| QUOTE (EAZYJ @ Tuesday, Jun 5 2012, 14:26) |
| QUOTE (Convetors @ Tuesday, Jun 5 2012, 12:29) | Ok here is what you need to Do : 1-Select Skin 2-Clik on "as a body part" and clik on "Rename root bone as" 3-Clik bone/Skin export 4-now keep the same option only add "append export to dff" and choose "fat" 5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it 6-Change the "fat" to "Normal". 7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
Note : Since you didnt Moded the Fat model and Ripped model : you gonna except Som bug |
Thank you. It works !
BUT there's a problem I imported clumbs FAT and NORMAL and exported it correctly but the game still keep the Ripped head for the normal torso...  How to fix it? |
thats the bug i was talking about .
since you modified the ripped model only you should do the work for every other Model
The etape will be like this : (Note : you need to start new scene every time)
1-Select Skin
2-Clik on "as a body part" and clik on "Rename root bone as"
3-Clik bone/Skin export
-now lets start on fat model in the import method of the original model you change the number 3 to 2 and modify it
4-now keep the same option only add "append export to dff" and choose "fat"
5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
-now lets start on Normal model in the import method of the original model you change the number 3 to 1 and modify it
6-Change the "fat" to "Normal".
7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
and Now its done without Bugs