| QUOTE (S.Rock @ Monday, Jul 9 2012, 08:35) |
Hello there! I've got a question: why does my game crash if I use this weapon in MP? In single it's work fine. Pls help me.
<weapon type="SNIPERRIFLE"> <data slot="SNIPER" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="50.0" weaponrange="2500.0" clipsize="25" ammomax="100" timebetweenshots="133"> <damage base="20" fps="75" networkplayermod="2.0" networkpedmod="1.0"/> <physics force="104.0"/> <reload time="206" fasttime="206" crouchtime="206"/>
<aiming accuracy="10.0" accuracyfps="0.0"> <offset x="0.16" y="1.0" z="0.55"/> <crouchedoffset x="0.16" y="1.0" z="0.12"/> <reticule standing="0.6" ducked="0.5" scale="0.05"/> </aiming>
<pickup regentime="360000" ammoonstreet="20"/>
<controller> <rumble duration="120" intensity="0.3"/> </controller>
<flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> <flag>2HANDED</flag> </flags> </data>
<assets model="w_psg1"> <anim group="gun@ak47"> <rates firerate="1.5" blindfirerate="1.2"/> </anim>
<effects> <muzzle fx="muz_machine"/> <shell fx="weap_ejected_rifle"/> </effects> </assets> </weapon> |
Sniper as an automatic weapon? It's likely that weapon mods that have such a great variation from vanilla will encounter problems in MP. Even changing the speed of the RPG made me crash here and there online.