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 [CLEO] ~ PIMP MY CAR - final ~

 Big function menue by keypress 5
 
ZAZ  
Posted: Saturday, Aug 21 2010, 13:52
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Kernlochbohrer
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The mod requires to install CLEO 3 or 4 Library
How to do, look at
CLEO3BASIC
as well as at http://cleo.sannybuilder.com/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Some of you know the previous version PIMP MY CAR (Alpha)

Now, here is the final version

Pimp my Car final

Features: Neon, Tuning everywhere, HyperSpeedNOS, Effect lights, Seaways, Save 10 cars, Animations, take wheel from trunk and install it, Open Door Show, Missile Gun on car, Police Light and much more

DOWNLOAD
Pimp_my_Car_final autom. GAMI-Installerpack

Download
PimpmyCar_Final manual Installation

Cleo Scripts, several effects and textures by ZAZ
Neon Tubes by Goldkiller - www.san-vice.de.vu
New effects, especially textures by Function-X- www.gtaforums.com/index.php?showtopic=412597
Much thanks to oCain for SnowFX permission - www.ocain.kilu.de

CLICK HERE for detailed infos and documantaion

user posted image

CLICK HERE for detailed infos and documantaion

-








-

CLICK HERE for detailed infos and documantaion




new in final version:
The most important piece of news is that the neon objects will be installed with GAMI installer into gta3.img to make it easy for everybody.
At this time will not be replaced arrow.dff, tar_civ2.dff, tar_gun1.dff, tar_gun2.dff, twoplayer.dff
but these models:
drug_green.dff
drug_orange.dff
drug_red.dff
drug_white.dff
drug_yellow.dff
dyn_drugs.txd
because of two reasons
1. by replacing arrow.dff, tar_civ2.dff etc., the textures wasn't correct
2. Ryosuke replaces the tar_gun1, tar_civ1 etc.- objects for the MetalGearRay-Mod
The neon.img isn't neccesary anymore, but can be installed again with Neonpatch, for all who want to play Pimp my Car Final with Neon.img like with Pimp my Car Alpha
Download: PmC_final_Neonpatch

Also new is that the effects.fxp und effectPC.txd must be replaced at any rate
The new effects.fxp and effectPC.txd supports oCains SnowFX mod, containes nice new effects and allows to have a beautiful new NOS-flame for the HyperNOS-feature

The HyperNOS-feature takes a big part of the PmC script. You can choose between different Modi and edit the position.
(in submenue "MORE")

Driftsmoke script is new (enable in submenue "MORE")

soundscript is new , inclusiv sound
first, for the sound HyperNOS-feature, on the other hand, you can turn on Police-siren-sound, if you type SIREN while in car

Realtime (in submenue "Envirement")

new in menue "Special". Throw grenades, blue-red policelight

some bugs and unneccesary textmessages are fixed

SHIFT-key can also be used to confirm selection

The Speed, Move and Basic- functions, which includes also the HyperNOS-feature must not be enabled again with G and H,
after exit and enter of same car, but only if you change the vehicle.

And they can be disabled

More tuning-options, also for vehicle which are normally not tunable
Then it's the risk of the user to try there anything.
Colors and Wheels are always possible, for the rest it depends how you have modified carmods.dat or veh_mods.ide.
Does there exist an extra paintjob textur for such a vehicle is it also possible for shure.

favorite radio station can be set to USER TRACKS




-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// CREDITS AND THANKS //
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Much credits and thanks to Seemann
Seemann provides at his homepage the original CLEO 3/4 -Library,
which includes additional Plugins, e.g. a MP3 Player

In addition he gives support for the CLEO technic and for Sannybuilder

http://cleo.sannybuilder.com/
http://sannybuilder.com/

----------

Also Credits to "Delfi - Jernej L." author of ASI plugin loader, Garage Mod Manager and TXDworkshop
Bart Waterduck for Mission Builder and inspiration
Patrik W. for teaching
Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, Dutchy3010, Wesser and much more who made basic work on mission coding
Also Credits
to brokenfish for NOScode
to GodGell for Helimagnet
to "Hammer83" for GTA: San Andreas GXT Editor
to "Jacob" for San Andreas Place Manager
to "Scream2k4" for Ped Editor
to Kam for Maxscript
to DexX for Maxscript
and to Demarest





