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Pages: (28) « First ... 26 27 [28]   ( Go to first unread post ) Closed TopicStart new topicStart Poll

 [WIP] GTA III RAGE Classic

 Grand Theft Auto III on GTAIV/EFLC
 
Blaster_nl  
Posted: Monday, Feb 18 2013, 22:21
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QUOTE (Sooner @ Monday, Feb 18 2013, 19:19)
Garju67, why do you always focus on the sky in your screenshots? like almost every screenshot focused on the sky confused.gif you like your sky so much?

It's from Visual IV. tounge.gif
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Garju67  
Posted: Tuesday, Feb 19 2013, 21:11
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QUOTE (Ash_735 @ Monday, Feb 18 2013, 16:11)
looking much better from that comparison, do you still want thos Xbox Overlays/bump maps for the roads I found?

How it work exactly ? It's just a single texture or it's the basic texutre + an improvement of it like bump maps ?
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Ash_735  
Posted: Tuesday, Feb 19 2013, 21:23
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QUOTE (Garju67 @ Tuesday, Feb 19 2013, 21:11)
QUOTE (Ash_735 @ Monday, Feb 18 2013, 16:11)
looking much better from that comparison, do you still want thos Xbox Overlays/bump maps for the roads I found?

How it work exactly ? It's just a single texture or it's the basic texutre + an improvement of it like bump maps ?

I'm not sure what the game does with them, I'm guessing it overlays them (like the 10th Anniversary "detail" textures) but I have them here in their original DDS format.
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nkjellman  
Posted: Tuesday, Feb 19 2013, 21:51
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Odd. Why don't you release the Beta 2 demo for Beta 1?

I bet there are people who will download the demo files and add in the Beta 1 areas not assessable in the demo.
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Blaster_nl  
Posted: Tuesday, Feb 19 2013, 22:38
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QUOTE (nkjellman @ Tuesday, Feb 19 2013, 23:51)
Odd. Why don't you release the Beta 2 demo for Beta 1?

I bet there are people who will download the demo files and add in the Beta 1 areas not assessable in the demo.

I don't understand why he would use the IVSA addon system. Bad choice. Not many people have EFLC, and in addition you need to have IV:SA, which can come with a lot of problems. My guess is that for every 10 people interested in the demo, about 8 can't\won't play it because of these things.
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nkjellman  
Posted: Tuesday, Feb 19 2013, 23:24
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QUOTE (Blaster_nl @ Tuesday, Feb 19 2013, 22:38)
QUOTE (nkjellman @ Tuesday, Feb 19 2013, 23:51)
Odd. Why don't you release the Beta 2 demo for Beta 1?

I bet there are people who will download the demo files and add in the Beta 1 areas not assessable in the demo.

I don't understand why he would use the IVSA addon system. Bad choice. Not many people have EFLC, and in addition you need to have IV:SA, which can come with a lot of problems. My guess is that for every 10 people interested in the demo, about 8 can't\won't play it because of these things.

Now that beta 1 is out, he should just make it on beta 1. Staunton and Shoreside would just be the V1 where Portland is the updated one.

Plus, no offense or anything, but I'm not sure if many use IV SA anymore. IV SA B3 does screw up your EFLC registry as in not putting back the default loading path for the TLAD and TBoGT folders. Beta 1 and Beta 2 didn't have this issue.
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Garju67  
Posted: Wednesday, Feb 20 2013, 17:08
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@Ash : Ok send it to me please.

@Wass : Yep I will do smoothing but later.

@nkjellman & Blaster : Installing DEMO over REL 1 is the wrost choice I could do, I don't like these fail methods, REL 1 and REL 2 aren't same remember that. About IV:SA and EFLC, well, I don't see the problem, the fact I want to do IV:SA is because I really like the ADD-ON system and I want to use it the most possible I can. Unfortunately, it works only for EFLC in that case.
The first DEMO was on IV:SA EFLC too and was downloaded a lot of time (7103 times), I don't see why it won't happen for the second DEMO.
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Frank.s  
Posted: Wednesday, Feb 20 2013, 17:15
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Wait, so the newer version needs IVSA and EFLC to work? Hahah you must be bloody joking.

Way back when i was developing for the mod, we knew IIIRC wasn't exactly efficient, but now it's just gotten ridiculous.
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Garju67  
Posted: Wednesday, Feb 20 2013, 18:19
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QUOTE (Frank.s @ Wednesday, Feb 20 2013, 18:15)
Wait, so the newer version needs IVSA and EFLC to work? Hahah you must be bloody joking.

Way back when i was developing for the mod, we knew IIIRC wasn't exactly efficient, but now it's just gotten ridiculous.

Please learn to read. The second DEMO is IV:SA EFLC yes but the full release 2 is GTA IV 1.0.7.0
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Frank.s  
Posted: Wednesday, Feb 20 2013, 18:21
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I asked so that i wouldn't have to read. wink.gif
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nkjellman  
Posted: Wednesday, Feb 20 2013, 22:26
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QUOTE (Garju67 @ Wednesday, Feb 20 2013, 17:08)
@Ash : Ok send it to me please.

@Wass : Yep I will do smoothing but later.

@nkjellman & Blaster : Installing DEMO over REL 1 is the wrost choice I could do, I don't like these fail methods, REL 1 and REL 2 aren't same remember that. About IV:SA and EFLC, well, I don't see the problem, the fact I want to do IV:SA is because I really like the ADD-ON system and I want to use it the most possible I can. Unfortunately, it works only for EFLC in that case.
The first DEMO was on IV:SA EFLC too and was downloaded a lot of time (7103 times), I don't see why it won't happen for the second DEMO.

I understand the reason why you would do IV SA, but when you think about it, IV SA is way more different than III RC Beta 1.

But I could completely understand this if the map cords are changed so it wouldn't line up with the rest of the map.
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Garju67  
Posted: Thursday, Feb 21 2013, 21:01
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QUOTE (nkjellman @ Wednesday, Feb 20 2013, 23:26)
But I could completely understand this if the map cords are changed so it wouldn't line up with the rest of the map.

Coordinates of REL 2 are original GTA III ones whereas REL 1 use SALC ones but that's not a problem, I could easily move them.
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Girish  
Posted: Saturday, Feb 23 2013, 11:24
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Locked on OP's request.
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