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GTA Modification Forums
(WIP | GTA3 & VC) Curveshire Historic racing with a modern twist
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Cerbera  |
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Ben "Cerbera" Millard

Group: Members
Joined: Jun 22, 2002



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NOTE: This project has been cancelled.Project DescriptionCurveshire is a replacement city for GTA3 and GTAVC. It is basically a big chunk of English country-side with a 4 mile long route which you can do time trials on. Both versions use my completely overhauled handling, so it will need to use weight shifting, counter-steering and other advanced driving techniques to get good times. IJS from the MTAVC team has always responded positively to my Handling Overhauls I have sent his way, so Curveshire seems well placed to receive good support from the MTAVC team, most likely using their upcoming Blue technology. I am hoping to have multiplayer support in 2006. This post is occasionally updated to keep the public informed on the current direction of Curveshire. I am actively seeking modellers to work on Curveshire so that, with the scripting efforts of Y_Less, the project can get back up to full speed. ReleasesCurveshire was started for the GTA3 engine and it will feature a basic time trial mode for single player. Once the time trial mode has been made no further work will take place on the GTA3 edition. Releases for the GTA3 platform are made in the Curveshire for GTA3 topic. The main focus of this modification is for GTAVC, for which no version has currently been released. It will feature a complete time trial system and when you save the game your fastest times will be stored in the stats page, along with your most recent attempt. The circuit will be developed solely in the GTAVC engine until GTASA modifying tools become stable and efficient to use. Current Design full version (twice this size)VideosI have made a couple of videos which can be downloaded from these beow locations. They are arranged with the oldest video first:- - #1 - GTA3, single lap using Cheetah. (40MB)
- #2 - GTA3, single lap using Banshee with my handling. (35MB)
- #3 - GTAVC, single lap using PCJ600. (35MB)
- #4a - GTAVC, wooden box section of the Sanchez trials course. (7MB)
- #4b - GTAVC, wooden box section again but in the other direction. (7MB)
All these videos are kindly hosted by Jordan from Planet Grand Theft Auto. Gansta Killa is also hosting some of them for those of you who do not have a GameSpy ID. 2nd August, 2005I have decided to make it official: Curveshire is cancelledLots of reasons and excuses I can think of but the biggest reason is that while testing and developing my GTASA Handling Overhaul I have found that the quality of the roads and landscape in this game are far, far beyond anything Curveshire was likely to become. An endless variety of massive landscapes, cityscapes and water courses exist in GTASA. Therefore, the idea of Curveshire as being a challenging, varied landscape for street racing is obsolete, so there is no point trying to develop this project any further. I learnt a lot by working on this and I am proud of my designs and the work contributed by other modders. Other, more feasible projects are what we should concetrate on, though. 29th March, 2005Y-less has been on the team for a couple of weeks working on the mission script. We spent about two hours yesterday night figuring out the locations for the checkpoint to be used in the Time Trial mode. Car spawn icon grid is now in the correct position, player spawn/respawn are in the correct place. Refining the speedometer and the position of the car auto-generator. Gansta Killa joined the team today. He will be working on illspirit's pub to get it into GTAVC, since the GTA3 version will not be receiving any more landscape updates. 6th January, 2005Curveshire for GTA3 has been released! This and all future releases of Curveshire for GTA3 will be made in this thread. 17th September, 2004By a wonderful quirk of fate, many members of the team have become active again and are now working on Curveshire afresh. Jcab has created our first new alpha version since Opius made one many months ago. Viperman has returned by taking on smaller tasks like the pit wall with team control booths. I have put together a simple promotional video which I've sent to D8cam as he agreed to host it. The link to that will be added here soon. 19th July, 2004I recently made major changes to my webspace which included re-naming the project folder from "Majera" to "curveshire" to reflect the recent name change. This means many of the images in this thread will not work, although I've gone through the first and last couple of pages to fix my own posts. Some images simply don't exist any more because they have been superceeded. 