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Pages: (125) « First ... 29 30 [31] 32 33 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 GTA V vehicles.ide lines found in mp3 files

 
Okin  
Posted: Tuesday, May 15 2012, 23:02
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Have all files been completely explored? Nothing else to see?
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Fantaseb  
Posted: Tuesday, May 15 2012, 23:03
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And remember who gave this info to be posted me smile.gif


And I aint looked through every file to see if there is or not, to busy with other things smile.gif
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Hawk0251  
Posted: Tuesday, May 15 2012, 23:03
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SNOWPLOUGH!!!! o.O
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32brownsfan  
Posted: Tuesday, May 15 2012, 23:04
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QUOTE (Okin @ Tuesday, May 15 2012, 23:02)
Have all files been completely explored? Nothing else to see?

I doubt it these are old, there are barely any new vehicles on this list so they probably made a list of these earlier deciding what was returning. I really don't want to know more I like it when it is a surprise
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Okin  
Posted: Tuesday, May 15 2012, 23:05
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QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:03)
And remember who gave this info to be posted me smile.gif


And I aint looked through every file to see if there is or not, to busy with other things smile.gif

Im just so curious to see if there is any files that give away character names so at least if that is revealed to be consistent with leaks we can take it from there.
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Huntley_Sport  
Posted: Tuesday, May 15 2012, 23:05
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They need more cars. 25 different boats is way too much. no bmx and mountain bike?
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Fantaseb  
Posted: Tuesday, May 15 2012, 23:05
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When I have done somethings I will have a look for myself and see what I can find smile.gif
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daniel-hayman  
Posted: Tuesday, May 15 2012, 23:06
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QUOTE (Huntley_Sport @ Tuesday, May 15 2012, 23:05)
They need more cars. 25 different boats is way too much. no bmx and mountain bike?

bmx and mountain bikes were found in the code a few pages back.
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EscoLehGo  
Posted: Tuesday, May 15 2012, 23:07
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I've never seen a thread this consistently populated, look how thirsty we all are
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NewportByChrysler  
Posted: Tuesday, May 15 2012, 23:07
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LOL @ "DEY NEED MOAR CARS DURRRR", it's a WIP file, FFS.
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najtrows  
Posted: Tuesday, May 15 2012, 23:08
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QUOTE (Okin @ Tuesday, May 15 2012, 23:05)
QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:03)
And remember who gave this info to be posted me smile.gif


And I aint looked through every file to see if there is or not, to busy with other things smile.gif

Im just so curious to see if there is any files that give away character names so at least if that is revealed to be consistent with leaks we can take it from there.

i have nothing else to do but i don't really know how i would search through the files correctly. i do have them all though.
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twisted89  
Posted: Tuesday, May 15 2012, 23:08
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Not much in this one but here you go smile.gif
CODE
#-------------------------------------------------------------------
# Weapon groups
# o WeaponGroup( (Resident/Streaming),   groupname )
#-------------------------------------------------------------------
#WeaponGroup( Resident, gun@ak47 )
#WeaponGroup( Resident, gun@baretta )
#WeaponGroup( Resident, gun@deagle )
#WeaponGroup( Resident, gun@handgun )
#WeaponGroup( Resident, gun@mp5k )
#WeaponGroup( Resident, gun@rocket )
#WeaponGroup( Resident, gun@shotgun )
#WeaponGroup( Resident, gun@uzi )
#WeaponGroup( Resident, gun@rifle )
#WeaponGroup( Streaming, gun@binoculars )
#WeaponGroup( Streaming, gun@camera )
#WeaponGroup( Streaming, gun@c4 )
#WeaponGroup( Streaming, gun@detonator )

#-------------------------------------------------------------------
# Gesture groups
# o GestureGroup( (Resident/Streaming),   groupname )
#-------------------------------------------------------------------
#GestureGroup( Streaming, gestures@m_seated)