This post has been edited by ZAZ on Friday, Nov 26 2010, 16:36

O This mod is hosted at GTAGarage.com

Screenshots:
GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot

Downloads:
Download Pimp my Car final - manual - 10.891MB, uploaded on Aug 31 2010, downloaded 118700 times
Download Pimp my Car final - auto Install - 4.513MB, uploaded on Aug 21 2010, downloaded 63674 times
Download Neonpatch to install neon.img - 0.218MB, uploaded on Aug 21 2010, downloaded 14540 times
Download LittlePimpUpdate for PimpmyCar - 0.074MB, uploaded on Jul 16 2009, downloaded 18610 times
Download Pimp My Car simple - 0.158MB, uploaded on Oct 13 2008, downloaded 19940 times
Download Pimp My Car N light - 2.584MB, uploaded on Oct 13 2008, downloaded 17346 times
Download Pimp My Car Full (Alpha) - 2.736MB, uploaded on Oct 13 2008, downloaded 64026 times

Click here to view the mod at GTAGarage

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james227uk  
Posted: Saturday, Aug 21 2010, 14:15
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One Spartan Army
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Awesome! Downloading now!
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Function-X-  
Posted: Saturday, Aug 21 2010, 14:34
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Negativity Replenish
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Great, finally released icon14.gif
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james227uk  
Posted: Saturday, Aug 21 2010, 15:19
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One Spartan Army
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This is some pretty great work, much improved over the Alpha. Only things wrong I've noticed so far are a couple of spelling mistakes.

Any way I can enable the missile launcher on helicopters?

But otherwise, great work. Looking forward to using this more
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The_Siggi  
Posted: Saturday, Aug 21 2010, 17:22
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Surgeon
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once again a marvelous example how a masterpeice has to be like lol.gif

its awesome ZAZ,

cheers
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Gta Fishhead  
Posted: Saturday, Aug 21 2010, 17:31
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Strive to be different
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Great job, glad you finished it!!! smile.gif smile.gif smile.gif
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ZAZ  
Posted: Saturday, Aug 21 2010, 19:24
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Thank you, friends. biggrin.gif
This game is really fascinating. 5 years after release a lot of people are still interessting for San andreas modifications.

QUOTE (james227uk @ Aug 21 2010, 15:19)
This is some pretty great work, much improved over the Alpha. Only things wrong I've noticed so far are a couple of spelling mistakes.

Oh yes please forgive me, I had write so much text. But tell me the hard mistakes.
QUOTE
Any way I can enable the missile launcher on helicopters?

It's diffycult to throw the missile into the depth
try the extracted PpCanon script
press P in veh
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BUSTED!!!Re-birth  
Posted: Tuesday, Aug 24 2010, 10:09
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Player Hater
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Downloading now smile.gif smile.gif smile.gif
The best mod ive ever seen inlove.gif inlove.gif

But could you make it just tuneable in certain building, so i can feel a bit of realism.
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ZAZ  
Posted: Tuesday, Aug 24 2010, 18:23
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QUOTE (BUSTED!!!Re-birth @ Aug 24 2010, 10:09)
Downloading now smile.gif  smile.gif  smile.gif
The best mod ive ever seen inlove.gif  inlove.gif

But could you make it just tuneable in certain building, so i can feel a bit of realism.