07th April, 2004I am still under my Forced Absence but the addition of Jcab42 to the team has given Majera a new lease of life. The couple of hours I am able to snatch on each week are mainly spent directing the team towards the version 0.01 release for GTA3. Names and LocationsBelow are all the companies, cars, characters and locations which I have thought up. I expect most will not be used in Curveshire and I do not mind people using them in their own projects. | CODE | Business Names -------------- UltiMart (Big hyperstore type thing.) Octaco Fuels (Octane series of hydrocarbons, so it will be funny. To chemistry geeks.) X-Torsion (Vehicle tuning firm.) Cahokia (Actual name of an ancient megalith in St. Loius.) O.M.G. (Over-priced electrical goods store.) L. Mao's Joke Shop (Laugh My Arse Off abbreviation hidden in there.) I.D.E.A. (Like IKEA.) Boxbuster Rentals (Like Blockbuster.) Plums (Software company, like Apple.) DAMD (Like AMD, word play on damned or dammed.) S-O (Like ESSO.) Unhinged! Inc. (Door and gate suppliers. Joke is they only sell rolling and sliding versions, so no hinges. Also, "unhinged" means crazy.) Mrs. Teak Lumber - garanteed to give you wood! (Timber suppliers, maybe have a sawmill building and have thier logo with a pile of wood on one of the utility trucks.) Itchivani Research Labs - scratching below the surface. (Research offices/labratory complex. Say the name out loud, pronouncing the "v" softly if it don't get it.) Postal Haulage - crazy about your package! (Postal as in deliveries and postage but also as in crazy and out of control. Package as in a box but also like your rude trouser bulge.) Big Rod's Tackle (Fisherman type shop, plus innuendo aplenty.) P-NOS - Professional Nitrous Oxide Systems (it sounds like...erm...hur-hur...yeah) BOTCH (parody of BOSCH) Are You Shipping Me? (long-distance haulage) |
| CODE | Car Names --------- Monolith (something big and slow) Vickers Parable (Like Vicar and short religious stories used to teach morals. Something slow and sensible.) Vista (Nissan Skyline or similar) Oval Corsette (Opel/Vauxhal Corsa.) Accurate C-REX (Acura/Honda CRX.) Junker (Trashmaster.) Bronco (Heavy van or lorry, like the Burrito or Rumpo.) Sultan (big truck of some sort, or perhaps the semi tractor unit.) Siberian (Another big truck, maybe a piece of heavy plant machinery like a crane or a tipper truck.) Bulluck (The bulldozer DieselGT made.) Porker (Porsche, the SUV one.) Gull, Seagull (The land and water-borne helicopters.) Kestrel, Vulture, Cyclone, Comanche (Other helicopters, the Comanche is the actual name of the future replacement for the real Apache.) Eagle, Condor, Falcon, Peregrine (Planes.) Dorsal, Pisces, Tadpole, Monger (Boats.) Cossie (Ford Cosworth of some kind.) ANL Probe (Like the Ford Probe, word play on "anal.") ANL Guzzler (Some sort of fuel-hungry vehicle, possibly a muscle car.) Summit, Mogul (Lincoln stretch limosine, it's the modern curvy one, other executive type cars.) Fiend (Nissan Rascal, pokey little van thing.) Ferroussi (My suggestion for the "ferrari" parody everyone making one might choose.) |
| CODE | Character Names --------------- Ferederick Mantissa (Remember the exponent-mantissa storage system for binary numbers? Urgh, another geek joke, then.) Harold Fulcrum (Fulcrum is the posh name for the pivot point of a lever. Both these names suit mad scientist architypes.) Evan Gelical (Like "evangelical" - would be like the "Pastor Richards" character from GTAVC.) |
| CODE | Miscellaneous ------------- Crash testing area, pipe ramps for flips, walls, bridges, skidpan, etc. Sports centre, treadmills, swimming pool, tennis courts with automatic tennis ball launchers, etc. Indoor go-karts, RC car racing. Tyre depot - stockpiles of old tyres, test track with circles, slaloms, skidpan, etc. Off-road course, open to public but with a mission event to win the Sandking. Outdoor supercross event, aggressive drivers following a vehicle path with an SCM exclusion zone would make for a unique event. Multi-purpose stadium: - This would be a bit like how Hyman stadium works with a shell and then a series of interiors. The player could compete in martial arts type fighting and get the infinite run as the reward for winning. - Indoor trials riding over boxes, waterfalls would give the reward of the special trials bike parked outside the stadium - could replace the pizzaboy? - Also have events like car-crashing, where you'd have to use a Bloodring Banger to leap off pipe ramps and do a stunt worth at least X amount of points. Points could be awarded for the amount of damage you do to the car without exploding it. Completing the course would make both bloodring bangers always be parked outside the stadium. - Wheelie Bonus for the BloodrinA vehicle. | The Team| Name | Position |
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| Cerbera | Founder & Designer | | Y-less | Mission Coder (away for exams) | | Ghost_Master2000 | Mission Coder (retired) | | Jcab42 | Lead Architect (retired) | | Viperman | Architect (retired) | | Dup | GFX/Architect (retired) | | Bond996 | GFX/Textures (retired) | | Opius | Architect (retired) | | Illspirit | Architect (retired) | | Majestik | Founder & Architect (retired) | This post has been edited by Cerbera on Friday, Sep 2 2005, 13:14
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SickCur  |
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Group: Members
Joined: Dec 22, 2002