#-------------------------------------------------------------------
# Vehicle driveby groups
# o VehicleDrivebyGroup( (Resident/Streaming), groupname , FDSMin, FDSMax, FPSMin, FPSMax, RPSMin, RPSMax, FDSMin, FDSMax, additionalFlags )
#-------------------------------------------------------------------
#VehicleDrivebyGroup( Streaming, veh@drivebylow,   0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_AlternateFireFront DBF_RoofNeeded DBF_NoRearDrivebys DBF_HasGrenades DBF_DriverLimitsToSmashWindows(0.16, 0.29) )
#VehicleDrivebyGroup( Streaming, veh@drivebyvan,   0.0, 1.0, 0.0, 1.0, 0.625, 0.95,0.125, 0.625,  DBF_IsVanFlagNeededForRear DBF_HasGrenades DBF_DriverLimitsToSmashWindows(0.16, 0.29) )
#VehicleDrivebyGroup( Streaming, veh@drivebylow_conv, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_NoRoofNeeded DBF_HasGrenades )
#VehicleDrivebyGroup( Streaming, veh@drivebybike_spt, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades )
#VehicleDrivebyGroup( Streaming, veh@drivebybike_dirt, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades )
#VehicleDrivebyGroup( Streaming, veh@drivebybike_free, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades )
#VehicleDrivebyGroup( Streaming, veh@drivebybike_chop, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades )
#VehicleDrivebyGroup( Streaming, veh@drivebybike_scot, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades )
#VehicleDrivebyGroup( Streaming, veh@drivebytruck,  0.0, 1.0, 0.0, 0.322, 0.625, 0.95,0.125, 0.625, DBF_HasGrenades DBF_DriverLimitsToSmashWindows(0.24, 0.42) )
#VehicleDrivebyGroup( Streaming, veh@DRIVEBYHELI,  0.0, 1.0, 0.0, 0.5, 0.75, 0.25, 0.75, 0.25,  DBF_NoDriverDrivebys DBF_NoDriverGrenadeDrivebys DBF_HasRifle DBF_HasGrenades DBF_PassengersDontNeedIntroAnims DBF_DampenRecoilAnim DBF_JustPauseFiringForReload)
#VehicleDrivebyGroup( Streaming, veh@DRIVEBYboat_spee, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_NoDriverDrivebys DBF_NoDriverGrenadeDrivebys DBF_AllSeatsUseFrontAnims DBF_HasRifle DBF_HasGrenades DBF_PassengersDontNeedIntroAnims DBF_DampenRecoilAnim DBF_JustPauseFiringForReload)
#VehicleDrivebyGroup( Streaming, veh@DRIVEBYboat_stnd, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_NoDriverDrivebys DBF_DisableFrontDrivebys DBF_HasRifle DBF_HasGrenades DBF_DampenRecoilAnim DBF_JustPauseFiringForReload)
#VehicleDrivebyGroup( Streaming, veh@drivebystd,   0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades DBF_AdjustVerticalHeightFS DBF_AlternateFireRear DBF_DriverLimitsToSmashWindows(0.16, 0.29) )
#VehicleDrivebyGroup( Streaming, veh@drivebycop_std,  0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_NoDriverDrivebys DBF_NoRearDrivebys )
#VehicleDrivebyGroup( Streaming, veh@DRIVEBYBOAT_BIG, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades DBF_DampenRecoilAnim)
#VehicleDrivebyGroup( Streaming, veh@drivebyairtug, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,    DBF_HasGrenades DBF_DampenRecoilAnim)
#VehicleDrivebyGroupV2( Streaming, veh@DRIVEBYHELI_1H,  veh@DRIVEBYHELI,  0.0, 1.0, 0.0, 0.5, 0.75, 0.25, 0.75, 0.25, DBF_NoDriverGrenadeDrivebys DBF_NoDriverDrivebys DBF_HasGrenades DBF_PassengersDontNeedIntroAnims DBF_JustPauseFiringForReload)
#VehicleDrivebyGroupV2( Streaming, veh@DRIVEBYboat_spee_1H, veh@DRIVEBYboat_spee, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades DBF_AllSeatsUseFrontAnims DBF_PassengersDontNeedIntroAnims DBF_JustPauseFiringForReload)
#VehicleDrivebyGroupV2( Streaming, veh@DRIVEBYboat_stnd_1H, veh@DRIVEBYboat_stnd, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,   DBF_HasGrenades)


