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GTA Modification Forums
dffxbox2pc Converting Xbox files to PC formats
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AK-73  |
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Hustler

Group: Members
Joined: Oct 31, 2005

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dffxbox2pcMarch 13th, 2008: New Version (v0.2) is out.dffxbox2pc is a command line tool that decompresses (and converts) Xbox GTA3 .dffs and .txds (so the name actually ended up being a bit of a misnomer) so that they can imported by Kam's scripts for Gmax/3DSM or opened with TXDWorkshop respectively. The tool DOES NOT convert .dffs or .txds so that they can directly imported into any PC games and be expected to work - you need to reexport .dffs and rebuild .txds at this point. How to use converted files: - txds: extract textures from txds with txdworkshop and build new txds from scratch - vehicle .dffs: vehicles need some minor makeover (like adding reflections) - actor .dffs: actors get decompressed and modified so that they can be imported as PC VC actors into Gmax/3DSM directly. However you need to reposition some bones and do some minor work, chiefly on the neck area and the clavicles. IMPORTANT! I do not encourage anyone freely distributing on the internet XBox GTA3 models converted with this script on a massive scale. Anyone who does do so is doing so *at their own risk*. Talking about risk, I do not accept responsibility for anything that may result from installation/usage of this script. Use at your own risk. GTA Garage Mod Page: http://www.gtagarage.com/mods/show.php?id=19428.Mirror (v0.2):http://almost610.dmon.com/load/other/dffxb...c_v0_2/2-1-0-19Mirror (v0.1):http://www.mr-green.nl/downloads/dffxbox2pc.zipATTENTION! Last time I checked dffxbox2pc contained some kind of memory leak. I don't advise to use the batch conversion on more than say 100 or 150 files at a time. ALSO: dff2box2pc does have some filesize limitation that I forgot to fix. If a decompressed file gets too big, it might not get decompressed properly at this point. Just so you know. (All vehicles should work fine though.) cheers, Alex This post has been edited by AK-73 on Sunday, Feb 5 2012, 13:20
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AK-73  |
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Hustler

Group: Members
Joined: Oct 31, 2005

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| QUOTE (simkas @ Feb 18 2008, 18:54) | | QUOTE (AK-73 @ Feb 18 2008, 16:41) | | QUOTE (simkas @ Feb 18 2008, 17:32) | | When I try to convert a single file by typing "dffxbox2pc" and just the name of the model, it gives me some error. But when I type in "dffxbox2pc *" it converts the models just fine. |
What error message does it state?
Btw, actors are "partially" supported: it seems to import the geometry, just skinning them remains a problem.
Alex |
The command prompt says "Proccesing file" and then shows a bunch of random symbols then in the error it says:
| CODE | Debug error!
Program c:\dffxbox2pc\dffxbox2pc.exe
Invalid allocation size 4294967295 bytes.
(Press retry to debug the application) | | I'll check it out. Might be that some last minute fixes have caused that bug. Did you start it properly? Did you type in dffxbox2pc mydff instead of dffxbox2pc mydff.dff perhaps? It sounds like it doesn't find the file to convert... but perhaps I am wrong. Alex
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Claude GTA3  |
Posted: Tuesday, Feb 19 2008, 20:05
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I am awesome.

Group: BUSTED!
Joined: Feb 4, 2007


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| QUOTE (g30dud3 @ Feb 19 2008, 20:01) | | This is an incredible development, and I can't wait for it to be done for Vice City. So far has anyone actually been able to convert and reexport a model to get it working in game? Maybe post a screenshot? |  
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gtamodeler  |
Posted: Wednesday, Feb 20 2008, 09:53
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GTAGAME

Group: Members
Joined: Jun 1, 2007


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simkas  |
Posted: Wednesday, Feb 20 2008, 14:31
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That guy

Group: Members
Joined: Dec 13, 2006



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| QUOTE (gtamodeler @ Feb 20 2008, 09:53) | | QUOTE (Danny the III fan @ Feb 19 2008, 20:05) | | QUOTE (g30dud3 @ Feb 19 2008, 20:01) | | This is an incredible development, and I can't wait for it to be done for Vice City. So far has anyone actually been able to convert and reexport a model to get it working in game? Maybe post a screenshot? |
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Hey, Can you me Send Catalina and the Claude for SA? Please, You Can put in on Rapidspahre ok? or you will my Email adress? | No, he can't.
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