|
 |
|
|
|
|
|
Attention:
|
The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
|
|
GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials
|
[WIP|SCR] GTA_Illegal_Sectors bored in the house doing a map
 |
|
 |
| |
Cran.  |
Posted: Saturday, Apr 2 2005, 05:54
|
910 reprisent

Group: Members
Joined: Apr 20, 2004


|
Wow, you could replace all of Vice City with this! Looks promising, but you need to fix the texturing, as Skecthup sucks for texturing.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
junox  |
Posted: Saturday, Apr 2 2005, 08:51
|
watch out for gimps

Group: Members
Joined: Jan 21, 2003


|
heyho , thanks for the comment guys just gotta apologies i like me pictures, so here's what ive done in the last hour or so word of advice if youre having a prob with col files, its prob not the col file ,but you're model check your model again for double faces and just plain bad connecting line's (it was my prob ,anyways  ) thats using sketchup watch out fotr the thick double lines =============== ---------  fixed size of hill much better now -----------  ------------ fixed the sculpture at -- (the bunker building ) below  thats all for today promise im also working on some music to go with this mod aswell edi edit (knife)its always been on the base for myraid and gta rally its just easier to mod on these i find it faster to rebuild the archive (gta.img) that is  no offence meant  ( myraid team or gta rally ) respect mappers This post has been edited by junox on Monday, Jun 15 2009, 05:23
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
junox  |
Posted: Saturday, Apr 2 2005, 23:41
|
watch out for gimps

Group: Members
Joined: Jan 21, 2003


|
----------- MR KNIFE ----------- actually find it easier to mod in myraid (there's less in the way) this answer you ------ ----- Hopefully soon, everything ingame will have been made by myself.... map-n-buildings only no missions or things planned yet i have many ideas, but wheather they will come available, who nows? its really time involved ....... anyways morning again folk or is it good evening or good night that was a quick day yet again some more pictures trying to keep the size of them down incase there's any dial ups out there started putting some of the coast road ingame 1 still prob with some textures not appearing ...? working on it 2 resized road but think as usual it could be slightly smaller ???. wot you think folks  ----------  edit edit --BCspeed34-- reworked some textures any better in the next one following?  pink outlined ones --ive just done road-dirt-grass still gota do the yellow outlined ones grass-rock grass-dirt This post has been edited by junox on Monday, Jun 15 2009, 05:23
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
junox  |
|
watch out for gimps

Group: Members
Joined: Jan 21, 2003


|
hello again folks it's that time of the day again, only a few update's, been working on scale today ,think ive got it correct average size of single road=50 in sketchup once in zmod scaled it by (6x50) if anyone knows a faster way please say doesnt seem obvious to me  ...dup  ======== ive also included a moomapper picture aswell  ======== Ingame, i havn't got on to the (lod ) files yet, so draw distance is annoying ill do lods hopefully, once final map sections are complete and ingame, i think, hope there easier to do than the original col files ======  and thanks again to the small guys, in the big shack for the picture hosting here http://imageshack.us/index.php This post has been edited by junox on Monday, Jun 15 2009, 05:23
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
junox  |
|
watch out for gimps

