You can post Comments/Requests/Bug Reports/etc in this topic!
NOTE: This is a public beta, and as such it is crucial that you backup all files that you are going to edit with Shadow's Plugins! I wont be held responsible for any loss of files that may result due to use of Shadow's Plugins.
Requirements * 3D Studio Max 2010 or higher * GTA IV/EFLC
Usage * Extract everything from the zip to your 3DS Max Scripts folder. On x86:
CODE
3DS Max 32-bit: "C:\Program Files\Autodesk\3ds Max <Version>\Scripts\"
On x64:
CODE
3DS Max 32-bit: "C:\Program Files (x86)\Autodesk\3ds Max <Version>\Scripts\" 3DS Max 64-bit: "C:\Program Files\Autodesk\3ds Max <Version>\Scripts\"
* Start 3DS Max * Start the Max Script "MAXScript -> Run Script" select "SL_IV.mse" * Select a model in your scene that you want to export and select the format you would like to export to. * Exit 3DS Max and import the file with an IMG Editor (SparkIV/OpenIV). * Save the IMG, place the models with a WPL Editor. * Start the game and enjoy your custom models!
Known issues * No dummies * No bones
Changelog Version 0.3.0 (09.12.2010) * Fixed WBD uses Filename on export * Added multiple COLS in one WBD support * Enabled WBN Export * Fixed import crash * Added COL import surfacetypes
Version 0.2.4 (19.11.2010) * Fixed DFF import * Fixed gta_normal_spec shader (Thnx OinkOink) * Added new Shaders
Version 0.2.3 (09.11.2010) * Added support for gta_normal and gta_normal_spec shader * Fixed UV bug
Version 0.2.2 (06.11.2010) * Added support for gta_spec shader * Made adding support for shaders a lot easier * Enabled really basic WBD export
Version 0.2.1 (02.11.2010) * Fixed Dark Shadows and black Vertex Colors * Import should work again
Credits A very special thanks to (in alphabetical order): Aru, Cool Fire, DaBeast, DeXx, Gforce, GTARandom, JostVice, NeptuneG, OinkOink, Paroxum, REspawn, supermortalhuman, Tim (and everyone I forgot) who have been invaluable in the research of game code/file formats which made this program possible.
Legal This program is provided "as-is" without any implied warranty or support. Use of modified files during online play may result in being banned. Use at your own risk!
Webmasters Please dont reupload this to your website. Link to this forum topic or my website instead. This tool is still a WIP and there are many many more updates/fixes to come.
This post has been edited by Shadow-Link on Thursday, Dec 9 2010, 15:57
This mod is hosted at GTAGarage.com
Screenshots:
Downloads: Download SL 0.1.4 - 0.418MB, uploaded on Oct 11 2010, downloaded 2201 times
IV Scripter, Modeler. Group: Members
Joined: Apr 15, 2008
Exellent job, did you say your're adding bones exporting (in the future)? Does this mean that we will be able to export skeletal meshes and rigged characters for IV?
For what exactly is this? does this also support "col like files" for GTA4 so we can actually walk against or stand on imported objects we made by scratch?
Group: Yardies Group: Members
Joined: Jun 19, 2008
QUOTE
For what exactly is this?
basically you will be able to edit things like, peds, buildins, main characters, Niko's models etc... i cant wait to make a hoodie for niko. if this works bug-proof YOU SHOULD GET AN AWARD. no kidding.