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Grand Theft Auto IV
what was your least favorite gta 4 feature
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Yorpie  |
Posted: Wednesday, Jun 27 2012, 10:34
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I fought the law, and the law lost.

Group: Members
Joined: Feb 9, 2011


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The wanted level
The new system is pretty good, imo, but as your wanted level increases the only new thing that will show up are the fib or noose teams.
Like, in EFLC, at a 6 star wanted level they should defenitely use the NOOSE APC every now and than and the annihilators should use their miniguns as well like in some of the missions. After you unlocked all the island, the pieces of concrete in front of roadblocks were removed as well which I found rather stupid. NOOSE teams should have better accuaracy and NOOSE cruisers and patriots still should show up at a 6 star wanted level.
The FIB should only come at a 6 star wanted level and not already at 4. And at 6, they shouldn't replace the NOOSE but show up with NOOSE as well. I played GTA IV for a pretty long time now and I only had like 3 or 4 times that NOOSE and FIB were after me at the same time, with than one of them not spawning anymore.
The new weapons NOOSE and FIB uses in TBOGT were good, a nice advantage, especially the Advanced MG and the AA12 automatic shotgun. I only didn't like that the cops used the Advanced MG already at a 3 star wanted level in TBOGT.
And 3 or 4 helicopters, instead of 2, at a 6 star wanted level defenitly aren't forbidden imo. I did once had 4 annihilators chasing me, because I gained a 1 star wanted level and there were to annihilators in the area patrolling. And when I reached 5 stars 2 more showed up.
Other tactics like spike strips and cops being more agressive should also be used. Cops shooting out of their cars should only happen at a 6 star wanted level.
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codams  |
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I'm a Boss

Group: Members
Joined: Jun 23, 2012


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cp1dell  |
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Soldier

Group: Members
Joined: Jul 4, 2008

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| QUOTE (Magic_Al @ Wednesday, Jun 6 2012, 02:41) | | QUOTE (Dr. John13 @ Tuesday, May 29 2012, 09:24) | | QUOTE (lil weasel @ Tuesday, May 29 2012, 04:08) | | I didn't care for the Save & auto save. I liked the eight slots of the SA. |
I thought you didn't have GTA 4 as I don't see you much active here.
@Miami: The Auto-Save slot saves the game with the same state of Niko. If he has low armor or health, he needs to go and collect them before he goes for any shooting mission. That is a pain in the ass. But, it consumes our traveling which itself is good for those who want to complete the game before 30hrs and earn the 'Liberty City Minute' achievement. Though, I keep it off because I like to save the game on Save Slot 1. |
Auto-save doesn't use the same slots as manual save so I use both. The game will load the most recent when you start it. Auto-save is better than nothing if I'm interrupted without saving manually. | Wow. I never thought of the Auto-Save as a "just in case you forget, or can't save manually" type of thing. I always thought it felt out of place in a sandbox game, but this makes a whole lot more sense.
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Zulu2065  |
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I'm Dat banned nigga' yo mamma warned you about

Group: BUSTED!
Joined: May 31, 2012

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| QUOTE (Wu Kenny Lee @ Friday, Jul 6 2012, 09:23) | | QUOTE (ZoomZoom @ Friday, Jul 6 2012, 14:51) | I didn't like the Internet cafes and darts thing. |
It's not like you have to get in there if you don't want to, except for like 2-3 missions. And no one in the game forces you to play darts, either.
The only thing I really hated was the flashy radar when you gain a wanted level.
It not only causes epilectic seizures, it's also nearly impossible to spot the small dots that should resemble the police units on the radar without a microscope. | Really, it's not hard to spot cops on the radar, and I don't even have glasses.
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