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Rawr! Cerbera, majestic what a Evil idea! man that sounds beautiful! you both really know your sh*t and i cant see this as being anything less than the next evolution of gta {  Atleast for me its a dream come true!} Hell yeah, Well met. The plans look really good, im kind of torn between the first {Love the bridge idea!} and the last one, both have really sick elements to them! well ok heres my sugestion, if you could impliment any of these turns into the mod it would be mana from heaven! Someone should reconise this as Mt akina { yes yes from initial D, sorry but you asked!  } also known as Mt Haruna i believe  Anyhow this is the site. Initial D Gallery stage , filled with real life pics and maps of the other tracks also. take a look around and see if anything catches your eyes yeah? these are just sugestions for turns, im not asking you to consider crafting this :crosses fingers: hope you like it...if not its still going to be a amazing map you guys your truly masters and know what your doing, im sure you shall have more than enough ideas for this. peace {forgive me i had to jump at the chance to sugest this!}  ........................Edit.............................. :looks up: Or you could go with that!  That works! lol..Damn thats nice..
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Cerbera  |
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Ben "Cerbera" Millard

Group: Members
Joined: Jun 22, 2002



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OK, cheers for the interst, spread the word!  Me and madge have finally caught up on MSN rather than just PM'ing, and I've got a much better idea of how much work he doesn't mind me giving him.  We are both fond of the idea of having a motorway running through the middle, with a chicane from one side to the other and the pit entry going straight on. I want to put this motorway on a gradual curve, so that the draw distance does't have to be super-high to not get it whiting out in the distance.  We've also decided that some cliff type bits would be nice, and having the motorway in a cutting. This makes me think of some of the motorways through hampshire, in england, that cut through hills and stuff. I'm making a new design tonight, durin ad breaks on TV...hehe, reminds me of when I'd draft my cities for GTA1.
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Cerbera  |
Posted: Tuesday, Mar 18 2003, 18:18
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Ben "Cerbera" Millard

Group: Members
Joined: Jun 22, 2002



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I can't wait, gonna have to double-post.  After a couple of hours last of sketching, rubbing out, re-sketching, eating, whilst listen throughout to BBC Radio 7's comedy zone, I've come up with this new design: (Old image removed.) Hope you can read the text, it's done in "MS Small Fonts" as it's faster than drawing it with the pencil.  This level wouldn't actually take as much modeling as initially seems required - the cliff face along the A2 only needs to be a wall of polies, no top is required. This is kinda the case for a lot of the level; making cliff walls and fencing in the road means that very few fields will actually need to be built. If the whole thing is set at an elevation above what the DoDo can reach then there's no problems... Gotta love my really bad sketching skills. This post has been edited by Cerbera on Tuesday, Feb 8 2005, 21:59
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Cerbera  |
Posted: Tuesday, Mar 18 2003, 22:05
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Ben "Cerbera" Millard

Group: Members
Joined: Jun 22, 2002



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| Quote (majestik @ Mar. 18 2003,19:10) | all i can say Mugamba!
damn that looks really big and complicated  |
Don't worry - it's all in my head...oh, actually...!
Hehe, you really need to catch me on MSN again so we can chat over this. Remember, these are still just concept drawings, the final design shouldn't be rushed. I'm thinking another week or two of design and stirring up public opinion. I urge everyone to spread the word about this and I+ because thier both gonna be awesome.
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Jonny52002  |
Posted: Tuesday, Mar 18 2003, 22:12
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Track Designer

Group: Members
Joined: Jul 9, 2002


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| Quote (sAdIsTiCmAcHiNe @ Mar. 18 2003,20:25) | | If you can get at majestik, just tell him to finish up the track he's doin |
lol. any way, these are kewl ideas ur coming up with ere. when i get bored in my lesson's i usally flip my pad of paper over and sketch out a few tracks, may have to sketch a few out. i was also thinking of making a Rally cross track in a few month, when my dragstrip is fully finished and polished
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Cerbera  |
Posted: Wednesday, Mar 19 2003, 21:41
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Ben "Cerbera" Millard

Group: Members
Joined: Jun 22, 2002



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Dammit, make your own darn topic! However, after having to work out stories for GTA1 levels I can help you with your level. I'd only be supplying mission ideas and plots, not anything really concrete.  Anyway, that mountain map thing suggested earlier gave Madge some really strong guidelines on how he wants to put together the twisty bits, also some special little features like the curvy-round bridge type thing I've drafted in there.  To my mind, madge could actually get to way on the motorway, just roughing out it's course, then getting the bridges draft made...from that we can start thinking about specifics like quite where the hell this thing is gonna go!
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SickCur  |
Posted: Thursday, Mar 20 2003, 12:24
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Group: Members
Joined: Dec 22, 2002

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Hey yeah, you won't see me complaining! Those junctions are going to be nice! They kinda remind me of TXR0 junctions in form, i've never been near the m3, but it looks great! Much better visual depiction, Cerbera. i can see how they were planned in your first draft, but the latest really bring it out. Cant wait to see the plans for this all drawn out in high detail! Rawr, you guys got my support, keep the plans coming, they look stunning! {offtopic} 59Rev, much respect mate, no offence taken! i am trying, have patience with me!  {/off topic}
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