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Pages: (2) 1 [2]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 searching for precise location tool

 
ch3y3zze  
Posted: Monday, Sep 17 2012, 22:53
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ni**erKILLER
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i see ok, im gonna read a little on this quaternion stuff because it is all new to me. And im happy to help, always nice to find something u make is useful smile.gif

ill post back soon when i make some more progress
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jpm1  
Posted: Tuesday, Sep 18 2012, 01:42
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ok man , i tried with an helo and couldn't manage to make it spawn with correct rotation icon14.gif
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ch3y3zze  
Posted: Tuesday, Sep 18 2012, 19:45
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Ok give this a try, just wrote at work so maybe a bug or 2, let me know how it goes. Also seems Rot Quaternion axis and angle cannot be set on a vehicle but u can save and set a vehicle's rot Quaternion x,y,z,w values

http://dl.dropbox.com/u/55310026/Vehicle%2...%20ch3y3zze.rar

Ok let me know how it goes!
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jpm1  
Posted: Tuesday, Sep 18 2012, 19:49
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QUOTE (ch3y3zze @ Tuesday, Sep 18 2012, 20:45)
Ok give this a try, just wrote at work so maybe a bug or 2, let me know how it goes. Also seems Rot Quaternion axis and angle cannot be set on a vehicle but u can save and set a vehicle's rot Quaternion x,y,z,w values

http://dl.dropbox.com/u/55310026/Vehicle%2...%20ch3y3zze.rar

Ok let me know how it goes!

thanks a lot man but it's not a hurry . dling
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jpm1  
Posted: Tuesday, Sep 18 2012, 20:18
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with ground objects coords are false . also i would like to be able to save rotations values not only quaternion ones , as well as position height (z)

here is the position i want
user posted image

and here's what i get whatever i enter quaternion data or rotation data i get this
user posted image

alien.gif
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ch3y3zze  
Posted: Tuesday, Sep 18 2012, 20:29
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Hmm ok I'll need to test that once I get home and I'll add function to set position and normal rotation as well, will post tonight or tomorrow, I'm on west coast btw wink.gif
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ch3y3zze  
Posted: Tuesday, Sep 18 2012, 21:38
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http://dl.dropbox.com/u/55310026/Vehicle%2...%20ch3y3zze.rar

ok added position and rotation, now can save and set as well, now u should be able to dset vehicles how u like
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ch3y3zze  
Posted: Wednesday, Sep 19 2012, 04:48
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ok i uploaded an incomplete version before lol, my bad

this is not done yet but functioning, setting Z values seem to be buggy, also there is no control for max and min values, i guess game corrects invalid values

anyways not perfect but give me your thoughts

https://dl.dropbox.com/u/55310026/Vehicle%2...%20ch3y3zze.rar

and to change values hold down the right or left arrow keys

This post has been edited by ch3y3zze on Wednesday, Sep 19 2012, 07:03
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jpm1  
Posted: Wednesday, Sep 19 2012, 13:06
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for correct install you just have to install install these files .. folder or anything else ?? . i want to be sure before reporting any issue and wasting your time colgate.gif
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ch3y3zze  
Posted: Wednesday, Sep 19 2012, 14:50
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Yeah just the 2 files in the folder. (.net & .dat file)
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jpm1  
Posted: Wednesday, Sep 19 2012, 20:14
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won't work man , crap . even when moving the vehicle myself and getting the coordinates . maybe i'm going wrong somewhere but whatever i use rotation or quaternion rotation values the object/helo seems stuck in the same position (pic above) . otherwise it's a very promising script . i mean if you manage to understand where the bug is , it can make vehicles/objects positioning a breeze . don't "torture" yourself i'm not in a hurry here . i just wanted to place few boats/helos around icon14.gif
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ch3y3zze  
Posted: Wednesday, Sep 19 2012, 20:32
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Yeah something is preventing some properties being set like the game is overwriting what my script sets, I will try a few things to correct wink.gif
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