|
 |
|
|
|
|
|
Grand Theft Auto IV
Finally REAL FSAA for GTA IV nVidia FXAA working! on GTA IV via hack
 |
|
 |
| |
JigglyAss  |
Posted: Thursday, Aug 4 2011, 01:50
|
Homie

Group: Members
Joined: Dec 18, 2008


|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
JigglyAss  |
Posted: Thursday, Aug 4 2011, 02:07
|
Homie

Group: Members
Joined: Dec 18, 2008


|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Mealing  |
Posted: Saturday, Aug 6 2011, 10:56
|
Dud dats not gas, dats a chikn.

Group: Members
Joined: Apr 14, 2004


|
I'm using a GTS 250 with 275.33 drivers, although I've read that people can use it with AMD cards and even Intel chips.. which makes me think that the FXAA is done via CPU rather than GPU. Full specs anyway: Q6600 @ 2.4Ghz 2GB RAM GTS 250 (512mb) -edit Beta 9! I'll give this one a go with some different games as well. -edit 2 Fallout 3: Didn't seem to do anything at all, looked jaggy all the time San Andreas: Worked perfectly, lost about 4fps. GTA 4: Unplayable. Assassin's Creed Brotherhood: No loss of FPS (although it's capped at 30), works perfectly. MoH: Minimal FPS loss, looks fit. This post has been edited by Mealing on Saturday, Aug 6 2011, 12:37
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
OverTheBelow  |
Posted: Saturday, Aug 6 2011, 19:29
|
OTB "Oaty-Bee"

Group: Zaibatsu
Joined: Oct 30, 2008


|
| QUOTE (Mealing @ Saturday, Aug 6 2011, 11:56) | I'm using a GTS 250 with 275.33 drivers, although I've read that people can use it with AMD cards and even Intel chips.. which makes me think that the FXAA is done via CPU rather than GPU.
Full specs anyway: Q6600 @ 2.4Ghz 2GB RAM GTS 250 (512mb)
-edit Beta 9! I'll give this one a go with some different games as well.
-edit 2 Fallout 3: Didn't seem to do anything at all, looked jaggy all the time San Andreas: Worked perfectly, lost about 4fps. GTA 4: Unplayable. Assassin's Creed Brotherhood: No loss of FPS (although it's capped at 30), works perfectly. MoH: Minimal FPS loss, looks fit. | Both brands produce cards that are capable of both morphological & FXAA. However they have copyrights and were developed (or are owned) by the brands respectively. It's the same with PhysX, Nvidia just doesn't want AMD to have it. FXAA source code has been released by the developer himself (probably with Nvidias consent though) on his blog, which is why everyone can use it. Think of it like the blur filter on GTA4 - any card can enable this right? It's essentially the same rendering process. I have noticed that it uses a little bit of CPU, but it shouldn't be a problem on most games especially if you considered overclocking. It might be that you are exceeding your video memory by enabling it, so make sure to leave some graphical headroom before turning it on.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
punkexteel  |
Posted: Wednesday, Sep 14 2011, 18:06
|
Player Hater

Group: Members
Joined: Jul 5, 2009


|
| QUOTE (Mealing @ Sunday, Aug 7 2011, 15:50) | I've tried fiddling around with my settings a bit and I can finally get decent frame-rates. Unfortunately I only get them when I run the benchmark, actual gameplay is still stuck at 1fps.
I always knew the benchmark tool was a bit funky, but that's just weird. | same problem! also have gts250 512mb full spec: athlon x2 6000+ 4gb ddr2 ram.. upd! when i change resolution to 1024x768, 1frame problem disappeared... video driver is 280.26.... btw FXAA works fine on iCEncancer 1.3, but i wont use FXAA without Enb... help please!
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:
Pages:
(2) [1] 2
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|