PSVita/NGP: with any exploit and use with your old UMD backup ISO, tested, working.
2. Replace file "MAIN.SCM" in "DATA" folder with UMDGen or Apache2/3. (with Apache no need to rebuild iso, only for ps2) 3. Start new game. (on psp you can't load any usual save data, no fix for now, sorry)
In archive you can find many MAIN.SCM's, there is discription for it:
base
QUOTE
HOLD R1 ... + /\ + LEFT = choice of clothing + O + DOWN = start debug menu select LEFT, RIGHT = navigation /\ = exit X = activate Toggle Player Coordinates * nothing (?) Level Skip Menu * can't use when on missions Analog: UP, DOWN = select character Analog: LEFT, RIGHT = select mission L, R = select island X = teleport and start selected mission right now /\ - exit HOLD L1 ... + DOWN = Cheat mode ON - OFF HOLD L1 + Select - city traffic will off. + LEFT, RIGHT = select numbers and spawn any vehicle + О = Writing coordinates to the file... (?)
animation viewer + base
QUOTE
Left D-pad - previous animation Right D-pad - next animation X - play selected animation /\ - exit There is no fixed display numbers of animations on screen, so select it in "blind mode", it's like ~50 pieces
building viewer + base
QUOTE
Analog - fly around building on all axes Right D-pad - next building Left D-pad - previous building O - swap to interior/exterior /\ - exit There is a lot of hidden futures in this debug. Interior car camera - just exit from building view and don't walk too far from spawn place, get in any car with hight top and smash windshield of car for better view and press L1. Plus hold L1 + Analog move for free interior view. And all bikes, boats, helys, even trains have not normal camera after exiting of building viewer. If you want to disable not normal camera at all - just fly/drive far away from spawn area and it's will disable before you will select new game. Another strange bug can happen when you will try to load other town without loading screen, world will not load right and on all screen will appear many wierd glitches.
character viewer + base
QUOTE
Left D-pad - previous ped Right D-pad - next ped /\ - exit Some peds are unstable, game may fully freeze randomly.
little italy teleport + base
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Will replace "New Game" with little italy teleport. You can jump down on top of underground tunnel, just for fun, no special reason.
staunton ferry port teleport + base
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Will replace "New Game" with ferry in staunton ferry port teleport nothing special, just if you hate walk out safe house after load your save.
CAUTION: * You can use ONLY ONE main.scm in once! I mean, you need to choose what functionality you want from debug menu and rebuild ISO backup with only one of all debugs. This happend for technical reason, we can't activate all func. in one file, so you need to swap them from times to times.
This post has been edited by SILENT_Pavel on Thursday, Jan 24 2013, 17:01
Looks good. But I got two concerns. 1. Do we have to remove our save games? My best bet is yes. 2. Is there any possible way I could install this on the PS Vita?
Edit: As saves probably won't work here is my recommendation. If you live in the US and play the game on the US version, get an ISO for Europe for the mod, and if you live in Europe and have all your saves for the Europe version, get a US ISO for the mod.
But do you have a debug menu like this for Vice City Stories? If so when will you release it?
This post has been edited by nkjellman on Friday, Aug 17 2012, 02:35
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QUOTE (ccrogers15 @ Thursday, Aug 16 2012, 16:38)
On ps2? Awesome. Too bad we need a modded PS2 or modded backwards compatible PS3 to use it.
Not really, like always you can use "Swap Magic" on your non-modded ps2 (or any services like that).
QUOTE (nkjellman @ Thursday, Aug 16 2012, 21:18)
1. Do we have to remove our save games? My best bet is yes. 2. Is there any possible way I could install this on the PS Vita? But do you have a debug menu like this for Vice City Stories? If so when will you release it?
Don't actually understand your question. Game will load any native save (like always EU and US, even if DVD/UMD is modded) but for starting Debug game mode you need to start new game, no need to delete any saves, just click new game any time. Then if you want to save, you need to select any mission before, or you can't enter in any house.
