|QUOTE (_____ @ Thursday, Feb 21 2013, 13:27)|
| Edit: If you are complaining about 100% completion not being rewarding in the end then you are missing the point. The journey is what's more important, not the destination. Side missions should be fun things to do, not just a means to receive some sort of ingame reward. |
OK, while I agree about the "its the journey, not the destination" sentiment, it's not so black and white in relation to gaming and GTA. Tagging Up Turf:
|Spraying over an enemy tag increases the player's respect and respraying all 100 tags is required for 100% completion. The reward for finishing the work with this collectible are the weapons Molotov Cocktail, AK-47, Sawn-off Shotgun and TEC 9 delivered to the kitchen at the Johnson House, and Grove Street gang members will start to carry Desert Eagles, MP5s and knives instead of the usual pistol and TEC 9.|
- This addition, your gang start to carry better weapons as you get respect is a great reward. It's also a 100% requirement so if I was going to get 100% I may as well be rewarded for doing so. Rewards give purpose. They give drive. I wouldn't go tagging up turf 100 times because it counts for 100%/bragging rights. Horseshoes:
| Altogether, there are fifty horseshoes across the city. The reward for collecting all Horseshoes is four weapons spawn at The Four Dragons Casino on the south end of The Strip: MP5, Satchel Charges, SPAS 12 and M4.Also your luck maxes.|
Let's face it. Finding all these collectibles is tedious. People do them because of reward and/or 100% completion. I don't think anyone went around collecting clams because it was fun. It was difficult and people pulled their hair over collectibles they may have missed.
For 200 pigeons in IV, a helicopter spawns in Algonquin. Really. It's not an incentive for me to get 100%. It's tedious and the reward is crap.
When I got 100% in San Andreas it was because I completed the story a few times and rampages were starting to get boring. I went for 100%. I loved it. Some missions were hard as f*ck like the driving school missions. But I got all gold in the driving school and I got a purple Hot Rod out of it that parks outside. It made it worth while. If you want to argue that rewards should be taken out because it's about the journey and not the destination then I think you'll find it hard for people to agree. You may as well take all the rewards out of the game altogether. It's very simple.
It's not just about the 100% reward. It's the fact that I love playing GTA and when I ran out of things to do in SA, I took on the mammoth task of completing all the side missions and challenges to get 100%. There was a decent enough 100% prize but completing most of the side missions gave you mini rewards. There wasn't much of that in IV at all. Not that it would suit the theme of the game either. It wouldn't make sense if Niko had all these rewards when he's supposed to be just scraping by. But then why make an action game based on a rags to slightly better rags story in the first place when the previous title indulged in rewarding the player for completing the more mundane tasks. If you didn't get cash in that game, you'd get respect. If you didn't get respect, it was a gift from a girlfriend or a plane at your hanger or weapons at your house or the casino you stayed in.
At it's not just a means to receive a reward but tell me you are on your 70th tag or 150th pigeon and that you are just doing it for fun.
And why build a game series that generally favoured a decent rewards system only to take it away and make lacklustre and unfuffilling rewards. GTA was doing fine. Nobody complained about lack of this or that in the III era. Even the GTA Next forum was generally full of inspiring and grand ideas. IV changed the format that people loved. They made the game more restrictive. Yes, they improved on heaps of other stuff but that's a given. This post has been edited by ThePinkFloydSound on Tuesday, Mar 5 2013, 17:56