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Editing emergency lights and sirens
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DexX  |
Posted: Thursday, Mar 12 2009, 07:25
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Black Hat

Group: Retired Staff
Joined: May 16, 2002


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Some of the light colors are listed in visualsettings.dat under "#car.siren.color", although only 2 colors are listed.
Someone with zmod 2 who can import vehicles will have to verify this, but it looks like there are up to 8 siren lights allowed on a vehicle, which can be placed anywhere. Siren glass is separate, probably attached to the siren base object. I'm guessing based on whats listed in the exe for vehicle pieces.
The actual lighting functionality, flashing, whether or not sound is triggered, etc is probably still hardcoded. i haven't seen anything related that stuff in an external file.
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Lt.Caine  |
Posted: Thursday, Mar 12 2009, 14:08
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Bilderberg Conference Attendee

Group: Members
Joined: Dec 9, 2008


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This subject is quite dear to me (as if my name isn't a complete giveaway...)
It would seem that the individual siren lights can be attached to "extra" type parts. For example, using C06alt's Vehicle Selector, we can remove the Vector lightbar from both the Police1 model and the Police2 model cars. When we do so, upon activating the siren, no emergency lights are seen -- which is, of course, completely impossible in previous GTA installments. This would suggest that they are attached to the lightbar, which is an "extra" part, and thus we can posit that it may -- in the future -- be possible to have multiple lightbars per vehicle and set them as "extra" parts -- each with its own set of unique light positions.
Now, this is merely a theory, as it has not yet been proven -- at least to my knowledge -- whether or not the individual lights can be moved in any which way, or whether they can only be moved as a group -- either V-shaped or I-shaped. And, unfortunately, ZModeler not being as accessible as I would like it too be, is beyond my reach, so I can't verify what's above myself...
As for the light colors DexX, I have tried modifying my visualsettings.dat file several times, but I have noticed no changes at all. I don't know if the error is on my part, or what the issue might be there...
Also, for the lightbar glass color, I noticed that it can be changed in some cases without needing to resort to a 3D modeler. In the case of Police2 for example, there is a white shape in the police2_lights.dds texture -- of the car's texture file (police2.wtd) -- that is what the lightbar glass is mapped to. So, changing this white shape to blue, for instance, would change the color of the white lightbar glass parts to blue in-game. However, although the red glass parts use this same texture, the model regulates their color. So, going back to my previous example, if you were to change that texture to blue, your white glass parts would indeed look blue in-game, the red ones would then unfortunately look purple.
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