I don't plan to change or add anything else. I'm glad to have finished it and hope to don't need to fix bugs or something.
For a tuning feature mod in a building try my CLEO CarSaloon
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goin-god  
Posted: Tuesday, Aug 24 2010, 19:01
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We made it fascinating tounge.gif

Great job ZAZ, downloading now. icon14.gif
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Togrul  
Posted: Monday, Aug 30 2010, 03:24
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i love your scripts doesnt crash.awesome downloading now happy.gif
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speed racer  
Posted: Tuesday, Aug 31 2010, 01:26
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Dude I had downloaded the older version of this but the new one really rocks.
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Sidoarjo_Modder  
Posted: Sunday, Sep 5 2010, 21:04
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+++++
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Hey dude, can i use the smokeffect, hypernos, and u-ground halo lights without replacing effects.fxp & effectPC.txd???
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ZAZ  
Posted: Sunday, Sep 5 2010, 21:49
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QUOTE (Sidoarjo_Modder @ Sep 5 2010, 21:04)
Hey dude, can i use the smokeffect, hypernos, and u-ground halo lights without replacing effects.fxp & effectPC.txd???

Driftsmoke yes
but hypernos, and u-ground halo lights requires effects.fxp & effectPC.txd
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Sidoarjo_Modder  
Posted: Sunday, Sep 5 2010, 22:37
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+++++
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QUOTE (ZAZ @ Sep 5 2010, 21:49)
QUOTE (Sidoarjo_Modder @ Sep 5 2010, 21:04)
Hey dude, can i use the smokeffect, hypernos, and u-ground halo lights without replacing effects.fxp & effectPC.txd???

Driftsmoke yes
but hypernos, and u-ground halo lights requires effects.fxp & effectPC.txd

Well, i will play without those effect... sad.gif sad.gif
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ZAZ  
Posted: Monday, Sep 6 2010, 00:21
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QUOTE (Sidoarjo_Modder @ Sep 5 2010, 22:37)
QUOTE (ZAZ @ Sep 5 2010, 21:49)
QUOTE (Sidoarjo_Modder @ Sep 5 2010, 21:04)
Hey dude, can i use the smokeffect, hypernos, and u-ground halo lights without replacing effects.fxp & effectPC.txd???

Driftsmoke yes
but hypernos, and u-ground halo lights requires effects.fxp & effectPC.txd

Well, i will play without those effect... sad.gif sad.gif

no problem, you can play PmC final without using these effects
disable hyperspeedNOS in menue Speed-Move-Basics
and don't choose the effects in on the right side of Neon menue
don't choose also the effect features of Special menue like red-blue Policelight, Turnlights, Signallights
I'm wondering, so many people was asking for lights on their car but i think each user will find his own favorite feature



This post has been edited by ZAZ on Monday, Sep 6 2010, 11:53
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Sidoarjo_Modder  
Posted: Monday, Sep 6 2010, 10:30
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+++++
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Ok zaz, no problem. after i try, although without hypernos, u-ground, smoke effects, PmC final was a great Mod!!! i love it!!! inlove.gif inlove.gif

Now, i can Shoot a gun with my car... biggrin.gif biggrin.gif cool.gif cool.gif

Thanks ZAZ! biggrin.gif biggrin.gif u ar th bestt ...!
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BnB  
Posted: Monday, Sep 6 2010, 12:31
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sh*t Happens
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Awesome Mod cookie.gif cookie.gif cookie.gif cookie.gif
Have a look in my image it's a BMX biggrin.gif

user posted image


This post has been edited by BnB on Monday, Sep 6 2010, 12:36
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ZAZ  
Posted: Monday, Sep 6 2010, 13:28
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Kernlochbohrer
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QUOTE (BnB @ Sep 6 2010, 12:31)
Awesome Mod cookie.gif  cookie.gif  cookie.gif  cookie.gif
Have a look in my image it's a BMX  biggrin.gif

user posted image

LoL, looks like a lightning wheelmonster biggrin.gif , thx for cookies
i added hydraulic to monstera and got a weired modelbug
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TigerTanker  
Posted: Monday, Sep 6 2010, 17:06
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Rest in peace, Nate Dogg.
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It's probably the first mod I've ever downloaded for CLEO, I'm glad to see it coming to a final version.

It looks really good after looking at the screenshots, take some cookies: cookie.gif cookie.gif cookie.gif

PS: I remember the times when I was an active MTA:SA player, we used to have monsters and tune them up with hydraulics, it really gives a weird bug smile.gif
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