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 DFF Exporter (3ds Max plugin)

 
lpgunit  
Posted: Monday, Sep 24 2012, 02:20
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Any ETA on the ped import/export support? I'd like to do peds on your plugin as Kam's seems buggy at times. In some cases I had to resort to some rather unorthodox workarounds like exporting the model first as an Unreal Engine PSK, and reimporting it using Gildor's script - I had to do that with my Felicity Merriman ped when I found out that one of her hands were effed up ingame.
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seggaeman  
Posted: Saturday, Nov 10 2012, 10:09
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@Lpgunit: This has been very long but you will be glad to hear that ped import and export is working. The project has also been open sourced. Code and binaries are available here.

http://dffplugin.codeplex.com
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lpgunit  
Posted: Sunday, Nov 11 2012, 01:42
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QUOTE (seggaeman @ Saturday, Nov 10 2012, 10:09)
@Lpgunit: This has been very long but you will be glad to hear that ped import and export is working. The project has also been open sourced. Code and binaries are available here.

http://dffplugin.codeplex.com

That's nice. I hope this won't end up with the same glitches that I get when exporting certain peds to SA.

EDIT: Hmm, from what it seems the model I tested mucked up a bit, as it was slightly turned on export.

This post has been edited by lpgunit on Sunday, Nov 11 2012, 02:20
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seggaeman  
Posted: Sunday, Nov 11 2012, 13:42
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Ok didn't quite understand that bit. The tool turned the model or you did?
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lpgunit  
Posted: Monday, Nov 12 2012, 03:30
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QUOTE (seggaeman @ Sunday, Nov 11 2012, 13:42)
Ok didn't quite understand that bit. The tool turned the model or you did?

The tool did. The exported model was turned slightly on the x-axis in my case, even if I just imported and re-exported it without any changes done.
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seggaeman  
Posted: Monday, Nov 12 2012, 12:33
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I'll look into it. Send me a link to the model in question.
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lpgunit  
Posted: Monday, Nov 12 2012, 12:52
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QUOTE (seggaeman @ Monday, Nov 12 2012, 12:33)
I'll look into it. Send me a link to the model in question.

It did seem to happen with a custom ped I rigged before, but not on vanilla models:

http://www57.zippyshare.com/v/95117174/file.html

The hmydrug.dff and test.dff are from the vanilla game, with test as the hmydrug model I re-exported using the tool. When I did the same thing to my model (hfyst.dff), the resultant model named wat.dff ended up being slightly tilted.
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