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 GTA SA - Facial Animations Mod/Fix

 Let's make face expressions more real
 
SideStunt  
Posted: Friday, Aug 24 2012, 19:08
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Not good.
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QUOTE (ivars @ Saturday, Jul 7 2012, 10:45)
Looks really nice, can't wait to test it in MP.
You should upload this mod on mediafire or something, GTAG moderators ain't aproving any files for about 4 month.

lol I have actually tested it in Multiplayer , it works perfectly , well except for the ammunation dude because his moving jaw looks scary ph34r.gif anyways I love this mod Shifty41s_beerhatsmilie2.gif
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mcsim2401  
Posted: Saturday, Sep 29 2012, 16:25
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Hoodlum
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QUOTE
lol I have actually tested it in Multiplayer , it works perfectly , well except for the ammunation dude because his moving jaw looks scary  anyways I love this mod

All scary moves already fixed in 2.0 WIP version. It was because I used Jaw Movement instead of Jaw Rotation first time. I just started to learn all stuff in 3DS Max. In total, I worked there less than a week. Now all jaw moves is removed and replaced to rotations so talk anims is now compatible and works good with any model.

BTW, version 2.0 is under development. Here some new features shown in this video (but, sorry, not if perfect quality):



This post has been edited by mcsim2401 on Saturday, Sep 29 2012, 16:30
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Link2012  
Posted: Saturday, Sep 29 2012, 17:44
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Wut?
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Interesting Work, Keep going.
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Carl CJ Johnsons Brother Brian  
Posted: Saturday, Sep 29 2012, 17:45
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Not gonna happen, fellas.
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Yeah, that's actually a great job you've made there! I love this mod already before I have used it. tounge.gif
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SideStunt  
Posted: Saturday, Sep 29 2012, 21:16
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Not good.
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QUOTE (mcsim2401 @ Saturday, Sep 29 2012, 16:25)
QUOTE
lol I have actually tested it in Multiplayer , it works perfectly , well except for the ammunation dude because his moving jaw looks scary  anyways I love this mod

All scary moves already fixed in 2.0 WIP version. It was because I used Jaw Movement instead of Jaw Rotation first time. I just started to learn all stuff in 3DS Max. In total, I worked there less than a week. Now all jaw moves is removed and replaced to rotations so talk anims is now compatible and works good with any model.

Cool Shifty41s_beerhatsmilie2.gif
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