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Pages: (4) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 GTA IV Water Level Editing

 
smoot178  
Posted: Saturday, Dec 20 2008, 04:49
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Can anyone make heads or tails of the water.dat file? monocle.gif
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DexX  
Posted: Saturday, Dec 20 2008, 18:45
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Moved to IV modding.
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rebel_36  
Posted: Saturday, Dec 20 2008, 21:51
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just coords for where the game should render water, i guess
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JKM  
Posted: Saturday, Dec 20 2008, 23:26
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yes seems to be the same thing used in SA too...
x,y,z param1, param2, param3, param4... only the last part of the line has 2 more parameters

CODE

# 1 --- 3
#      /
#    /
#  /
# 2 --- 4


Now i will look ingame what does the parameters do^^

This post has been edited by JKM on Saturday, Dec 20 2008, 23:33
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kreig12  
Posted: Saturday, Dec 20 2008, 23:31
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I was thinking about the water levels today, it would be fun to see how everything reacts to streets filled with water in the new engine
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alecto123  
Posted: Sunday, Dec 21 2008, 01:47
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Tried replacing the file with a solitary zero and no water is rendered, unfortunately there's no collision detection once you get a few meters from the shore and you fall through, probably because you can't dive under in 4. sad.gif

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JKM  
Posted: Sunday, Dec 21 2008, 03:18
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yes its true.... did the same for me... now im playing with the parameters....
just tried to cahnge the two last parameters... i mean param5 and param6 which is only defined at the end of each face (line)....
for param5 there are the values 5,8,9,13 which will be used by the game...
any number under 4 like 3 2 1 seems to hide the water... so there is nothing in there...
4 will make the water invisible... but there are waves and particle effects but no reflection. so nico is able to swim here.
5 stands for visible water with height waves...
8 and 9 didn't change anything... the water is invisible...
and 13 stands for visible water with no waves.... so its like a sea or something else...

then you can use param6 for the final tuning.... so you can realize some small waves with it...

Only param 5 is an Integer... the other values are from 0 till 1.0...

but i dont know what willl happen if i will play with param1, param2, param3 and param4...
this i will see tomorrow^^
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chin  
Posted: Sunday, Dec 21 2008, 04:58
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QUOTE (JKM @ Dec 21 2008, 03:18)
yes its true.... did the same for me... now im playing with the parameters....
just tried to cahnge the two last parameters... i mean param5 and param6 which is only defined at the end of each face (line)....
for param5 there are the values 5,8,9,13 which will be used by the game...
any number under 4 like 3 2 1 seems to hide the water... so there is nothing in there...
4 will make the water invisible... but there are waves and particle effects but no reflection. so nico is able to swim here.
5 stands for visible water with height waves...
8 and 9 didn't change anything... the water is invisible...
and 13 stands for visible water with no waves.... so its like a sea or something else...

then you can use param6 for the final tuning.... so you can realize some small waves with it...

Only param 5 is an Integer... the other values are from 0 till 1.0...

but i dont know what willl happen if i will play with param1, param2, param3 and param4...
this i will see tomorrow^^

How to set to flood effect? lol.gif lol.gif lol.gif
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Alexander Blade  
Posted: Sunday, Dec 21 2008, 08:21
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there was one 3dsmax script for SA - WATER IO , it works fully with IV too ... i hope ...
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flyer2359  
Posted: Sunday, Dec 21 2008, 13:03
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Well hopefully we can all get this working properly I will try some modifications later too
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JKM  
Posted: Sunday, Dec 21 2008, 15:12
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QUOTE (Alexander Blade @ Dec 21 2008, 08:21)
there was one 3dsmax script for SA - WATER IO , it works fully with IV too ... i hope ...

not exactly... the surfaces will be displayed fine... but theres a little change in the end of each line... there is one more parameter in each end of a line... and the previous parameter has other settings i explained before..
but should be easy to edit those max scripts lol.gif
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the hubster  
Posted: Sunday, Dec 21 2008, 15:38
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So i replaced the file with a single area of water covering the whole map, sort of worked. The Z coord parameter seems to be ignored, i have water at normal level in the sea, no water in the lake in middle park.
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JKM  
Posted: Sunday, Dec 21 2008, 16:00
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QUOTE (the hubster @ Dec 21 2008, 15:38)
So i replaced the file with a single area of water covering the whole map, sort of worked. The Z coord parameter seems to be ignored, i have water at normal level in the sea, no  water in the lake in middle park.

z-coordinate can't be ignored.... cause they are used in gta4... ill give a try now
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alecto123  
Posted: Sunday, Dec 21 2008, 16:04
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QUOTE (the hubster @ Dec 21 2008, 15:38)
So i replaced the file with a single area of water covering the whole map, sort of worked. The Z coord parameter seems to be ignored, i have water at normal level in the sea, no water in the lake in middle park.

could you upload or paste the contents of the file?
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JKM  
Posted: Sunday, Dec 21 2008, 16:10
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CODE
3000.0 -3000.0 0.0 0.0 0.0 0.0 0.0   -3000.0 -3000.0 0.0 0.0 0.0 0.0 0.0   3000.0 3000.0 0.0 0.0 0.0 0.0 0.0   -3000.0 3000.0 0.0 0.0 0.0 0.0 0.0 13 0.0
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the hubster  
Posted: Sunday, Dec 21 2008, 16:15
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Replacing with one plane of water also cut my FPS in half, looks like there is no occlusion on water behind objects.
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johnlee  
Posted: Tuesday, Dec 23 2008, 17:34
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QUOTE (JKM @ Dec 21 2008, 16:10)
CODE
3000.0 -3000.0 0.0 0.0 0.0 0.0 0.0   -3000.0 -3000.0 0.0 0.0 0.0 0.0 0.0   3000.0 3000.0 0.0 0.0 0.0 0.0 0.0   -3000.0 3000.0 0.0 0.0 0.0 0.0 0.0 13 0.0

doesn't work, won't flood!
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flyer2359  
Posted: Tuesday, Dec 23 2008, 18:05
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I've been trying for a day straight and still can't get the water to rise, I will try editing shorelines and see what that does
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flyer2359  
Posted: Tuesday, Dec 23 2008, 18:14
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QUOTE (flyer2359 @ Dec 23 2008, 14:05)
I've been trying for a day straight and still can't get the water to rise, I will try editing shorelines and see what that does

Nvm don't try it game only crashes >.<
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johnlee  
Posted: Tuesday, Dec 23 2008, 20:22
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QUOTE (flyer2359 @ Dec 23 2008, 18:14)
QUOTE (flyer2359 @ Dec 23 2008, 14:05)
I've been trying for a day straight and still can't get the water to rise, I will try editing shorelines and see what that does

Nvm don't try it game only crashes >.<

i can get water dissappear but not rise!!! help!
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