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GTA.Native.Function.Call("REQUEST_ANIMS", "move_injured_lower"); } if (Pede.Exists() && Pede != null) { GTA.Native.Function.Call("SET_ANIM_GROUP_FOR_CHAR", Pede, "move_injured_lower"); GTA.Native.Function.Call("Set_Char_Move_Anim_Speed_Multiplier", Pede, 1.6f);
When I change this to this game crashes why is that
GTA.Native.Function.Call("REQUEST_ANIMS", "amb@bum_c"); } if (Pede.Exists() && Pede != null) { GTA.Native.Function.Call("SET_ANIM_GROUP_FOR_CHAR", Pede, "amb@bum_c"); GTA.Native.Function.Call("Set_Char_Move_Anim_Speed_Multiplier", Pede, 1.6f);
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