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 [REL|Tool] Collision File Editor II

 for real
 
MrAgentGuy  
Posted: Saturday, Apr 3 2010, 00:11
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bump!

Will we see this for gta 4?
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Shadow-Link  
Posted: Saturday, Apr 3 2010, 00:22
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Li'l G Loc
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No, afaik Steve-m left the modding community, don't you think he would have posted some info here if he would be working on this for IV?
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vans123  
Posted: Saturday, Apr 3 2010, 02:15
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Thompson 1928
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Sorry for being part of the big Bump but, there isnt a way to give a lil clean and brushing to this awsome tool, maybe the enough to stop it from creating invisible walls and well the most important to be able to import shadow mesh data into an already made col
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aad  
Posted: Saturday, Apr 3 2010, 21:08
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QUOTE (vans123 @ Apr 3 2010, 02:15)
Sorry for being part of the big Bump but, there isnt a way to give a lil clean and brushing to this awsome tool, maybe the enough to stop it from creating invisible walls and well the most important to be able to import shadow mesh data into an already made col

the invisable walls are most of the times caused by the modeling proces itself not the tool that is making the colfiles for you, its also caused by the tools you are exporting the files with for making a colfile.

most of the times the model isnt optimized or stripped down enough which causes small faces (long small stretched ones) which can be experienced as walls in the game.
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vans123  
Posted: Sunday, Apr 4 2010, 02:14
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Thompson 1928
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well at least me , the last wall i had was half year ago, but i was just saying and what about the shadow mesh thingy?
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eC.011loc  
Posted: Sunday, Jun 24 2012, 07:20
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Dingus Khan
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Knock knock, hey Steve M., if you're still active, I'm trying to export my vehicle mod for GTA SA from zmod2 but for it to not crash the game the collision mesh has to have an "external state" id number that is applied from the properties menu in zmod2 to the collision mesh, you wouldn't know what it or they are would you? It's been a while since my last mod and I've since forgotten.
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