#-------------------------------------------------------------------
# Vehicle groups
# o VehicleGroup( (Resident/Streaming),   groupname )
#-------------------------------------------------------------------
#VehicleGroup( Streaming, veh@boat_stand_big )
#VehicleGroup( Streaming, veh@boat_standing )
#VehicleGroup( Streaming, veh@skimobile )


#-------------------------------------------------------------------
# Bike groups
# o BikeGroup( (Resident/Streaming), groupname, leftHandleBarOffset x, y, and z, rightHandleBarOffset x, y, and z )
#-------------------------------------------------------------------
#BikeGroup( Streaming, veh@bike_spt,   0.030, -0.063,  0.029, -0.027, -0.060,  0.029)
#BikeGroup( Streaming, veh@bike_dirt,   0.025, -0.060,  0.003, -0.030, -0.054,  0.005)
#BikeGroup( Streaming, veh@bike_chopper,  0.006, -0.070,  0.020, -0.009, -0.072,  0.016)
#BikeGroup( Streaming, veh@bike_freeway,  0.045, -0.063, -0.032,  0.020, -0.070, -0.032)
#BikeGroup( Streaming, veh@bike_scooter,  0.038, -0.057,  0.026, -0.039, -0.057,  0.026)


#-------------------------------------------------------------------
# VehicleToDrivebyLink: Links between vehicles and which drivebys should be used
# o VehicleToDrivebyLink( (Resident/Streaming), groupname, drivebygroupName, optionalSpecificModel, additionalFlags)
#-------------------------------------------------------------------
#std
#VehicleToDrivebyLink( - veh@skimobile,    veh@drivebystd, - )
#police drivebys
#VehicleToDrivebyLink( - veh@std,     veh@drivebystd, - )
#low
#VehicleToDrivebyLink( - veh@low,     veh@drivebylow, - )
#VehicleToDrivebyLink( - veh@low,     veh@drivebylow_conv, - )
#van
#VehicleToDrivebyLink( - veh@van,     veh@drivebyvan, - )
#VehicleToDrivebyLink( - veh@van,     veh@drivebystd, - )
#bikes
#VehicleToDrivebyLink( - veh@bike_spt,    veh@drivebybike_spt, - )
#VehicleToDrivebyLink( - veh@bike_dirt,    veh@drivebybike_dirt, - )
#VehicleToDrivebyLink( - veh@bike_chopper,   veh@drivebybike_chop, - )
#VehicleToDrivebyLink( - veh@bike_freeway,   veh@drivebybike_free, - )
#VehicleToDrivebyLink( - veh@bike_scooter,   veh@drivebybike_scot, - )
#trucks
#VehicleToDrivebyLink( - veh@truck,    veh@drivebytruck, - )
#helicopters
#VehicleToDrivebyLink( - veh@HELICOPTER,   veh@DRIVEBYHELI, - )
#VehicleToDrivebyLink( - veh@HELICOPTER,   veh@DRIVEBYHELI_1H, - )
#speed boat
#VehicleToDrivebyLink( - veh@boat_speed,   veh@DRIVEBYboat_spee, - )
#VehicleToDrivebyLink( - veh@boat_speed,   veh@DRIVEBYboat_spee_1H, - )  
#VehicleToDrivebyLink( - veh@boat_stand_big,  veh@DRIVEBYBOAT_BIG, - )  
#VehicleToDrivebyLink( - veh@boat_standing,  veh@DRIVEBYboat_stnd, - )
#VehicleToDrivebyLink( - veh@boat_standing,  veh@DRIVEBYboat_stnd_1H, - )
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Fantaseb  
Posted: Tuesday, May 15 2012, 23:08
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QUOTE (najtrows @ Tuesday, May 15 2012, 23:08)
QUOTE (Okin @ Tuesday, May 15 2012, 23:05)
QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:03)
And remember who gave this info to be posted me smile.gif


And I aint looked through every file to see if there is or not, to busy with other things smile.gif

Im just so curious to see if there is any files that give away character names so at least if that is revealed to be consistent with leaks we can take it from there.

i have nothing else to do but i don't really know how i would search through the files correctly. i do have them all though.

