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Pages: (2) 1 [2]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [SA] Oksu's Mods

 CLEO's, textures and more!
 
oksa8  
Posted: Wednesday, Dec 28 2011, 21:10
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Just call me Oksu
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Oh... Well, I'm not really as professional with memory writing and reading as you. If I manage to do something that works, then it's fine for me, but if there's clear improvement, then why not to update it? But it also works this way, and I haven't really noticed any lagg in the script or crashes caused by it. confused.gif
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G-Modifications  
Posted: Thursday, Dec 29 2011, 21:51
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I've got a question about the 2-Color mod: does it really work? Because the second color is in the dff file.

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oksa8  
Posted: Friday, Dec 30 2011, 08:00
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It ALLOWS you to buy it for every vehicle, so if the vehicle doesn't have the secondary color included in the .dff-file, then it won't have any effect.

It's useful if you've modded lots of vehicles and some of them require secondary color buyable in modding shop, but you can't get it to fit in the original cars.
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G-Modifications  
Posted: Friday, Dec 30 2011, 09:47
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Aah, now I understand it. I haven't download your mods, but that is the first thing I'm going to do today. The descriptions look good!

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oksa8  
Posted: Saturday, Dec 31 2011, 15:05
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Glad to hear that. smile.gif

And some other news:
I've been pretty busy with real life, and other things, and I haven't done much development on any mods, but I'll keep trying to get everything finished up.

And thanks to Citroman for making a preview video for my mods, you can find the video from first post!
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G-Modifications  
Posted: Saturday, Dec 31 2011, 22:29
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I've downloaded them and I have to say they are really good. I'm also working with my Speedometer Pro, but there are some problems and I don't know how to fix that. I even don't know what the problem is. All textures after the 19th are white. suicidal.gif So I can't release it. sad.gif

I whise everyone a happy new year! biggrin.gif

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oksa8  
Posted: Sunday, Jan 1 2012, 00:59
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Hmm, let's take the Speedometer Pro thingy into PM's, or into III ERA Coding section?

-EDIT-

This post has been edited by oksa8 on Friday, Jun 15 2012, 05:43
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SilentPL  
Posted: Sunday, Jan 1 2012, 13:16
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QUOTE (oksa8 @ Sunday, Jan 1 2012, 01:59)
AmmoLimit v2.0 Ped-edition - This one also affects peds ammo too, with it's own .ini-file.

IMO not a good idea, as it could screw up some missions.
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oksa8  
Posted: Sunday, Jan 1 2012, 14:19
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QUOTE (SilentPL @ Sunday, Jan 1 2012, 15:16)
QUOTE (oksa8 @ Sunday, Jan 1 2012, 01:59)
AmmoLimit v2.0 Ped-edition - This one also affects peds ammo too, with it's own .ini-file.

IMO not a good idea, as it could screw up some missions.

That's true, but if people want it, I'll give it to them. Including waning of course. smile.gif
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G-Modifications  
Posted: Sunday, Jan 1 2012, 17:15
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QUOTE
Hmm, let's take the Speedometer Pro thingy into PM's, or into III ERA Coding section?


I will start a new topic in III Coding.

EDIT: Topic posted.

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This post has been edited by G-Modifications on Sunday, Jan 1 2012, 17:22
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oksa8  
Posted: Saturday, May 12 2012, 17:16
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Long time since last post and since last time I did coding, but I'm back! smile.gif

First thing: Any new update to Vehicle CleoSpeed-Pack will be posted as it's own mod, instead of making a pack and uploading them to same place.
Second: Digital speedometer. Simple, clean, no textures. And pics:

user posted imageuser posted image

While engine is on, the speedo shows the speed as three digits, like 005 km/h, 050 km/h or 100 km/h. The gear-thingy shows gears according this: N (neutral), R (reverse), and 1(-5, depending from gear.)

While engine is off, the speedo shows "--- km/h" and gear-thingy shows "-".

I might do some small tweaking to it, change color, outline, position, and maybe add car health-bar.
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oksa8  
Posted: Tuesday, Jun 5 2012, 11:01
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Digital Speedometer v1.1

Updated Digital Speedometer to support both MPH and KPH, and added configuration file to allow you to edit size, position and color of the speedometer. You can edit disable gears from showing, and you can edit speedometer and gear properties separately! All in one file!*

Configuration file is reloaded every time you re-enter your vehicle.



*Please notice: Includes three needed files, configuration file, fxt-file and the script itself.

This post has been edited by oksa8 on Tuesday, Jun 5 2012, 11:08
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oksa8  
Posted: Thursday, Jun 7 2012, 21:25
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I guess most people aren't checking this thread too much... But whatever, I'll keep on updating! smile.gif

This mod doesn't actually belong to Coding-section, but I'll just keep this thread as my "official" workshop, if moderators are okay with it.

