|
 |
|
|
|
|
|
Attention:
CHECKLIST FOR GTA: LIBERTY CITY FINAL Updated Jan 11 2011
 |
|
 |
| |
SteaVor  |
|
GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


|
CHECKLIST FOR GTA: LIBERTY CITY FINALThis is the checklist for everything that's still to be done for the final version of GTA:LC. Each post corresponds with a particular area of work, as you'll see. Furthermore, each area already has its own designated topic within the forum. This topic will remain locked, and only be updated when a particular task is finished. Any updates are to be posted in the relevant forum topic and then I can update this list - the same goes for things to be done that are not noted here nor in the first post of the relevant topic. The checklist will be updated constantly to ensure that everyone working on the project knows exactly what's going on. Any general questions about this topic can be PM'ed to me or posted in the General GTA:LC Chat topic. Contents:| # | Area Of Work | Forum Topic | Status |
|---|
| 1 | PEDs/Actors/Animations | Link | Tweaking the models that were converted automatically, several minor issues | | 2 | Launcher/EXE Hacking | Link | EXE hooks to be rewritten from scratch | | 3 | SCM Coding | Link | Basically done | | 4 | Graphics | Link | Mostly done | | 5 | Modelling | Link | Minor issues | | 6 | COL Files | Link | Minor issues | | 7 | Official Trainer/Car Spawner | Link | won't be necessary for future versions of the mod, thus discontinued | | [center]8 | Installer | Link | To be worked on once all the major bugs have been fixed | | 9 | Audio | Link | EXE related issues; ped dialogue to be converted | | 10 | Weapons | Link | EXE and animation issues | | 11 | Vehicles | Link | No known issues | | 12 | The Train | Link | EXE issues, minor tweaks | | 13 | Language Packs | Link | Mostly finished, French and Italian GXTs would be nice | OLD Checklist For Beta2 v7:| Issue | To Be Addressed By | Done? | Does SteaVor Have A Copy? | Notes | Added To Update? |
|---|
| timecyc Water Transparency Fix | Ben | Yes | - | Need to ensure that the timecyc settings are all correct (compare with v6 version) - everything was correct. | N/A | | VC:Weather | Ben | Yes | - | Check CFG for any errors | N/A | | Launcher INI | SteaVor | Yes | Yes | This enables the VC files in the Audio folder to be removed, and replaced with LC content, thus removing the need for the audioLC folder. | v7test2 | | Black Prostitute Fix | Konstantinos | Yes | Yes | - | v7test2 | | default.ide Update | Ben | Yes | Yes | Change "ignore" in Angel's line to "motorbike" | v7test2 | | ASI Loader | ModelingMan | Discontinued | - | A different approach to modify the hardcoded bahavior at runtime is currently being developed by ModelingMan. | No | | VC:Traffic | AK-73, SteaVor, Ben | Yes | Yes | | No | | VC Features | ModelingMan | Mostly | - | Everything has been added, but some things don't work without hacking the EXE - teargas functionality needs to be added and the pickup spawn limit needs to be overridden | No | | A New Installer | CTM | No | No | The new installer will feature the ability to install GTA3 audio from a hard-drive location as well as from your GTA3 CD, and as well as an auto install, will also include a custom or manual install function. | No |
This is the bare minimum that will be done for the major release of Beta2 v7. Some other things from the rest of the checklist are also likely to feature in v7 as well, but it won't be released until everything above has been ticked off. This post has been edited by SteaVor on Wednesday, Jan 12 2011, 20:31
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
SteaVor  |
|
GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


|
1. PEDs/Actors/Animations| # | Issue |
|---|
| 1 | Multiple PEDs still to be converted - see here. Note that in the meantime, temporary actors from VC have been used. | | 2 | Cutscene actors need to be done - also listed here (NOTE - Currently, we do not have dedicated cutscene models; the normal model is simply used in cutscenes as well). | | 4 | Claude's fighting animations need to be converted - may be an issue as all PEDs share the same fighting animations. | | 5 | Animations with weapons need tweaking, especially with AK-47 (which replaces MP-5) - see this post for more info on how to correct the AK-47 issue. | | 6 | The army needs to be reconverted. | | 7 | There's some issues with some of the cutscene actors having buggy heads/necks. | | 8 | Lip-sync animation needs to be added to the cutscenes (should be an automated process). | | 9 | Asuka's legs go through her deckchair during the "Payday for Ray" cutscene - Asuka's model seems to be the culprit, and it needs to be moved on the Z axis. | | 11 | f*cku animation needs to be converted - see this post for a potential solution. | This post has been edited by SteaVor on Wednesday, Jan 12 2011, 20:31
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
SteaVor  |
|
GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