Lol.... You cant view the files smile.gif So dont bother
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DjMiikkii  
Posted: Tuesday, May 15 2012, 23:11
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This will be the Z75 motorcycle I bet, somewhat of a Kawasaki Z750 wink.gif

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leik oh em jeez!  
Posted: Tuesday, May 15 2012, 23:12
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QUOTE (RamKaNam @ Tuesday, May 15 2012, 12:35)
QUOTE (productofboom @ Tuesday, May 15 2012, 17:32)
Wait, I'm confused. Why would the gta v car list be in the max payne files? Explain please!

Because they are not going to re-code, design, every single thing for there two same generation games.

No, but MP3 was further in development than V. With MP3 being developed first, there's no reason for any V exclusive file to ever be in the game unless it was placed there on purpose. Now I can see them forgetting to delete a MP3 file from V, as that could be leftover. But the other way around just doesn't make sense.
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baguvix_wanrltw  
Posted: Tuesday, May 15 2012, 23:12
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Cynical, yeah. Bitter, probably.
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There it is again, the "skimobile"... does anyone actually think that was in MP3? tounge.gif

And the bike in the trailer does look a lot like a Kawasaki Z750... Z75 fits pretty well.

This post has been edited by baguvix_wanrltw on Tuesday, May 15 2012, 23:15
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skillz7855  
Posted: Tuesday, May 15 2012, 23:13
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QUOTE (DjMiikkii @ Tuesday, May 15 2012, 23:11)
This will be the Z75 motorcycle I bet, somewhat of a Kawasaki Z750 wink.gif

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thats the Vadar its already from GTA IV
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daniel-hayman  
Posted: Tuesday, May 15 2012, 23:13
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twisted89 you are a legend! that pretty much confirms snowmobiles and dirt bikes! yesssssss.
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najtrows  
Posted: Tuesday, May 15 2012, 23:13
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QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:08)
QUOTE (najtrows @ Tuesday, May 15 2012, 23:08)
QUOTE (Okin @ Tuesday, May 15 2012, 23:05)
QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:03)
And remember who gave this info to be posted me smile.gif


And I aint looked through every file to see if there is or not, to busy with other things smile.gif

Im just so curious to see if there is any files that give away character names so at least if that is revealed to be consistent with leaks we can take it from there.

i have nothing else to do but i don't really know how i would search through the files correctly. i do have them all though.

Lol.... You cant view the files smile.gif So dont bother

well yeah, that was what i meant. "search through correctly" = "open so they are not faulty code"
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Fantaseb  
Posted: Tuesday, May 15 2012, 23:14
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One Nation, One Love, But Who? ;)
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QUOTE (najtrows @ Tuesday, May 15 2012, 23:13)
QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:08)
QUOTE (najtrows @ Tuesday, May 15 2012, 23:08)
QUOTE (Okin @ Tuesday, May 15 2012, 23:05)
QUOTE (Fantaseb @ Tuesday, May 15 2012, 23:03)
And remember who gave this info to be posted me smile.gif


And I aint looked through every file to see if there is or not, to busy with other things smile.gif

Im just so curious to see if there is any files that give away character names so at least if that is revealed to be consistent with leaks we can take it from there.

i have nothing else to do but i don't really know how i would search through the files correctly. i do have them all though.

Lol.... You cant view the files smile.gif So dont bother

well yeah, that was what i meant. "search through correctly" = "open so they are not faulty code"

Okay np smile.gif
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