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 [WIP] IV:SAł 'World Enhancement'

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nkjellman  
Posted: Friday, Apr 6 2012, 19:08
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QUOTE (Wass @ Friday, Apr 6 2012, 14:24)
QUOTE (Blaster_nl @ Friday, Apr 6 2012, 12:35)
QUOTE (Triple Penetration @ Friday, Apr 6 2012, 14:04)
Oh, just take a look at those triangle-shaped in the background. We totally can push the draw distance more out of RAGE engine, can't we? cryani.gif

It's been reduced actually.

If you increase draw distance you will get fps dropping,the actual view distance is perfect cuz it fits SA atmosphere also it guives hight performence and quality at the same time,I hope you guys keep it dozingoff.gif

It will get crappy when you fly high in a helicopter because you will get a black circle.

However, their is a way to edit how the circle takes up the sky. So we can have lower draw distance with out the circle.
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Frank.s  
Posted: Friday, Apr 6 2012, 19:18
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IV Scripter, Modeler.
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Scripting dev stuff: I've got a prob that needs fixing.

All code under Mission1Trigger(); (the highlighted rectangle) doesn't run until the code inside the Mission1Trigger(); function finishes (which is the break at the white arrow).
How would i make the function run and make code under Mission1Trigger(); keep running at the same time?

I doubt i'll get an answer from this topic, but sjaak or flits or someone with the needed knowledge might notice this and know what to do. Shifty41s_beerhatsmilie2.gif

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I'll probably repost this in a more appropriate topic/forum if i don't get a fix after a while.

This post has been edited by Frank.s on Friday, Apr 6 2012, 20:00
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Blaster_nl  
Posted: Friday, Apr 6 2012, 19:54
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Frank, pm alexander blade.
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Frank.s  
Posted: Friday, Apr 6 2012, 20:01
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Alright, will do. icon14.gif He hasn't been active in a while though so i'll probably be waiting a while for an answer, if any.

This post has been edited by Frank.s on Friday, Apr 6 2012, 20:23
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Blaster_nl  
Posted: Friday, Apr 6 2012, 20:05
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QUOTE (nkjellman @ Friday, Apr 6 2012, 21:08)
QUOTE (Wass @ Friday, Apr 6 2012, 14:24)
QUOTE (Blaster_nl @ Friday, Apr 6 2012, 12:35)
QUOTE (Triple Penetration @ Friday, Apr 6 2012, 14:04)
Oh, just take a look at those triangle-shaped in the background. We totally can push the draw distance more out of RAGE engine, can't we? cryani.gif

It's been reduced actually.

If you increase draw distance you will get fps dropping,the actual view distance is perfect cuz it fits SA atmosphere also it guives hight performence and quality at the same time,I hope you guys keep it dozingoff.gif

It will get crappy when you fly high in a helicopter because you will get a black circle.

However, their is a way to edit how the circle takes up the sky. So we can have lower draw distance with out the circle.

Tell me how, I change the timecyc weekly. Extra sunny is 90% complete. Soon I start sunny
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nkjellman  
Posted: Friday, Apr 6 2012, 20:39
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QUOTE (Blaster_nl @ Friday, Apr 6 2012, 20:05)
QUOTE (nkjellman @ Friday, Apr 6 2012, 21:08)
QUOTE (Wass @ Friday, Apr 6 2012, 14:24)
QUOTE (Blaster_nl @ Friday, Apr 6 2012, 12:35)
QUOTE (Triple Penetration @ Friday, Apr 6 2012, 14:04)
Oh, just take a look at those triangle-shaped in the background. We totally can push the draw distance more out of RAGE engine, can't we? cryani.gif

It's been reduced actually.

If you increase draw distance you will get fps dropping,the actual view distance is perfect cuz it fits SA atmosphere also it guives hight performence and quality at the same time,I hope you guys keep it dozingoff.gif

It will get crappy when you fly high in a helicopter because you will get a black circle.

However, their is a way to edit how the circle takes up the sky. So we can have lower draw distance with out the circle.

Tell me how, I change the timecyc weekly. Extra sunny is 90% complete. Soon I start sunny

I really like the timecyc. You did a nice job.
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Blaster_nl  
Posted: Friday, Apr 6 2012, 22:30
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user posted image

user posted image

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Garju67  
Posted: Saturday, Apr 7 2012, 07:54
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These pics are really nice smile.gif

EDIT : Here is one by me biggrin.gif

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This post has been edited by Garju67 on Saturday, Apr 7 2012, 07:59
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GTARandom  
Posted: Saturday, Apr 7 2012, 14:35
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user posted image


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terreur69  
Posted: Saturday, Apr 7 2012, 14:43
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really beautiful, what mods you use for palms? it is not PO ?
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GTARandom  
Posted: Saturday, Apr 7 2012, 14:46
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It's a mix of PO and a few other veg. packs smile.gif
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terreur69  
Posted: Saturday, Apr 7 2012, 14:47
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QUOTE (GTARandom @ Saturday, Apr 7 2012, 16:46)
It's a mix of PO and a few other veg. packs smile.gif

you remember the name of this pack ?
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GTARandom  
Posted: Saturday, Apr 7 2012, 14:49
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QUOTE (terreur69 @ Saturday, Apr 7 2012, 16:47)
QUOTE (GTARandom @ Saturday, Apr 7 2012, 16:46)
It's a mix of PO and a few other veg. packs smile.gif

you remember the name of this pack ?

Nope, you should ask Blaster tounge.gif I only worked on the standard(stock) vegetation pack because i know there are more people like me that are truthfull to original SA atmosphere completely and want original!
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Garju67  
Posted: Saturday, Apr 7 2012, 14:56
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Good pic especially the last is very cool icon14.gif
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MadJC  
Posted: Saturday, Apr 7 2012, 15:01
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Are you actually allowed to release SRT Textures with your mod?
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EverLost123  
Posted: Saturday, Apr 7 2012, 16:08
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QUOTE (MadJC @ Saturday, Apr 7 2012, 12:01)
Are you actually allowed to release SRT Textures with your mod?

No.
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flitskikker  
Posted: Saturday, Apr 7 2012, 16:15
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QUOTE (MadJC @ Saturday, Apr 7 2012, 16:01)
Are you actually allowed to release SRT Textures with your mod?

No.
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MadJC  
Posted: Saturday, Apr 7 2012, 17:01
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LOL biggrin.gif Exactly the same answer twice. But thanks! I don't get it why the creator doesn't want his textures to be used in this mod!
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Blaster_nl  
Posted: Saturday, Apr 7 2012, 18:21
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QUOTE (MadJC @ Saturday, Apr 7 2012, 17:01)
Are you actually allowed to release SRT Textures with your mod?

1. Even if allowed, it will never be put in, out of the box.
2. It would be addon for download.


QUOTE
But thanks! I don't get it why the creator doesn't want his textures to be used in this mod!

I know why, but I won't say it (not here at least). dozingoff.gif
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nkjellman  
Posted: Saturday, Apr 7 2012, 19:05
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QUOTE (Blaster_nl @ Saturday, Apr 7 2012, 18:21)
QUOTE (MadJC @ Saturday, Apr 7 2012, 17:01)
Are you actually allowed to release SRT Textures with your mod?

1. Even if allowed, it will never be put in, out of the box.
2. It would be addon for download.


QUOTE
But thanks! I don't get it why the creator doesn't want his textures to be used in this mod!

I know why, but I won't say it (not here at least). dozingoff.gif

Maybe the guy who made SRT could host the SRT add on for IV SA. He may do that.
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