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 PAC Shopserver finally released

 
Puma06111991  
Posted: Saturday, Dec 24 2011, 14:48
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Nothing can be seperated into me.
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Finally, a project that I've been working on the past year, is DONE!



If you are interested in checking it out, install MTA (www.multitheftauto.com) and join it at this ip and port:

mta-pac.nl:22001

or click here:

JOIN NOW
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Masny  
Posted: Saturday, Dec 24 2011, 14:53
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Polacy górą!
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Amazing man, good job!
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ManDog  
Posted: Saturday, Dec 24 2011, 14:53
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Mein Kraft
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Sh*t, sh*t sh*t sh*t! That's freakin' awesome! I'll be glad to play sometime smile.gif
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Blaster_nl  
Posted: Saturday, Dec 24 2011, 14:53
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GTAV
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Dutch modder. icon14.gif

When do you decide to move on to Rage engine? biggrin.gif
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ManDog  
Posted: Saturday, Dec 24 2011, 15:07
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I'm on the server now, why are you AFK in water? XD
Also, how do you go on the same server, but different? Like, the party and co server. I don't have a clue how to go on it. Stuck on the main map

This post has been edited by ManDog on Saturday, Dec 24 2011, 15:20
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nkjellman  
Posted: Saturday, Dec 24 2011, 20:18
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Boss
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Nice work. Ill join that server soon. It looks like alot of fun. But how big is the map? Is it small, big, or small and next to the original San Andreas?

@Blaster: There isnt enough tools out to make something like this on IV yet. However when there are, there are a lot of things the game has advantages over the old game. The ingame internet for one. I'm sure someone could use the email in there and email other people on the server. Or even text others with the cell phone. The internet in GTA IV could also be used like the Biliton board is in thiis mod.
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ManDog  
Posted: Saturday, Dec 24 2011, 20:24
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Far outside SA, i think. Also it's small, takes 30 seconds to run (sprint) to one side to the other, but it's got loads of awesome stuff.
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nkjellman  
Posted: Saturday, Dec 24 2011, 20:30
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QUOTE (ManDog @ Saturday, Dec 24 2011, 20:24)
Far outside SA, i think. Also it's small, takes 30 seconds to run (sprint) to one side to the other, but it's got loads of awesome stuff.

Thats cool. Ive played on SA:MP servers and they had maps outside the map. Normaly you cant map outside the map boundries. I'm gussing thats a different story on SA:MP? But you can place map objects out there via script instead of IPL. Ive had script mods that do that on GTA SA (Single Player)
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Puma06111991  
Posted: Saturday, Dec 24 2011, 21:59
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QUOTE (nkjellman @ Saturday, Dec 24 2011, 20:30)
QUOTE (ManDog @ Saturday, Dec 24 2011, 20:24)
Far outside SA, i think. Also it's small, takes 30 seconds to run (sprint) to one side to the other, but it's got loads of awesome stuff.

Thats cool. Ive played on SA:MP servers and they had maps outside the map. Normaly you cant map outside the map boundries. I'm gussing thats a different story on SA:MP? But you can place map objects out there via script instead of IPL. Ive had script mods that do that on GTA SA (Single Player)

Yup, that's right, but what I did was create a large plane of water above LS and put the map as an island on the created water. The map lays 350 meters above Los Santos. If the seabed I created wasn't there, you could see the buildings under water.. One of the advantages of doing this, is the clipping of the camera: camera clipping (colliding with objects) fails outside SA's limits and you can't create planes of water outside the limits also.
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nkjellman  
Posted: Saturday, Dec 24 2011, 22:12
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QUOTE (Puma06111991 @ Saturday, Dec 24 2011, 21:59)
QUOTE (nkjellman @ Saturday, Dec 24 2011, 20:30)
QUOTE (ManDog @ Saturday, Dec 24 2011, 20:24)
Far outside SA, i think. Also it's small, takes 30 seconds to run (sprint) to one side to the other, but it's got loads of awesome stuff.

Thats cool. Ive played on SA:MP servers and they had maps outside the map. Normaly you cant map outside the map boundries. I'm gussing thats a different story on SA:MP? But you can place map objects out there via script instead of IPL. Ive had script mods that do that on GTA SA (Single Player)

Yup, that's right, but what I did was create a large plane of water above LS and put the map as an island on the created water. The map lays 350 meters above Los Santos. If the seabed I created wasn't there, you could see the buildings under water.. One of the advantages of doing this, is the clipping of the camera: camera clipping (colliding with objects) fails outside SA's limits and you can't create planes of water outside the limits also.

So wait. If I understand what you said.

