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Pages: (2) [1] 2   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Why no Mapper?

 so many years and still no mapper
 
DarkoP  
Posted: Wednesday, Nov 30 2011, 03:09
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well as the title says, sorry if this has been answered before, but can someone just tell me WHY THE HELL , after so many years that GTA IV is out and many great and useful tools have been crreated, WHY still no Mapper like Med for example...

Whats the point of all those tools and stuff if u dont dont have a mapper and cant do what u wanna do???
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Frank.s  
Posted: Wednesday, Nov 30 2011, 14:03
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QUOTE (DarkoP @ Wednesday, Nov 30 2011, 03:09)
Whats the point of all those tools and stuff if u dont dont have a mapper and cant do what u wanna do???
There are tools to make IV map mods.
People who want to make a map for GTAIV make it in 3DSMax and use GIMS and OpenIV to export it to the game, google those three things.
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DarkoP  
Posted: Wednesday, Nov 30 2011, 18:20
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yes i know, but they are not as efficient as mappers for San Andreas or vice city... you dont have a good perspective of things.... making a map and importing it to the game without being able to see the whole city with every item instance, is just not ok for me... and for many people i guess.....

correct me im wrong though...
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ShakingASS  
Posted: Wednesday, Nov 30 2011, 21:44
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QUOTE (DarkoP @ Wednesday, Nov 30 2011, 18:20)
yes i know, but they are not as efficient as mappers for San Andreas or vice city... you dont have a good perspective of things.... making a map and importing it to the game without being able to see the whole city with every item instance, is just not ok for me... and for many people i guess.....

correct me im wrong though...

to bad learn to use 3d max.
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PanosD  
Posted: Wednesday, Nov 30 2011, 23:23
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learn to use 3d max?? ok , so if i learn 3ds max, will i be able to view the whole city with all the objects instances placed together??
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Frank.s  
Posted: Thursday, Dec 1 2011, 11:02
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QUOTE (PanosD @ Wednesday, Nov 30 2011, 23:23)
learn to use 3d max??    ok , so if i learn 3ds max, will i be able to view the whole city with all the objects instances placed together??

Yep, GIMS has a map import function, there are tutorials on youtube for how to import IV map objects into 3dsmax using GIMS+OpenIV.
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Chipsman  
Posted: Wednesday, Dec 7 2011, 19:32
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terreur69  
Posted: Wednesday, Dec 7 2011, 20:30
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QUOTE (Chipsman @ Wednesday, Dec 7 2011, 21:32)
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wow ....... , its real ??? is, it does it will be private or public ?? biggrin.gif
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PanosD  
Posted: Wednesday, Dec 7 2011, 20:43
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wow Chipsman what is that??? is it under development?? can u give some more information please instead of just posting a screenshot??? looks promising though... smile.gif
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Chipsman  
Posted: Thursday, Dec 8 2011, 09:32
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QUOTE (PanosD @ Wednesday, Dec 7 2011, 22:43)
wow Chipsman what is that??? is it under development?? can u give some more information please instead of just posting a screenshot??? looks promising though... smile.gif


QUOTE (terreur69 @ Wednesday, Dec 7 2011, 22:30)
QUOTE (Chipsman @ Wednesday, Dec 7 2011, 21:32)

mapper_old.png

wow ....... , its real ??? is, it does it will be private or public ?? biggrin.gif

Yes.. but unfortunately it WAS almost real about year ago and it is not real now.
This year we have a lot of progress in models researching, and now if we want to have the correct rendering, we need to rewrite it all over again, but this is quite a large amount of work, and I'm not sure what it's worth it.
And as mentioned above, we have GIMS and OpenIV which allow you to make quite successfully mods.

This post has been edited by Chipsman on Thursday, Dec 8 2011, 09:36
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PanosD  
Posted: Thursday, Dec 8 2011, 11:56
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ok, but why dont u release what's done so far, even if the rendering is not 100% correct??? Im sure it will help many people including myself.... Please...
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terreur69  
Posted: Thursday, Dec 8 2011, 16:32
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@chipsman
is true, but , on mapper would be more practical to place the object as, lampost, chair, table ... , Small thing.
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PanosD  
Posted: Thursday, Dec 8 2011, 19:00
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QUOTE (terreur69 @ Thursday, Dec 8 2011, 16:32)
@chipsman
is true, but , on mapper would be more practical to place the object as, lampost, chair, table ... , Small thing.

yeah that's god damn right!!! i find it really strange why so many people cant realize the most obvious thing: That a mapper is far more practical and efficient than GIMS in terms of mapping....

Chipsman, just release your mapper man, we dont care if its not perfect... it will still get the job done i think...
PLEASE

from the picture it looks 10x times better than that shadow-mapper thing...
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Gtaman_92  
Posted: Friday, Dec 9 2011, 04:01
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Because some modders (im not sure if i can even call them that) have hopes of creating ridiculous ideas which is easy to say but harder to do. One example is some guy who wanted to create london but ended up quiting after he became lazy which left his supporters looking like idiots, is rather funny to me.
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Chipsman  
Posted: Friday, Dec 9 2011, 10:39
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.. When I said that it was "almost real" about year ago, I exaggerated a bit, because it could only display map parts, without editing and other same things smile.gif
Another problem is the problem with a collision, in game it is placed separately from the models, and when you move the model - the collision remains in the same place where it was before, so we don't know how to organize map editing in right way because of this.
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terreur69  
Posted: Friday, Dec 9 2011, 11:30
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QUOTE (Chipsman @ Friday, Dec 9 2011, 12:39)
.. When I said that it was "almost real" about year ago, I exaggerated a bit, because it could only display map parts, without editing and other same things smile.gif
Another problem is the problem with a collision, in game it is placed separately from the models, and when you move the model - the collision remains in the same place where it was before, so we don't know how to organize map editing in right way because of this.

yes , but the object that is a collision wbd smile.gif
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hirecrishecom  
Posted: Saturday, Dec 10 2011, 06:06
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Yep, GIMS has a map import function, there are tutorials on youtube for how to import IV map objects into 3dsmax using GIMS+OpenIV.
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Chipsman  
Posted: Saturday, Dec 10 2011, 14:55
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QUOTE (terreur69 @ Friday, Dec 9 2011, 13:30)
yes , but the object that is a collision wbd smile.gif

It's only 5-10% of all objects)
What about the rest?
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PanosD  
Posted: Saturday, Dec 10 2011, 16:21
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QUOTE (Gtaman_92 @ Friday, Dec 9 2011, 04:01)
Because some modders (im not sure if i can even call them that) have hopes of creating ridiculous ideas which is easy to say but harder to do. One example is some guy who wanted to create london but ended up quiting after he became lazy which left his supporters looking like idiots, is rather funny to me.

sorry, but if i understood what u said correctly, i think your point is stupid... there are some stupid modders out there, yes. so what???
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terreur69  
Posted: Saturday, Dec 10 2011, 19:14
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QUOTE (Chipsman @ Saturday, Dec 10 2011, 16:55)
QUOTE (terreur69 @ Friday, Dec 9 2011, 13:30)
yes , but the object that is a collision wbd  smile.gif

It's only 5-10% of all objects)
What about the rest?

we take care not for these things, GIMS is too good, just for the small object, and will also provide a cartography smile.gif
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