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 How to export a edited head.dff

 from 3ds
 
EAZYJ  
Posted: Monday, Jun 4 2012, 19:13
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Hello everyone, I just edited CJ's face and when I export the model the file size is 52Ko it's normaly around 150Ko.
When I'm going in game testing the new haircut it makes the game crash !

Please tell me how can I export a player file without it crash.

user posted image

Thanks
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Convetors  
Posted: Tuesday, Jun 5 2012, 12:29
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Ok here is what you need to Do :
1-Select Skin
2-Clik on "as a body part" and clik on "Rename root bone as"
3-Clik bone/Skin export
4-now keep the same option only add "append export to dff" and choose "fat"
5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
6-Change the "fat" to "Normal".
7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it

Note : Since you didnt Moded the Fat model and Ripped model : you gonna except Som bug
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EAZYJ  
Posted: Tuesday, Jun 5 2012, 14:26
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QUOTE (Convetors @ Tuesday, Jun 5 2012, 12:29)
Ok here is what you need to Do :
1-Select Skin
2-Clik on "as a body part" and clik on "Rename root bone as"
3-Clik bone/Skin export
4-now keep the same option only add "append export to dff" and choose "fat"
5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
6-Change the "fat" to "Normal".
7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it

Note : Since you didnt Moded the Fat model and Ripped model : you gonna except Som bug

Thank you. It works !

BUT there's a problem I imported clumbs FAT and NORMAL and exported it correctly but the game still keep the Ripped head for the normal torso... confused.gif
How to fix it?

This post has been edited by EAZYJ on Tuesday, Jun 5 2012, 15:15
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Convetors  
Posted: Tuesday, Jun 5 2012, 22:48
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QUOTE (EAZYJ @ Tuesday, Jun 5 2012, 14:26)
QUOTE (Convetors @ Tuesday, Jun 5 2012, 12:29)
Ok here is what you need to Do :
1-Select Skin
2-Clik on "as a body part" and clik on "Rename root bone as"
3-Clik bone/Skin export
4-now keep the same option only add "append export to dff" and choose "fat"
5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
6-Change the "fat" to "Normal".
7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it

Note : Since you didnt Moded the Fat model and Ripped model : you gonna except Som bug

Thank you. It works !

BUT there's a problem I imported clumbs FAT and NORMAL and exported it correctly but the game still keep the Ripped head for the normal torso... confused.gif
How to fix it?

thats the bug i was talking about .

since you modified the ripped model only you should do the work for every other Model
The etape will be like this : (Note : you need to start new scene every time)
1-Select Skin
2-Clik on "as a body part" and clik on "Rename root bone as"
3-Clik bone/Skin export
-now lets start on fat model in the import method of the original model you change the number 3 to 2 and modify it
4-now keep the same option only add "append export to dff" and choose "fat"
5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
-now lets start on Normal model in the import method of the original model you change the number 3 to 1 and modify it
6-Change the "fat" to "Normal".
7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
and Now its done without Bugs biggrin.gif



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EAZYJ  
Posted: Wednesday, Jun 6 2012, 12:54
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Joined: Aug 24, 2011

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QUOTE (Convetors @ Tuesday, Jun 5 2012, 22:48)
QUOTE (EAZYJ @ Tuesday, Jun 5 2012, 14:26)
QUOTE (Convetors @ Tuesday, Jun 5 2012, 12:29)
Ok here is what you need to Do :
1-Select Skin
2-Clik on "as a body part" and clik on "Rename root bone as"
3-Clik bone/Skin export
4-now keep the same option only add "append export to dff" and choose "fat"
5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
6-Change the "fat" to "Normal".
7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it

Note : Since you didnt Moded the Fat model and Ripped model : you gonna except Som bug

Thank you. It works !

BUT there's a problem I imported clumbs FAT and NORMAL and exported it correctly but the game still keep the Ripped head for the normal torso... confused.gif
How to fix it?

thats the bug i was talking about .

since you modified the ripped model only you should do the work for every other Model
The etape will be like this : (Note : you need to start new scene every time)
1-Select Skin
2-Clik on "as a body part" and clik on "Rename root bone as"
3-Clik bone/Skin export
-now lets start on fat model in the import method of the original model you change the number 3 to 2 and modify it
4-now keep the same option only add "append export to dff" and choose "fat"
5-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
-now lets start on Normal model in the import method of the original model you change the number 3 to 1 and modify it
6-Change the "fat" to "Normal".
7-Clik bone/Skin export and and export it by cliking on your Head.dff so it gonna be exported in it
and Now its done without Bugs biggrin.gif

A million thanks it works wink.gif
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