyone tell me the names of ALL the files needed to run ENB, so I can delete them?

Also, I installed it in my existing SA folder, tried it as a solitary install, and also, nothing happens.
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NTAuthority  
Posted: Friday, Sep 4 2009, 13:46
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Wow! This is the first SA mod I've seen which uses its own audio handling method (except an upcoming mod of mine). I haven't tried it out yet, but it looks like it's a lot better than the old beta. Good job!
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ViceDiaz  
Posted: Friday, Sep 4 2009, 14:23
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I was wondering if the developement would continue.Its good to see this still alive.
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catzilla  
Posted: Friday, Sep 4 2009, 14:47
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I'm sorry, I forgot to mention that this install ust go into its own directory.
As per testing/compatibility, it is fully self-sufficient to run by itself.

Gundog, try deleting d3d9.dll

This post has been edited by catzilla on Friday, Sep 4 2009, 15:06
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Alek-say  
Posted: Friday, Sep 4 2009, 15:02
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I hope that you will like that mod. colgate.gif
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Beavist  
Posted: Friday, Sep 4 2009, 16:05
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QUOTE (Alek-say @ Sep 4 2009, 15:02)
I hope that you will like that mod. colgate.gif

Im also in team smile.gif Im working on next beta smile.gif
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ViceDiaz  
Posted: Friday, Sep 4 2009, 16:32
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cool keep up the good work.
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The FireStarteR  
Posted: Friday, Sep 4 2009, 17:49
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hell, i'm never has a chance to see this mod, because it's always crashed! i think this uncompability with some systems was removed...
BTW, nice work, guys! Good luck with next beta and the final release!
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Ash_735  
Posted: Friday, Sep 4 2009, 17:55
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Bloody hell this mod is a blast from the past, haha, surprised my name is still on the list considering most of my work has either been scraped or replaced with different versions!
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Beavist  
Posted: Friday, Sep 4 2009, 18:00
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QUOTE (Ash_735 @ Sep 4 2009, 17:55)
Bloody hell this mod is a blast from the past, haha, surprised my name is still on the list considering most of my work has either been scraped or replaced with different versions!

smile.gif Dude, its good to see you again. I am batuhan smile.gif
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TripleAs  
Posted: Friday, Sep 4 2009, 20:34
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Just checked out the beta and I have to say...
I'm dissapointed.

First, The map has most of my models converted from the VC engine with no actual improvement confused.gif
They were made when I had no f*cking Idea about 3D and they suck because of that (take for example, The Dolls House, where you can see 2 doors that are flat planes instead of actual "doors" and, when you guys were converting them to a higher engine, you didn't even fix that :facepalm:
Second, the prelightning job on them is terrible, and so are the textures cryani.gif why on earth did you keep the PSP textures? They won't look any good on higher resolutions (for example, people who use the game on 1680x1050 like me suicidal.gif )
Also, there's a lot of buildings that were made on the VC beta and now are missing for example: Leone's Casino, Fully Cocked, Big Shot Casino, FIDL (or whatever its name was in the place where you have supa save in gta3) to name a few.
Toni and Vincenzo have really weird walking animations (probably because of rigging, probably because of SA's animation sucking).

Oh, and... fourth: WHY ON EARTH DID YOU BOTHER CONVERTING MY VEHICLE MODELS FROM VC? :facepalm: If you guys had the real LCS models, what makes you think it could be a good idea to convert my models? (for example, the Ferry and the Avening Angel's bike).

On the other (bright) side I liked what you've done with missions since at least for the time I tried it it didn't hang up and the cutscenes were really pretty.
The work on Forth Staunton wasn't the best but it was good at least.

I'm dissapointed mostly because, after all these years (I started LCS VC in 2005) first, it isn't done, and second you guys are STILL just using a bunch of models made primarly by me and hackman.
It's just sad.

Don't look at this post as something attacking your mod, but more of a real, objective critic.

To finish this up:
I never said my models were good, but I think that after all this time and conversion, all the work I put on them is just mentioned as "Special Thanks to TripleAs – Director of the abandoned GTA:LCS->VC conversion project." it's just... too little.
It's not that I wanted more, but its just... everybody thinking that Dageron made all this bothers me.
bye bye

PS: Make the community and yourselves a favor, remake all the lousy textures and put some decent work on the models.
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solom  
Posted: Saturday, Sep 5 2009, 00:06
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What up?
I am created textures for Staunton, but in the list of teams I do not sneaky2.gif

This post has been edited by solom on Saturday, Sep 5 2009, 00:38
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sgt.slaughter  
Posted: Saturday, Sep 5 2009, 00:49
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Li'l G Loc
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QUOTE (solom @ Sep 4 2009, 17:06)
What up?
I am created textures for Staunton, but in the list of teams I do not sneaky2.gif

That's because you didn't,grammar nazi.
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SLAYERMAGGOT  
Posted: Saturday, Sep 5 2009, 00:53
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Stay Wild
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QUOTE (solom @ Sep 5 2009, 01:06)
What up?
I am created textures for Staunton, but in the list of teams I do not sneaky2.gif

I don't think you have done anything for this mod. suicidal.gif
PMMSN
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