I don't have Vita, maybe there is some way to modify UMD ISO, you need just replace one file in ISO, that's all.
Oh ok. Seems weird, but from what I remember from changing main.scm's from GTA III, VC, SA, and VCS saves don't work.
Note: I enabled Player Cords, and my PSP froze. I know you said nothing happens, but I missed that and didn't see it till after. But instead of nothing, I froze.
However, do you know of any other functions the menu has? Also I'm wondering if it may be possible for you to code a script where when you press down on the d-pad, you crouch. I know there is an animation for it. But make sure though it only works when your not aiming otherwise it will interfere with free aim.
Edit: What if I save my game and transfer the save to my Vita? Is there a chance the save will tell the game to be in Debug mode? Or will it crash? Just asking as Debug mode seems to already be in the game, but is disabled.
This post has been edited by nkjellman on Saturday, Aug 18 2012, 06:10
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QUOTE
Oh ok. Seems weird, but from what I remember from changing main.scm's from GTA III, VC, SA, and VCS saves don't work.
III, VC, SA - have other game engine, then VCS & LCS. With LCS Debug on PSP or PS2 any version of the game saves works perfectly for me and some other testers... for VCS i have some experience with MAIN.SCM replace (but it's not debug) and saves works anyway. What modification of "main" you tested and can't save? I don't see anything public, maybe it's just incorrect main.csm invalid file you tryed to replace?
QUOTE
Note: I enabled Player Cords, and my PSP froze.
I don't recommended use anything except known debug func, those works fine.
QUOTE
However, do you know of any other functions the menu has? Also I'm wondering if it may be possible for you to code a script where when you press down on the d-pad, you crouch. I know there is an animation for it. But make sure though it only works when your not aiming otherwise it will interfere with free aim.
I don't know anything about Vita and how psp emu works, sorry. I can say only one thing: if you can start modded iso on Vita, then you can have normal debug menu with correct save i guess.
This post has been edited by SILENT_Pavel on Saturday, Aug 18 2012, 15:29
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Not sure how LCS debug is activated, but activating of VCS debug doesn't change the main.scm size. That's the reason it doesn't crash when using old saves (better yet, it wouldn't crash in III, VC and SA neither).
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QUOTE (SILENT_Pavel @ Saturday, Aug 18 2012, 18:28)
But anyway, do you plan to release VCS debug menu or totally not?
I might release it, but some menu entries just crash the game/don't work (R* removed the opcodes and I can't do NOTHING aout it), "cheat mode" has a keypress, but apparently doesn't work too. If I'll find out what to do with broken menu entries, I might relesase PSP and PS2 main.scm + PCSX2 savestate (no need to mess with the ISO this way).
QUOTE (SILENT_Pavel @ Saturday, Aug 18 2012, 18:28)
But anyway, do you plan to release VCS debug menu or totally not?
I might release it, but some menu entries just crash the game/don't work (R* removed the opcodes and I can't do NOTHING aout it), "cheat mode" has a keypress, but apparently doesn't work too. If I'll find out what to do with broken menu entries, I might relesase PSP and PS2 main.scm + PCSX2 savestate (no need to mess with the ISO this way).
Wait you can do it via save game? Hopefully I can get it working on my Vita via save game.
Edit: Save state not save game lol.
Edit: Still tried it. It started a new game and froze when I tried to load the save. LCS seems to know when the main.scm is incompatible and if it is, it starts a new game. Where as VCS crashed when I used the PSP2 mod.
Guess I have to work out a different way to get it on my Vita. At least I have a CFW PSP to do it with, but it would be much more convenient for me to have it on my Vita as its the current portable game system.
Edit: By any chance do any of you guys know how to raze the height limit for aircraft on LCS and/or VCS? Its annoyingly low.
