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 [DOC] WeaponInfo.xml

 documentation
 
Vintage88  
Posted: Sunday, Jul 15 2012, 03:56
Quote Post


Lost MC | VP
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QUOTE (S.Rock @ Monday, Jul 9 2012, 08:35)
Hello there!
I've got a question: why does my game crash if I use this weapon in MP? In single it's work fine. Pls help me. sad.gif

<weapon type="SNIPERRIFLE">
<data slot="SNIPER" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="50.0" weaponrange="2500.0" clipsize="25" ammomax="100" timebetweenshots="133">
<damage base="20" fps="75" networkplayermod="2.0" networkpedmod="1.0"/>
<physics force="104.0"/>
<reload time="206" fasttime="206" crouchtime="206"/>

<aiming accuracy="10.0" accuracyfps="0.0">
<offset x="0.16" y="1.0" z="0.55"/>
<crouchedoffset x="0.16" y="1.0" z="0.12"/>
<reticule standing="0.6" ducked="0.5" scale="0.05"/>
</aiming>

<pickup regentime="360000" ammoonstreet="20"/>

<controller>
<rumble duration="120" intensity="0.3"/>
</controller>

<flags>
<flag>GUN</flag>
<flag>CAN_AIM</flag>
<flag>CAN_FREE_AIM</flag>
<flag>ANIM_RELOAD</flag>
<flag>ANIM_CROUCH_FIRE</flag>
<flag>2HANDED</flag>
</flags>
</data>

<assets model="w_psg1">
<anim group="gun@ak47">
<rates firerate="1.5" blindfirerate="1.2"/>
</anim>

<effects>
<muzzle fx="muz_machine"/>
<shell fx="weap_ejected_rifle"/>
</effects>
</assets>
</weapon>

Sniper as an automatic weapon? It's likely that weapon mods that have such a great variation from vanilla will encounter problems in MP. Even changing the speed of the RPG made me crash here and there online.
PMMSNXbox Live
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