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 [REL|WIP]Shadow's Plugin

 IV Exporters [3DS Max]
 
Shadow-Link  
Posted: Sunday, Aug 8 2010, 17:20
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Li'l G Loc
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Current version: 0.3.0 Beta
Date: 09.12.2010

You can post Comments/Requests/Bug Reports/etc in this topic!

NOTE: This is a public beta, and as such it is crucial that you backup all files that you are going to edit with Shadow's Plugins! I wont be held responsible for any loss of files that may result due to use of Shadow's Plugins.

News
For a full 3DS Max to game tutorial go here

Created a youtube movie to show custom cols.


Requirements
* 3D Studio Max 2010 or higher
* GTA IV/EFLC

Usage
* Extract everything from the zip to your 3DS Max Scripts folder.
On x86:
CODE
3DS Max 32-bit: "C:\Program Files\Autodesk\3ds Max <Version>\Scripts\"

On x64:
CODE
3DS Max 32-bit: "C:\Program Files (x86)\Autodesk\3ds Max <Version>\Scripts\"
3DS Max 64-bit: "C:\Program Files\Autodesk\3ds Max <Version>\Scripts\"

* Start 3DS Max
* Start the Max Script "MAXScript -> Run Script" select "SL_IV.mse"
* Select a model in your scene that you want to export and select the format you would like to export to.
* Exit 3DS Max and import the file with an IMG Editor (SparkIV/OpenIV).
* Save the IMG, place the models with a WPL Editor.
* Start the game and enjoy your custom models!

Known issues
* No dummies
* No bones

Changelog
Version 0.3.0 (09.12.2010)
* Fixed WBD uses Filename on export
* Added multiple COLS in one WBD support
* Enabled WBN Export
* Fixed import crash
* Added COL import surfacetypes

Version 0.2.4 (19.11.2010)
* Fixed DFF import
* Fixed gta_normal_spec shader (Thnx OinkOink)
* Added new Shaders

Version 0.2.3 (09.11.2010)
* Added support for gta_normal and gta_normal_spec shader
* Fixed UV bug

Version 0.2.2 (06.11.2010)
* Added support for gta_spec shader
* Made adding support for shaders a lot easier
* Enabled really basic WBD export

Version 0.2.1 (02.11.2010)
* Fixed Dark Shadows and black Vertex Colors
* Import should work again

Version 0.2.0 (01.11.2010)
* Enabled WDR Export
* Added Light Setup script

Version 0.1.4 (06.10.2010)
* Enabled dummies
* Fixed some minor issues
* Added hierarchy support
* Added menu

Version 0.1.3 (03.10.2010)
* Now also loads the normal and specular map

Version 0.1.2 (03.10.2010)
* Added support for coltype "composite"

Version 0.1.1 (02.10.2010)
* Fixed Light RGB values
* Fixed loading untextured files

Version 0.1
* Initial beta release

Credits
A very special thanks to (in alphabetical order):
Aru, Cool Fire, DaBeast, DeXx, Gforce, GTARandom, JostVice, NeptuneG, OinkOink, Paroxum, REspawn, supermortalhuman, Tim (and everyone I forgot)
who have been invaluable in the research of game code/file formats which made this program possible.

Legal
This program is provided "as-is" without any implied warranty or support.
Use of modified files during online play may result in being banned.
Use at your own risk!

Webmasters
Please dont reupload this to your website. Link to this forum topic or my website instead. This tool is still a WIP and there are many many more updates/fixes to come.

