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 ENB 0075c black objects

 
Lishy  
Posted: Sunday, Apr 1 2012, 18:17
Quote Post


Crackhead
Group Icon
Group: Members
Joined: Aug 3, 2009

XXXXX



Hey guys. Some objects when I use ENB 0075c become completely black. Know how I can fix this? It does not occur with 0075, just 0075c!

And it occurs in the DAY-TIME too!!!

user posted image

My current configuration:

My current one:
CODE
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=

[GLOBAL]
UseEffect=0
AlternativeDepth=0
AllowAntialias=0
BugFixMode=1
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=
UseMRTRendering=0
TempF1=100
TempF2=100
TempF3=100
TempF4=100
TempF5=100
TempF6=100
TempF7=100
TempF8=100
TempF9=100
TempF0=100

[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=980
EnableDepthOfField=1

[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106

[REFLECTION]
ReflectionPower=90
ChromePower=95
UseCurrentFrameReflection=1
ReflectionQuality=0
ReflectionSourceSpecular=95
ReflectionSourceTFactor=5
UseAdditiveReflection=0
ReflectionDepthBias=900
UseLowResReflection=0
ReflectionSinglePass=0
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1

[BLOOM]
BloomPowerDay=8
BloomFadeTime=0
BloomConstantDay=4
BloomQuality=0
BloomScreenLevelDay=50
BloomCurveDay=9
BloomPowerNight=9
BloomConstantNight=8
BloomCurveNight=9
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=61
BloomAdaptationMultiplier=68
BloomAllowOversaturation=1
BloomMaxLimit=20

[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=45
BrighteningLevel=15
IlluminationLevel=60
AdditiveIlluminationLevel=60
UseAmbientOcclusion=1
UseIndirectLightning=1
UseIndirectLighting=1
FadeDistance=20
UseForAlphaTest=1
UseForAlphaBlend=1

[COLORCORRECTION]
DarkeningAmountDay=2
ScreenLevelDay=50
ScreenLevelNight=20
DarkeningAmountNight=2
GammaCurveDay=1
GammaCurveNight=1
ColorSaturationDay=3
ColorSaturationNight=3
UsePaletteTexture=0

[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0

[SHADOW]
ShadowFadeStart=0
ShadowFadeEnd=0
ShadowAmountDay=0
ShadowAmountNight=0
ShadowScreenLevelDay=0
ShadowScreenLevelNight=0
ShadowQuality=2
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=0

[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=1
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60

[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=40
MotionBlurRotation=40

[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=90
SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=2
DOFFocusRange=90
DOFBlurinessRange=80


Additionally, what do each TempF#= 100 do? They're not covered in the readme....

If you could help me out, I'd really appreciate it! Thank you!

This post has been edited by Lishy on Monday, Apr 2 2012, 08:58
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JF-Mir2  
Posted: Sunday, Apr 1 2012, 23:59
Quote Post


I AM NOT INSANE!
Group Icon
Group: Members
Joined: Feb 8, 2011

jolly-roger.gif

XXXXX



Change this line:

CODE
EnableOcclusion=1


to this:

CODE
EnableOcclusion=0
PMPlayStation Network
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Lishy  
Posted: Monday, Apr 2 2012, 08:54
Quote Post


Crackhead
Group Icon
Group: Members
Joined: Aug 3, 2009

XXXXX



Sorry, it still occurs!

How do you guys even cope with this, with such a lack of documentation on these things!? I tried googling, but I found no answers... So what's wrong with my ini?

They are black even in the day time!

Does NO ONE else even have these problems!? Seriously! This problem is frustrating me like heck! I really wish I knew what was wrong with my file, so please help! >___<

user posted image


CODE
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=

[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
UseMRTRendering=0
TempF1=100
TempF2=100
TempF3=100
TempF4=100
TempF5=100
TempF6=100
TempF7=100
TempF8=100
TempF9=100
TempF0=100

[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0

[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106

[REFLECTION]
ReflectionPower=10
ChromePower=0
UseCurrentFrameReflection=1
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1

[BLOOM]
BloomPowerDay=20
BloomFadeTime=2000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=3
BloomPowerNight=20
BloomConstantNight=5
BloomCurveNight=3
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=100

[SSAO]
UseFilter=0
OcclusionQuality=0
FilterQuality=1
DarkeningLevel=0
BrighteningLevel=0
IlluminationLevel=0
AdditiveIlluminationLevel=0
UseAmbientOcclusion=0
UseIndirectLighting=0
FadeDistance=50
UseForAlphaTest=0
UseForAlphaBlend=0

[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=0
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0

[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0

[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=1
FilterQuality=2
ShadowBlurRange=30

[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60

[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=40
MotionBlurRotation=40

[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100

[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=2
DOFFocusRange=80
DOFBlurinessRange=2


This post has been edited by Lishy on Monday, Apr 2 2012, 08:57
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