Group: Members
Joined: Jan 21, 2003


|
hey thanks commando as you can see, ive always had a little problem wth the old texturing , but the idea here is to follow this project through and get better its all a learning process...! but i gotta say, it all started as eh..... a DREAM,,, to get models in-game and now , im even thinking of makins lods phew anyways good luck with your'e own mod ........... http://www.gtaforums.com/index.php?showtopic=123380http://www.gtanyforums.pt.to/ ive been following this one nice guns anyways got a few more models ingame . i no its slow.. but im getting there not going to show everything though that would give the game away (he he ) just liked the sunset in the first one  --------  edit edit sorry for this last photo , started making road signs and barriers today was looking for highway signs (American ) but came up with this bad one i'll keep looking  edit --------  setback time (should of changed scale ) monitor WAS right another 1/5 smaller oh well back to the file's  again hey was thinking, for doing billboard highway signs, is it random for text in them ,or can you specify (diff text same object diff locations,?)--meh if anyone can say please pm me or ill waste time searching or sussing it out myself (mr mazy  ) --------------- ok ...! the bunker area is sector -1 of a map i'm doing of 4 so far sector's sector 1 the bunker - ( government building)- high security------ with research campus, located opposite ------ sector-2 the coast road - good to drive along the coast ,to sector 3 . to make a garage along this route will probably be identical to the one on the highway but differing textures (lazy me ) ------- sector-3 ( nothing has been given away about this location yet ) -------- sector-4 -(haven't decided what to put here yet myself im open to suggestions was thinking maybe a park with boating river waterfall n things see how it goes (canal section)- theres is going to be a small underground- monorail system planned but thats a month or two away not in first set of files getting ahead here....! back on things now or maybe even the (world famous ) SCULPTURE PARK anyone is welcome to add there own personal 3d sculpture in a picturesk setting  (sorry folks if im rattling on ) need some feedback on sector-4 anywayz this is the plan anyway ................ i was going to start ,diff topics for different sectors but ill keep it all together guys if thats sweet its all going to be 1 mod oh and also , if i can squeeze another picture in nearly finished the double-down offramp just to finish textures on it , and correctly sized  piccie below  much prefer the double over i finished earlier this month sketchup page picture is on page http://www.gtaforums.com/index.php?showtopic=168666&st=240 about halfway down This post has been edited by junox on Monday, Jun 15 2009, 05:24
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Knife  |
Posted: Saturday, Apr 9 2005, 08:56
|
Tits.

Group: Moderators
Joined: Jul 11, 2004



|
| QUOTE (junox @ Apr 2 2005, 23:41) | ----------- MR KNIFE ----------- actually find it easier to mod in myraid (there's less in the way) this answer you | Sorry I was being a N00B. Looks very good!
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
junox  |
Posted: Saturday, Apr 9 2005, 13:34
|
watch out for gimps

Group: Members
Joined: Jan 21, 2003


|
oh my God, look at the size of it just fits on my screen http://img131.exs.cx/img131/525/152large9ao.jpghey folks thanks for the reply sweet mr knife  no worries gt-1 heyho thanks for the comments here's a full screen jpg hope it's not to big i try to linki as thumbnail ,but can't suss that out yet, dup ... oops  here's the picture, no new ones since yesterday.... had to sleep (he he) http://img131.exs.cx/my.php?loc=img131â„‘=152large9ao.jpgdidnt resize hope thats what you mean  ........... sorry if too big just ,delete link if need be youll notice bottom right of picture, i'll have to scale down grass so they match well junox this country road, has just passed the (boating pond) near the bridge then , turns into a dual carraigeway ,which then takes you to the sculpture park hopefully. if i can get other people to do some 3d sculptures, to put in it that would be nice but i no hassle i mentioned before but no-one respondie ive started 2 myself ha ha anywayzzzzz oh!  edi edit hey also been working on some new trees, but finding them difficult ( he he)  here a triangle tree, silly round one and also a wobbly one  started the trees way back in march there on page http://www.gtaforums.com/index.php?showtopic=168666&st=240 about 3/4 the way down ...bla... blah ... blah ... happy modding all This post has been edited by junox on Monday, Jun 15 2009, 05:25
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
junox  |
|
watch out for gimps

Group: Members
Joined: Jan 21, 2003


|
heyho guys, (cerbz) hi cerb , thanks for that one, you're correct, i did have wide screen on . completely forgot, DUP ( thumbs up - no smillie ) ill fix it for next time . intersection are great fun cerb - but think im going to readjust the bottom sections of the off and on ramps, either, this release or next one (commando)- yeh its fun on the road, though gotta say that still got 1-2 lumpy corners to smooth and it will be better thanks for the comments ....sweet guys here's some pictures of the pier and entrance to park area (not the sculpture park)  This post has been edited by junox on Monday, Jun 15 2009, 05:25
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Pages:
(71) [1] 2 3 ... Last »
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|