This post has been edited by Shadow-Link on Thursday, Dec 9 2010, 15:57

O This mod is hosted at GTAGarage.com

Screenshots:
GTAGarage screenshot GTAGarage screenshot

Downloads:
Download SL 0.1.4 - 0.418MB, uploaded on Oct 11 2010, downloaded 2201 times

Click here to view the mod at GTAGarage

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Mark01  
Posted: Sunday, Aug 8 2010, 17:35
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STUPENDOUS!!
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Great! looking forward to this, I think you're the only one now working on IV... biggrin.gif
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City_Poke912  
Posted: Sunday, Aug 8 2010, 18:38
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Group: Vice City Stories team
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Shizz, beautiful! I need 'em to IV. Amazing job. inlove.gif
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Frank.s  
Posted: Sunday, Aug 8 2010, 20:22
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IV Scripter, Modeler.
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Exellent job, did you say your're adding bones exporting (in the future)?
Does this mean that we will be able to export skeletal meshes and rigged characters for IV?
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geokes  
Posted: Sunday, Aug 8 2010, 20:32
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Great, maybe you could make a version for maya sometime? tounge.gif
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Shadow-Link  
Posted: Sunday, Aug 8 2010, 22:47
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Well I don't have maya so that will be hard to do tounge.gif
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miclin  
Posted: Monday, Aug 9 2010, 00:02
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Mark Chump
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will the Import/export support "prelight"?
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DOHC_VTEC  
Posted: Monday, Aug 9 2010, 00:39
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A.K.A Herc
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QUOTE (geokes @ Aug 8 2010, 20:32)
Great, maybe you could make a version for maya sometime? tounge.gif

+ 1 for maya version, this program is always forgotten confused.gif
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Shadow-Link  
Posted: Monday, Aug 9 2010, 11:40
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Li'l G Loc
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@frank: if I csn get bones to work properly yes it will be possible.
@miclin: yes this will be supported, tho it will be lighted dynamically too.

@maya guys: I'll google some info about maya scripting and see if i can get my hands on a trial version or something. but I can't promise anything.
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City_Poke912  
Posted: Monday, Aug 9 2010, 11:58
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Group: Vice City Stories team
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Is it uploaded? Is it wait on a approval?
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Vecis  
Posted: Monday, Aug 9 2010, 12:02
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Waiting for this! I guess that means no need for Zmod?
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Shadow-Link  
Posted: Monday, Aug 9 2010, 12:23
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Li'l G Loc
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If you read the first post you would know it's comming this week. wink.gif

indeed no need for zmod.
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City_Poke912  
Posted: Monday, Aug 9 2010, 18:42
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Group: Vice City Stories team
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I've got a question, which draw distance have a WDD's on reflection? Is it editable, when export?
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EduardKoeleJuck  
Posted: Monday, Aug 9 2010, 18:45
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Gangsta
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Wow, so this means we can finally (maybe) have custom character models?
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Shadow-Link  
Posted: Monday, Aug 9 2010, 18:57
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@City_Poke912: WDD's are just a bunch of WDR files in one file. So the draw distance is done in the WPL files not in de model files wink.gif

@EduardKoeleJuck: I hope so smile.gif
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City_Poke912  
Posted: Monday, Aug 9 2010, 18:59
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If I know a life, you upload it on Sunday. confused.gif
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goin-god  
Posted: Monday, Aug 9 2010, 19:10
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Prince-Link I love you man. Please keep working on this, im sure it will be very very usefull.
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BWARazor  
Posted: Thursday, Aug 12 2010, 00:36
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For what exactly is this? does this also support "col like files" for GTA4 so we can actually walk against or stand on imported objects we made by scratch?
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MinnieMan121249  
Posted: Thursday, Aug 12 2010, 07:45
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QUOTE
For what exactly is this?

basically you will be able to edit things like, peds, buildins, main characters, Niko's models etc...
i cant wait to make a hoodie for niko. if this works bug-proof YOU SHOULD GET AN AWARD. no kidding.
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Spider-Vice  
Posted: Thursday, Aug 12 2010, 14:25
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QUOTE (BWARazor @ Aug 12 2010, 01:36)
does this also support "col like files" for GTA4 so we can actually walk against or stand on imported objects we made by scratch?

Not yet, read the firts post. Future plans are adding support for WBD files/IV col files.
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