Version 0.081 SORA - added limited support for game patch 184.108.40.206, but most of complex effects are ignored and still available on previous game versions (except 220.127.116.11 and lower, where also limited). Antialiasing, color correction and post processing by external files, reflection for cars and chrome, quality increase for reflection, bloom, sky and clouds, moon, some else. Shadows, sky lighting, ambient occlusion are ignored. Original moon by r* removed.
Version 0.077b, 0.078, 0.079 SORA Work but without Shadows. To Make Work Some Feature of EnbSeries I've mixed Shaders From 18.104.22.168 with Shaders from EFLC.
EnbSeries 0.082 EFLC with Shadows WIP Version 1.2
Big Thanks to Boris Vorontsov
Coronas.wtd from P1ch3 Enbeffect.fx from L3EVO edited by P1ch3 Water.wtd from DKT70 Timecyclemodifiers.dat234 from DKT70 edited by P1ch3 Trees from 0hiena0 & Markwell edited by P1ch3 ExplosionFx.dat & Lights_Occluders.wtd from City_Poke912 Fxprojtex.wtd.dat & Peddamage.wtd from dDefinder Stipple.wtd from DexX
Cool we have shadows now! However, now when I press P I get the motion blur AND the retard-o-vision console fuzzy vision. How can I make it so that when I press P I get JUST the motion blur without the fuzzy vision? When I patched to your "megapack" and shadow pack, the fuzzy vision came back. Any ideas? I love the motion blur, but hate the fuzzy crap. Regardless, I think I'm going to revert back to pre-shadows because I'd rather have all the other functions of enb without shadows than only a couple of functions with shadows.
::Edit:: This post isn't entirely selfish though as I want to post a tip. Just because we don't have shadows (in his megapack) doesn't mean everything has to be lifelessly shaded. Make sure you're turning on Ambient Occlusion with shift + f10! Here are a couple before/after pictures.