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[WIP] OpenVice - another Vice map for SA
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NTAuthority  |
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member_title

Group: Members
Joined: Sep 9, 2008



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LATEST UPDATESThis modification is another Vice City conversion for San Andreas. As I need a reusable Vice map for a future project of mine -- and San Vice absolutely does not allow redistribution -- I decided to convert one myself. Note that this modification is not directly meant for players to play with (though you can). Instead, it's meant as a base for other modifications. In fact, once it's released, you may do anything you want with the map, as long as you credit me for the base Vice map conversion if you redistribute it.  This mod also uses the normal SA generics, by the way. Things left to do before release- Fix some alpha/LOD glitches - Fix broken IPLs (mansion.ipl and others) - Create paths (could use some help  ) - Create radar TXDs/zone name files - (in a later release) convert 2dfx Screenshotshttp://dotbas.net/img/openvice-1.pnghttp://dotbas.net/img/openvice-2.pnghttp://dotbas.net/img/openvice-3.pnghttp://dotbas.net/img/openvice-4.png This post has been edited by NTAuthority on Monday, Mar 15 2010, 08:54
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Ruffio  |
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Rage quited

Group: Members
Joined: Feb 8, 2009


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supermortalhuman  |
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522A4EA9

Group: BUSTED!
Joined: Jun 9, 2009


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Another one? First, I don't have to credit ANYONE for using a Vice City map other than Rockstar Games, converted or not, but of course I would credit people. Second, there is no second I guess. Why didn't you just start with San Vice or something before you start your Vice City HD mod that others and I decided against doing a while ago? It was being thrown around as an idea... I implore you: Make something original so you are not stuck on this platform forever. The difference between these mods and gostown is that gostown can be in a real game if it wants to, this can not. Maybe you already asked those people (even though you DONT have to ask permission to use ROCKSTAR models from anyone but them, and they don't care if you forward port, no matter who touched them, they don't own them, only Rockstar does) out of respect and they said now. Valiant of you to do this, but let us know why already This post has been edited by supermortalhuman on Tuesday, Sep 1 2009, 14:27
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NTAuthority  |
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member_title

Group: Members
Joined: Sep 9, 2008



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| QUOTE (supermortalhuman @ Sep 1 2009, 16:25) | Another one? First, I don't have to credit ANYONE for using a Vice City map other than Rockstar Games, converted or not, but of course I would credit people. |
Nothing to add to this part, it's indeed a fact.  (though it's mostly the upgrading that's the reason for it) | QUOTE | Second, there is no second I guess. Why didn't you just start with San Vice or something before you start your Vice City HD mod that others and I decided against doing a while ago? It was being thrown around as an idea...
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It's not a map project. Read below for details. | QUOTE | I implore you: Make something original so you are not stuck on this platform forever. The difference between these mods and gostown is that gostown can be in a real game if it wants to, this can not.
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I have absolutely no interest in ever developing games with anything other than arcade gameplay... at least, not in the next decade or so.  Again, read below for details. | QUOTE | Maybe you already asked those people (even though you DONT have to ask permission to use ROCKSTAR models from anyone but them, and they don't care if you forward port, no matter who touched them, they don't own them, only Rockstar does) out of respect and they said now.
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The San Vice developers are going to protest at every single thing that uses their conversion as a base and redistributes it, because of some unmentioned 'bad past experiences'. Again, not everything in the map part of San Vice is made by R*, the altered vertex colors for example (though that's just a tiny thing). | QUOTE | Valiant of you to do this, but let us know why already 
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I'm creating a advanced gameplay modification for the SA engine -- a new game using the SA engine and assets as a base... I'm a programmer, not an artist (or somebody who can think up completely original ideas) -- and am planning to have the second part take place in the VC map. For ease of integration and reusing of code made for the SA engine, it's a lot easier to convert the VC map to the SA engine instead of porting the modification to the more limited VC engine. And don't think the mod is just like the 'normal' scripting modifications you've seen... it isn't.  (note to self: creating something that's already done indeed nets you more replies and constructive posts. that's why all the '[insert player character] can pee' mods seem to be very popular...)
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supermortalhuman  |
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522A4EA9

Group: BUSTED!
Joined: Jun 9, 2009


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Same question as FF, sounds like it will be really good and by a dedicated person, I'm glad I asked all daftly enough to garner a matter-of-fact response <3 Programmer, not an artist, you say? We should talk, PM me some time, because code makes me puke, but polygons are fun times.  If I ever use a Vice City on SA, it will be yours. You mentioned upgraded - HD Vice City? Or other things? Nice note to self lol, it appears true. Negative publicity is often gold.
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