You can map outside the limits, but you cant edit the water. Also when you move the camra around it can go through objects. But are the objects fine? You can walk on them and they look right?
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Timske  
Posted: Saturday, Dec 24 2011, 22:44
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PAC, The Most Epic Server On MTA!!! Shifty41s_beerhatsmilie2.gif
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Bierbuikje  
Posted: Saturday, Dec 24 2011, 22:52
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★ Biertje
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It looks very nice, but I have one question. When we were talking about the shop a long (long long) time ago you were explaining me that for every clan there would be a clan building. What if there will be a lot of clans? Will you keep adding clan buildings to the map? And if you run out of space, what happens then? Only wondering. tounge2.gif
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Puma06111991  
Posted: Saturday, Dec 24 2011, 23:08
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QUOTE (nkjellman @ Saturday, Dec 24 2011, 22:12)
So wait. If I understand what you said.

You can map outside the limits, but you cant edit the water. Also when you move the camra around it can go through objects. But are the objects fine? You can walk on them and they look right?

I created a plane of water, not edit the original water of SA and in MTA, water cannot be created outside SA's limits.

The objects are fine, but the camera goes through objects when outside SA's limits. They look exactly the same and everything else can collide with it, just not the camera.

QUOTE (Bierbuikje @ Saturday, Dec 24 2011, 22:52)
It looks very nice, but I have one question. When we were talking about the shop a long (long long) time ago you were explaining me that for every clan there would be a clan building. What if there will be a lot of clans? Will you keep adding clan buildings to the map? And if you run out of space, what happens then? Only wondering. tounge2.gif

There's a central building for the clans (you can see it in the video, a high, grey building), but that isn't done yet. Every clan can administrate itself there, invite players to their clan/team and update clanwars that they've won. There will also be a clan-scoreboard, where you can see exactly how the clans are compeeting against eachother.
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nkjellman  
Posted: Saturday, Dec 24 2011, 23:45
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QUOTE (Puma06111991 @ Saturday, Dec 24 2011, 23:08)
QUOTE (nkjellman @ Saturday, Dec 24 2011, 22:12)
So wait. If I understand what you said.

You can map outside the limits, but you cant edit the water. Also when you move the camra around it can go through objects. But are the objects fine? You can walk on them and they look right?

I created a plane of water, not edit the original water of SA and in MTA, water cannot be created outside SA's limits.

The objects are fine, but the camera goes through objects when outside SA's limits. They look exactly the same and everything else can collide with it, just not the camera.

QUOTE (Bierbuikje @ Saturday, Dec 24 2011, 22:52)
It looks very nice, but I have one question. When we were talking about the shop a long (long long) time ago you were explaining me that for every clan there would be a clan building. What if there will be a lot of clans? Will you keep adding clan buildings to the map? And if you run out of space, what happens then? Only wondering. tounge2.gif

There's a central building for the clans (you can see it in the video, a high, grey building), but that isn't done yet. Every clan can administrate itself there, invite players to their clan/team and update clanwars that they've won. There will also be a clan-scoreboard, where you can see exactly how the clans are compeeting against eachother.

The camra not coliding isnt that big of a deal. But still nice work.

One question. Is the SA map avalable in this server?
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Puma06111991  
Posted: Sunday, Dec 25 2011, 01:40
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QUOTE (nkjellman @ Saturday, Dec 24 2011, 23:45)
QUOTE (Puma06111991 @ Saturday, Dec 24 2011, 23:08)
QUOTE (nkjellman @ Saturday, Dec 24 2011, 22:12)
So wait. If I understand what you said.

You can map outside the limits, but you cant edit the water. Also when you move the camra around it can go through objects. But are the objects fine? You can walk on them and they look right?

I created a plane of water, not edit the original water of SA and in MTA, water cannot be created outside SA's limits.

The objects are fine, but the camera goes through objects when outside SA's limits. They look exactly the same and everything else can collide with it, just not the camera.

QUOTE (Bierbuikje @ Saturday, Dec 24 2011, 22:52)
It looks very nice, but I have one question. When we were talking about the shop a long (long long) time ago you were explaining me that for every clan there would be a clan building. What if there will be a lot of clans? Will you keep adding clan buildings to the map? And if you run out of space, what happens then? Only wondering. tounge2.gif

There's a central building for the clans (you can see it in the video, a high, grey building), but that isn't done yet. Every clan can administrate itself there, invite players to their clan/team and update clanwars that they've won. There will also be a clan-scoreboard, where you can see exactly how the clans are compeeting against eachother.

The camra not coliding isnt that big of a deal. But still nice work.

One question. Is the SA map avalable in this server?

Nope. It's not a freeroam server tounge.gif. It's additional to the public race-server, where you earn your money doing races and minigames. The shopserver is what the name implicates: 'just' a server where you spend your money on tuning your cars, buying a playerskin etcetera, it's not meant as a freeroam server where you spend hours on freeroaming.
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