HD Roadsignfont
Yep. Replaces San Andreas original low quality roadsign font to more detailed one, and it requires DK22Pac's CLEO plug-in script. Link in ReadMe.
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oksa8  
Posted: Friday, Jun 15 2012, 06:04
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Oh god, quad-post...

Slowly approaching 10k downloads, (yey icon14.gif), and got one mod once again to show, not finished yet, sill in very early stages, but got lots of free time after this week. I guess it'll be ready before August, but can't promise anything yet.

NewHUD v2.0 Enhanced

Will remake the whole HUD overlay to a new one, only thing staying un-changed is the radar, and I'll make new textures for it! So far, I've done adjusting health/armor/breath bars for player and health-bar for any vehicle except bicycles for player. It also shows money, but it still needs lot of work.

Some pictures:

user posted image
Health bar, picture 1

user posted image
Health bar, maximum amount, and armor bar. Notice how the size of health bar stays the same while amount of health is increased.

user posted image
Car health bar, will work for health values between 250-1000. Any less than 250, and the bar disappears (see next picture), and any more than 1000 and the bar stays at maximum state.

user posted image
Car health bar, health less than 250 (= set on fire and about to blow up.)

user posted image
Lung capacity meter, or breath meter. Credits to Wesser for this one, would've been impossible without him. smile.gif


*Will upload pics later today, gives I/O ERROR -300 on imagebam, I guess it's my internet*

EDIT: Added pictures.

This post has been edited by oksa8 on Sunday, Jun 17 2012, 12:23
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DK22Pac  
Posted: Friday, Jun 15 2012, 14:05
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Some problem with images.
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oksa8  
Posted: Wednesday, Jun 20 2012, 10:18
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@DK22Pac

Only problem is my internet, I just need to try to upload each image like ten times before I'm not getting lag-spike which cuts the uploading.


@On-topic

So, pretty much only needs some textures for weapon icons and wanted stars for NewHUD v2.0 Enhanced. I might also re-size and re-position zone text and car names, with fading if possible. Second problem, making wanted stars flash when gained... God I love these type of challenges. biggrin.gif

So far, any weapon without ammo doesn't show ammo-text at all, and grenades, molotovs, teargas and satchet charges only show total ammo due to the lack of magazine. Sniper Rifle, RPG and any other weapon with possibility of having a magazine will show ammo like any other weapon.

And, also made health bar and other bars a bit more dynamic: Health bar is always visible. If player has armor, then it'll be under health bar, otherwise not visible, and same for car health bar and breath bar.

Pics soon, when internet allows me to... biggrin.gif

EDIT:

Picture #1:
Car damaged, smoking already, all bars are nearly empty.

user posted image


Picture #2:
6-star wanted level, dynamic breath bar coming closer to health bar when player has no armor.

user posted image


Picture #3:
Some more of this "dynamic" bars.

user posted image


EDIT 2:

Uploaded Speedlimit - Enhanced on GTAGarage! See GTAGarage-page for more info.

This post has been edited by oksa8 on Thursday, Jun 21 2012, 14:56
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oksa8  
Posted: Tuesday, Jul 10 2012, 12:16
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Again a small mod... I guess someone likes it.

First, thanks to Fastman92 for creating Vehicle Audio Loader. This new "mod" is just a new configuration for it.

GTAGarage - Radio-fix for Vehicle Audio Loader
See GTAGarage-page for more info.
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oksa8  
Posted: Saturday, Jul 14 2012, 22:55
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GTAGarage - Oksu's General Car Control

So yeah, v1.0 uploaded, v2.0 will be continued when I get some time to work.
Something special has happened in my life now, I'd keep it private. No one should worry, no one has been hurt or anything, just a good thing. But can't now work much on mods for a moment, not sure for how long.
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SilentPL  
Posted: Saturday, Jul 14 2012, 23:05
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QUOTE (oksa8 @ Sunday, Jul 15 2012, 00:55)
Something special has happened in my life now, I'd keep it private. No one should worry, no one has been hurt or anything, just a good thing.

No need to write that much. You made that "something" obivious tounge.gif
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oksa8  
Posted: Monday, Jul 16 2012, 22:19
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QUOTE (SilentPL @ Sunday, Jul 15 2012, 02:05)
QUOTE (oksa8 @ Sunday, Jul 15 2012, 00:55)
Something special has happened in my life now, I'd keep it private. No one should worry, no one has been hurt or anything, just a good thing.

No need to write that much. You made that "something" obivious tounge.gif

Could be... catspider.gif


But, got this little concept for a script yesterday, I thinked a bit of how I should do it during the day, and here it is:

GTAGarage - Oksu's Handling Helper v1.0

With it you can get your acceleration from 0 to 100 km/h!
I will be adding more and more scripts, but might take some time...

EDIT: v2.0 uploaded, see first page or GTAGarage for more info...

EDIT #2: Heh, Fix #3 for Digital Speedometer uploaded... Dumb mistake, but hopefully speedometer doesn't disappear anymore! smile.gif

This post has been edited by oksa8 on Monday, Aug 6 2012, 18:56
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