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 [REL|FINAL] Realistic Driving

 GTA4 car handling mod
 
Killatomate  
Posted: Friday, Feb 13 2009, 07:28
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Handling.dat Geek
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version 2.6 released!

user posted image

This post has been edited by Killatomate on Thursday, Jan 28 2010, 09:25

O This mod is hosted at GTAGarage.com

Screenshots:
GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot

Downloads:
Download Realistic Driving EFLC 1.3 - 2.723MB, uploaded on Jun 18 2012, downloaded 23811 times
Download Realistic Driving EFLC 1.2 - 2.706MB, uploaded on Dec 22 2010, downloaded 59040 times
Download Realistic Driving EFLC 1.1 - 2.188MB, uploaded on May 07 2010, downloaded 20468 times
Download Realistic Driving EFLC 1.0 - 2.272MB, uploaded on Apr 25 2010, downloaded 5571 times
Download Realistic Driving n Flying 2.7 - 2.084MB, uploaded on Mar 31 2010, downloaded 43218 times
Download Realistic Driving n Flying 2.6 - 0.642MB, uploaded on Jan 27 2010, downloaded 9400 times
Download Realistic Driving n Flying 2.5 - 0.566MB, uploaded on Oct 06 2009, downloaded 14117 times
Download Custom Car Handling Pack v3 - 0.615MB, uploaded on Sep 18 2009, downloaded 18568 times
Download Realistic Driving n Flying 2.0 - 0.81MB, uploaded on Apr 30 2009, downloaded 20413 times
Download Russian Readme 1.08 - 0.002MB, uploaded on Mar 28 2009, downloaded 3599 times
Download Realistic Driving 1.08 - 0.302MB, uploaded on Mar 19 2009, downloaded 11271 times
Download Realistic Driving 1.07 - 0.333MB, uploaded on Mar 06 2009, downloaded 4418 times
Download Realistic Driving 1.06 - 0.25MB, uploaded on Feb 28 2009, downloaded 3866 times
Download Realistic Driving 1.05 - 0.045MB, uploaded on Feb 21 2009, downloaded 4759 times

Click here to view the mod at GTAGarage

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THIAS  
Posted: Friday, Feb 13 2009, 09:49
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I'm impressed by your work.
You spend so much time in your first mod and that's crazy.
The videos are really good and I will test it later at home. smile.gif
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place4ever  
Posted: Friday, Feb 13 2009, 09:53
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QUOTE (THIAS @ Feb 13 2009, 09:49)
I'm impressed by your work.
You spend so much time in your first mod and that's crazy.
The videos are really good and I will test it later at home. smile.gif

icon14.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif
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LocutusH  
Posted: Friday, Feb 13 2009, 12:40
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Not bad, i havent seen any issues yet.

The only thing i miss is the realistic damage. You should increase deformation and damage by some 75%. There is a double damage mod, but i think thats a bit too much.
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diboze  
Posted: Friday, Feb 13 2009, 12:46
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looks good. but i dont need "speeds up gameplay by 15%". can you make a version which just affects the cars?

why havent you posted the downloadlink here? wink.gif

http://freenet-homepage.de/killatomate/Rea...cDriving1.0.zip

This post has been edited by diboze on Friday, Feb 13 2009, 12:57
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adijaga2  
Posted: Friday, Feb 13 2009, 13:49
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I think its best real handling for IV i ever see
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loczek47  
Posted: Friday, Feb 13 2009, 13:56
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Wow, that's awesome icon14.gif
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r3df0x  
Posted: Friday, Feb 13 2009, 14:12
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Understeering at a cars with rear acceleration? oO
The bikes were ok in the original handling... ever driven a bike yourself?
The steering of bikes look like a scooter... but not like normal bikes.
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philipe89  
Posted: Friday, Feb 13 2009, 18:17
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huhu.. I will have to try this mod.. *.*
they have real car damage too?! ;9
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Killatomate  
Posted: Friday, Feb 13 2009, 19:47
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QUOTE (diboze @ Feb 13 2009, 12:46)
looks good. but i dont need "speeds up gameplay by 15%". can you make a version which just affects the cars?

with gameplay i meant everything related to driving, only cars are sped up. sorry for that imprecise description.

concerning bikes:
i dont think the original bikes are realistic. they tend to drift and slip in every turn. every real driver would try to prevent that. also when braking, the front wheel of the bike blocks. in real life you fall off the bike when the front wheel blocks.

i made the bikes brake more realistic and drift only under heavy duty. You can still drift with the sanchez and have a lot fun on the beach.