This post has been edited by nkjellman on Sunday, Aug 19 2012, 00:43
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QUOTE ("nkjellman")
Edit: Still tried it. It started a new game and froze when I tried to load the save. LCS seems to know when the main.scm is incompatible and if it is, it starts a new game. Where as VCS crashed when I used the PSP2 mod.
Listen, i don't understand on what platform you tried to start modded game? Only on Vita? I mean you writing that you game will freeze on any func of debug? That's all wierd, you sure that you do not make a mistake with the installation? Plus can you give me details of how you tried to set the edited ISO to vita? And with your usual psp ctw all working, right? Maybe i can help with this info.
Edit: Still tried it. It started a new game and froze when I tried to load the save. LCS seems to know when the main.scm is incompatible and if it is, it starts a new game. Where as VCS crashed when I used the PSP2 mod.
Listen, i don't understand on what platform you tried to start modded game? Only on Vita? I mean you writing that you game will freeze on any func of debug? That's all wierd, you sure that you do not make a mistake with the installation? Plus can you give me details of how you tried to set the edited ISO to vita? And with your usual psp ctw all working, right? Maybe i can help with this info.
No it works on my PSP. The game automatically starts new and if I load an incompatible save I freeze. I'm also saying I want the mod on Vita.
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QUOTE
automatically starts new and if I load an incompatible save I freeze
Okay, do you rebuild UMD ISO after file replace? Do you use compression *.cso? Try to start new game, with Debug mode load any misson, go to house and save then turn off psp, restart and try to load saved game.
@SilentPL Do you have crashes too? I mean for me both version US, EU on PSP and PS2 working perfectly with saves and others things...
This post has been edited by SILENT_Pavel on Sunday, Aug 19 2012, 20:40
automatically starts new and if I load an incompatible save I freeze
Okay, do you rebuild UMD ISO after file replace? Do you use compression *.cso? Try to start new game, with Debug mode load any misson, go to house and save then turn off psp, restart and try to load saved game.
@SilentPL Do you have crashes too? I mean for me both version US, EU on PSP and PS2 working perfectly with saves and others things...
Your not understanding me. -If I load a debug save on normal scm, I crash. -If I load a normal save on debug scm, I crash.
However when I first start the game on a save from the opposite scm it starts a new game but it seems that the game settings carry over.
None of these issues are preventing me from using the mod.
But as you don't crash when you load saves from a different scm, I have a favor to ask you. When you load a debug save on the normal scm, do you have acess to the debug menu? If yes, could you send me a debug save for the PSP US version so I can transfer it to my Vita?
This post has been edited by nkjellman on Sunday, Aug 19 2012, 21:18
In any version of PS2 - you can absolutely free to save and load any game from any modded/original ISO with no problem.
In any PSP version you can't do that, cos file size of "MAIN.SCM" little bit more then original, yes like SilentPL said. But we can fixed it later.
QUOTE ("nkjellman")
When you load a debug save on the normal scm, do you have acess to the debug menu? If yes, could you send me a debug save for the PSP US version so I can transfer it to my Vita?
Anyway why we need to load saves from original PSP iso, if we can start any mission, have any vehicle and any clothes in any time? If you want to enable debug WITHOUT modding iso file with save files or some kind of CheatDevice - it's totally impossible! If you want to enable Debug on vita - there is only one way - you need to found way how to start modded iso on Vita. And if you have any saves from original non-modded iso - backup and delete it. And don't try to load DEBUG save from original iso on CFW PSP. This bug will be fixed later.
This post has been edited by SILENT_Pavel on Monday, Aug 20 2012, 20:43
Ok. Darn it. I was hoping that it would be tagged in the save that debug mod is enabled so I can use it on my Vita. At least I can still enjoy it on my CFW PSP.
But when the save is incompatible with the scm, the game starts a new game. (Wish GTA VCS, and GTA IV did the same.) However control, audio, and display settings from the save carry over.