|
2. Launcher/EXE Hacking
| # | Issue |
|---|
| 1 | Replay doesn't work all the time, and never saves. - will most likely be fixed when the EXE hacks are recoded | | 2 | Incorrect stats values - see this post and this package. | | 3 | Different wanted level systems (you get cops for different things, different number of cops (more in LC than in GTA3), etc.). Furthermore, in GTA3, respraying the car removes the wanted level immediately/completely, rather than just suspending it (as happens in LC). | | 4 | Cheat codes need to be altered. | | 6 | Cars missing from the opening cinematic (JB cutscene) - potential solution. | | 8 | Vehicle handling data different from GTA3. It's impossible (not technically, but anyway) to convert the data 100% accurately, but this is being worked around. | | 11 | The vicechee currently sounds like a Banshee, so it's SFX ID will have to be reconfigured in the EXE to make it play the Cheetah's SFX (see this post for the Cheetah's SFX range). | | 14 | Some of the gang roaming areas are out - for example, the Triad area is too big (such as appearing out the front of Luigi's club) | | 18 | Weapons differ from GTA3 to LC (especially in number of slots) - can this be fixed? | | 21 | Comprehensive GXT support. | | 24 | ZON errors - VC doesn't support as many ZONs as LC has, so we'll need to hack the EXE to make it support more - the launcher is supposed to do this, but there seems to be some sort of problem. | | 25 | Camera positioning needs a slight adjustment (bottom of post). | | 26 | In GTA3, criminal PEDs steal money from other PEDs, causing the victim to fight them or run away - this doesn't happen in LC. | | 27 | If you turn the sound on and leave the Mr.Whoopee, the sound stops (In GTA3, the sound continues playing). | | 28 | GTA3 has a retro top-down camera mode, VC/LC doesn't. | | 29 | In GTA3, player skin is saved. In VC/LC, you have to select it again when you restart the game. | | 30 | HUD placement issues (specifically, the wanted level stars are in the wrong place). | | 31 | There's some issues with the way the EXE handles/plays some of the SFX WAVs. | | 32 | • The squares (AKA markers) on the radar are smaller in GTA3 than in LC. • Also, the colour of the mission markers is lighter and more transparent in GTA3 than in LC. • The text_box needs bold font. • Coronas need to be added (Info pickups) or have their colour changed (weapon pickups). These are tidy-up issues that serve only to make LC's interface look completely like GTA3's, and are low-priority. | | 33 | The bodycast opcode (03F8) would be nice to have. | | 34 | An EXE hack is required to display the text used for the Securicar reward correctly - none of the VC styles fit the GTA3 one (see here), and it can't be replicated with text_draw parameters properly either. | | 35 | There are 3 rampages where only headshots are supposed to count, but in LC normal kills count too - the reason for this is that opcode 0367 isn't supported in VC. | | 36 | When you run in to save your game (Portland Safehouse) the garage opens. | | 37 | When you approach the garage at your Portland Safehouse, you can see a small gap between floor and garage door. It only fixes itself when you open the garage. | | 38 | The Italian flags around Toni's restaurant don't blow/move in the wind/rain as in GTA3. | | 39 | In GTA3, when you blow up a car, you earn a certain amount of money (not sure how much - I think it varies). | | 40 | In GTA3, when you damage a car, you earn money (there's some sort of formula for working it out I think - something like the addition of the damage sustained by both vehicles). | | 41 | The traffic lights in LC don't display the WALK or DON'T WALK text. | | 42 | If you get wasted on the east side of Staunton, you'll recover in Portland Hospital - this may also exist with being busted. pre-shift values in ASI? | | 43 | You can only get 2 wanted stars in Portland - will most likely be fixed when the EXE hacks are recoded | GUI/ 'Show Config'-specific issues
Note: The following issues are specific to the GTA:LC launcher (gta-lc.exe) that is required for all versions of the mod up to and including Beta3.1. Since the launcher will be discontinued in favor of a better approach the following bugs won't be relevant for future version of GTA:LC.
| # | Issue |
|---|
| 1 | An option needs to be added to the Show Config utility that toggles between making the vicechee show up at 3 stars and having it not show up at all. | | 2 | Launcher functionability needs tweaking (see bottom of post) - doesn't always respond to changes until you restart the launcher config. See the bottom of this post for some info on a part-fix. | | 3 | Launcher efficiency - we need to make it so that the launcher automatically points every file in the audio folder to blank.mp3, unless otherwise specified in the INI. | | 4 | The GUI should also be displayed if the SHIFT key is pressed when gta-lc.exe is launched. | This post has been edited by SteaVor on Wednesday, Jan 12 2011, 20:32
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
SteaVor  |
|
GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


|
4. Graphics| # | Issue |
|---|
| 1 | Menus need to be changed to look like the GTA3 menus (the bulk of this is done - only some final touch-up work remains). | | 4 | The weapons icons for the VC weapons need to be changed to yellow from red - most have been done, but there are still a couple left to do | | 6 | In the mission “Bomb Da Base Act II”, the explosion particles are different from GTA3, and the ship sinking particles on water don’t work. | | 7 | More particle bugs - the black smoke in "Grand Theft Aero" has to do with the particles (in the cutscene, the black smoke appears too, but the real particle is blood going out of Miguel when Catalina shoots him). | | 8 | 'Danger! Keep Out' texture on the building south of fire station in Portland is not displayed correctly ("overlapped" by building texture -> rendering issue). | | 9 | Most of the particles are not rendered correctly (eg. fire hydrant fountain). - EXE issue | | 10 | The outro screen needs to be updated to be consistent with the MEET THE TEAM list. | This post has been edited by SteaVor on Wednesday, Jan 12 2011, 20:32
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
SteaVor  |
|
GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


|
5. Modelling This post has been edited by SteaVor on Wednesday, Jan 12 2011, 20:33
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
SteaVor  |
|
GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


|
6. COL Files This post has been edited by SteaVor on Wednesday, Jan 12 2011, 20:33
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
SteaVor  |
|
GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


|
9. Audio| # | Issue |
|---|
| 1 | If you turn the sound on and leave the Mr.Whoopee, the sound stops (In GTA3, the sound continues playing). | | 2 | There's some issues with the way the EXE handles/plays some of the SFX WAVs. | | 3 | Several EXE hacks need to be implemented to make the SFX work completely - see this post for more information. | | 4 | The vicechee currently sounds like a Banshee, and will require an EXE hack to reconfigure its SFX ID to the Cheetah's range (which can be found in this post). | | 5 | Ped dialogue needs to be converted. | This post has been edited by SteaVor on Wednesday, Jan 12 2011, 20:34
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
SteaVor  |
|
GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


|
12. The Train This post has been edited by SteaVor on Wednesday, Jan 12 2011, 20:39
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|