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12jango  
Posted: Tuesday, Jul 3 2012, 15:08
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"This is not revenge! This is entertainment!"
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Look at these opcodes below

CODE
06BC: create_M4_shoot_from 2193.268 -1165.441 1031.124 target $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD energy 1
06B1: 383@($7257,6i) = create_searchlight_at 0.0 0.0 0.0 radius 0.0 target 0.0 0.0 0.0 radius 0.0


As we know, these could create a particle effect that appear from a coordinates to the another ones......
So, is there any way that I could make a particle effect or create at least a long (white) laser that works same as opcodes above? smile.gif

(Actually, this would help me finishing my spider-man mod. I told you before, I even don't have web for this mod..... turn.gif )

Thx. icon14.gif icon14.gif
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arijitsen  
Posted: Tuesday, Jul 3 2012, 15:13
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It's show time
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QUOTE (12jango @ Tuesday, Jul 3 2012, 15:08)
Look at these opcodes below

CODE
06BC: create_M4_shoot_from 2193.268 -1165.441 1031.124 target $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD energy 1
06B1: 383@($7257,6i) = create_searchlight_at 0.0 0.0 0.0 radius 0.0 target 0.0 0.0 0.0 radius 0.0


As we know, these could create a particle effect that appear from a coordinates to the another ones......
So, is there any way that I could make a particle effect or create at least a long (white) laser that works same as opcodes above? smile.gif

(Actually, this would help me finishing my spider-man mod. I told you before, I even don't have web for this mod..... turn.gif )

Thx. icon14.gif icon14.gif

0883:
opcode might work .Haven't tried
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12jango  
Posted: Sunday, Sep 23 2012, 11:34
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"This is not revenge! This is entertainment!"
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This is my current experiment:
I made an animation that make an actor's head could strecth (to front) from length 0.0 to 99.0
I also tested that "each 0.1 animation progress ingame" = "1.0 distance in game"
What I need is to make a perfect calculation that could make
1.0 turn into 0.1
also 2.0 turn into 0.2
10.0 turn into 0.10 and so on.....

eg:

CODE
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 1.0 0.0
050A: 17@ = distance_between_XYZ 1@ 2@ 3@ and_XYZ 4@ 5@ 6@
//17@  <==== How to turn this one into 0.1??
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oksa8  
Posted: Sunday, Sep 23 2012, 11:59
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Just call me Oksu
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Ehh, divide by 10? Look for exact opcode but here's basics:

17@ /= 10.0
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