This post has been edited by Killatomate on Friday, Feb 13 2009, 19:51
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Killatomate  
Posted: Friday, Feb 13 2009, 20:36
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right now i am working on a version with a reasonable increase of car deformation.
if you have suggestions post them now, for it will be too late in a few hours wink.gif

update: so far i made all cars more resistant to gunfire. now you can empty a clip into a car without having it blow up.

update2: version 1.01 is already finished. this version includes 50% extra deformation of cars. now its time for some quality testing.

This post has been edited by Killatomate on Friday, Feb 13 2009, 22:02
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Krailer  
Posted: Friday, Feb 13 2009, 22:37
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QUOTE (Killatomate @ Feb 13 2009, 20:36)
if you have suggestions post them now, for it will be too late in a few hours wink.gif

If it's not too late, I'd suggest some handling lines for the extra motorbikes.
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Nhani  
Posted: Saturday, Feb 14 2009, 00:17
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Wow, this mod is GREAT! biggrin.gif
Like how easy the car handles in corners without understeering, how the muscles burns and how bikes handles.. suddenly, i like bikes after this tounge.gif
oh, and the trafficspeed!
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Killatomate  
Posted: Saturday, Feb 14 2009, 00:46
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QUOTE (Krailer @ Feb 13 2009, 22:37)
If it's not too late, I'd suggest some handling lines for the extra motorbikes.

are you talking about the hidden bikes? i dont know anything about them except how they look like. tell me how to drive them and i'll write the handling lines.

version 1.01 is finished by the way. took me 2 hours of modding and 4 hours of quality control... mad.gif

changelog:
1.00 --> 1.01

major changes:
-gunfire wont blow up cars so easily
-car deformation increased by 50%

minor changes:
-Ruiner: brake force shifted by 2%
-Washington: brake force shifted by 4%
-Lokus: brake force shifted by 4%
-Minivan: brake force shifted by 2%, adjusted centre of mass
-Premier: brake strength reduced by 3%, adjusted centre of mass
-Feroci: brake force shifted by 2%, adjusted centre of mass
-Habanero: updated ABS
-Hakumai: brake strength reduced by 2%
-Ingot: brake strength reduced by 2%
-Emperor: brake strength reduced by 2%
-Marbella: brake strength reduced by 3%
-Sabre: brake force bias changed by 3%
-Stallion: brake force bias changed by 3%
-Buccaneer: fixed blocking wheels
-Peyote: brake strength reduced by 4%
-Taxi1: brake strength reduced by 2%
-Taxi2: brake strength reduced by 4%
-Chavos: new brakes


This post has been edited by Killatomate on Saturday, Feb 14 2009, 00:50
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loczek47  
Posted: Saturday, Feb 14 2009, 01:01
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Where's download of 1.1? turn.gif
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okei  
Posted: Saturday, Feb 14 2009, 01:48
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It hasn't been uploaded yet. Be patient, young one.
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loczek47  
Posted: Saturday, Feb 14 2009, 01:55
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Waiting is for grandma rapers, I want new version NOW! devil.gif
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LocutusH  
Posted: Saturday, Feb 14 2009, 07:43
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I think you should increase the sports cars and bikes acceleration and top speed. And only this ones, since we dont want to speed up the entire game, just have SOME vehicles, wich are able to go fast, for example for stund jumps...
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Killatomate  
Posted: Saturday, Feb 14 2009, 10:16
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sorry for the delay. i am not satisfied with the bikes and i want this release to be perfect. the last 10 hours i have been working on a new bike handling. i havent slept for 2 days. in a few hours, hopefully, version 1.01 is finished and i can take a nap wink.gif

heres a new video clip for the ppl who cant wait:
http://www.youtube.com/watch?v=zke9h3bpOjk

drive savely.
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bio88  
Posted: Saturday, Feb 14 2009, 12:13
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Nice, good stuff! biggrin.gif
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