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Pages: (3) 1 2 [3]   ( Go to first unread post ) Closed TopicStart new topicStart Poll

 Refuelling

 
Racecarlock  
Posted: Saturday, Aug 11 2012, 00:01
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QUOTE (JOKA22 @ Friday, Aug 10 2012, 16:55)
QUOTE (Kifflom112 @ Friday, Aug 10 2012, 23:52)
QUOTE (JOKA22 @ Friday, Aug 10 2012, 23:46)
QUOTE (Kifflom112 @ Friday, Aug 10 2012, 23:38)
Just because you don't have to refuel doesn't mean the game is too easy or that the consumers like too easy games. dozingoff.gif

Obviously not easy in terms of difficulty level, I meant in terms of convenience. So on that basis gamers do have it too easy. Having to refuel would mean that players would have to go out of their way(maybe even plan ahead), but it wouldn't mean they'd have to do so every 5 minutes.

And for the laid back gamer who doesn't want to perform such a mundane task, then a cheat would easily suffice.

Okay. It could be added with a cheat, but if there weren't a cheat then cry.gif Because I'd probably be out in the country no gas station in sight after hours of driving and standing on top of my broken down car.

Just like real life. You make damn sure that you'd refuel next time!

But I don't play games that are like real life. I tried the sims 3 and it was just plain boring. That's why I come to GTA. Because GTA manages to make things that look and act like real life, but when push comes to shove it lets you drive forever and pull rocket launchers out of your pocket to blow up police cars. And the people react the way you'd expect them to if this was a real life attack. Some run, some call the police and then run. I don't want to constantly have to use a refueling cheat and stare at a gas gauge. GTA is about escaping the worries of real life, not emulating them.
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Racecarlock  
Posted: Saturday, Aug 11 2012, 00:04
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QUOTE (JOKA22 @ Friday, Aug 10 2012, 16:58)
QUOTE (Racecarlock @ Friday, Aug 10 2012, 23:52)
I'll say the same thing I said in the other threads on the subject. It seems like pointless busywork. The only people who would like something like this are role players. Which is why if it is put in it should be put in as an option only. Not a mandatory feature. I like driving cars around for hours on end without having to fill them up. I admit it hasn't been a problem in mafia II yet, but I did try filling up a car once and it was just plain boring. I just sat there while a cutscene played. Ooh, how exciting. I just don't get role players, but that won't be a problem if something like this is just optional. Because, f*ck it, I'm lazy, and in a god damn video game that I bought, I should be allowed to be lazy.

I can see your point totally. If it was the same simple cutscene then it'd get old pretty fast. However, if it was similar to the molotov cocktail refilling in chinatown wars, then it'd be a welcome addition. Basically an action that you control yourself.

Oh yes, because in a game where you can escape federal police and kill SWAT teams by the hundreds, possibly in the same chase, what's really going to impress people is a car refueling mini game. Maybe we should also introduce a knitting and tax accountancy mini game!
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JOKA22  
Posted: Saturday, Aug 11 2012, 00:10
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QUOTE (Racecarlock @ Saturday, Aug 11 2012, 00:04)
QUOTE (JOKA22 @ Friday, Aug 10 2012, 16:58)
QUOTE (Racecarlock @ Friday, Aug 10 2012, 23:52)
I'll say the same thing I said in the other threads on the subject. It seems like pointless busywork. The only people who would like something like this are role players. Which is why if it is put in it should be put in as an option only. Not a mandatory feature. I like driving cars around for hours on end without having to fill them up. I admit it hasn't been a problem in mafia II yet, but I did try filling up a car once and it was just plain boring. I just sat there while a cutscene played. Ooh, how exciting. I just don't get role players, but that won't be a problem if something like this is just optional. Because, f*ck it, I'm lazy, and in a god damn video game that I bought, I should be allowed to be lazy.

I can see your point totally. If it was the same simple cutscene then it'd get old pretty fast. However, if it was similar to the molotov cocktail refilling in chinatown wars, then it'd be a welcome addition. Basically an action that you control yourself.

Oh yes, because in a game where you can escape federal police and kill SWAT teams by the hundreds, possibly in the same chase, what's really going to impress people is a car refueling mini game. Maybe we should also introduce a knitting and tax accountancy mini game!

Now you're just being facetious. If everyone thought like that then we wouldn't have all the minor attention to detail that solidify the whole rockstar package.
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redx165  
Posted: Saturday, Aug 11 2012, 00:14
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QUOTE (JOKA22 @ Saturday, Aug 11 2012, 00:10)
QUOTE (Racecarlock @ Saturday, Aug 11 2012, 00:04)
QUOTE (JOKA22 @ Friday, Aug 10 2012, 16:58)
QUOTE (Racecarlock @ Friday, Aug 10 2012, 23:52)
I'll say the same thing I said in the other threads on the subject. It seems like pointless busywork. The only people who would like something like this are role players. Which is why if it is put in it should be put in as an option only. Not a mandatory feature. I like driving cars around for hours on end without having to fill them up. I admit it hasn't been a problem in mafia II yet, but I did try filling up a car once and it was just plain boring. I just sat there while a cutscene played. Ooh, how exciting. I just don't get role players, but that won't be a problem if something like this is just optional. Because, f*ck it, I'm lazy, and in a god damn video game that I bought, I should be allowed to be lazy.

I can see your point totally. If it was the same simple cutscene then it'd get old pretty fast. However, if it was similar to the molotov cocktail refilling in chinatown wars, then it'd be a welcome addition. Basically an action that you control yourself.

Oh yes, because in a game where you can escape federal police and kill SWAT teams by the hundreds, possibly in the same chase, what's really going to impress people is a car refueling mini game. Maybe we should also introduce a knitting and tax accountancy mini game!

Now you're just being facetious. If everyone thought like that then we wouldn't have all the minor attention to detail that solidify the whole rockstar package.

I agree with Racecar. Refilling would hurt GTA.
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Racecarlock  
Posted: Saturday, Aug 11 2012, 00:16
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QUOTE (JOKA22 @ Friday, Aug 10 2012, 17:10)
QUOTE (Racecarlock @ Saturday, Aug 11 2012, 00:04)
QUOTE (JOKA22 @ Friday, Aug 10 2012, 16:58)
QUOTE (Racecarlock @ Friday, Aug 10 2012, 23:52)
I'll say the same thing I said in the other threads on the subject. It seems like pointless busywork. The only people who would like something like this are role players. Which is why if it is put in it should be put in as an option only. Not a mandatory feature. I like driving cars around for hours on end without having to fill them up. I admit it hasn't been a problem in mafia II yet, but I did try filling up a car once and it was just plain boring. I just sat there while a cutscene played. Ooh, how exciting. I just don't get role players, but that won't be a problem if something like this is just optional. Because, f*ck it, I'm lazy, and in a god damn video game that I bought, I should be allowed to be lazy.

I can see your point totally. If it was the same simple cutscene then it'd get old pretty fast. However, if it was similar to the molotov cocktail refilling in chinatown wars, then it'd be a welcome addition. Basically an action that you control yourself.

Oh yes, because in a game where you can escape federal police and kill SWAT teams by the hundreds, possibly in the same chase, what's really going to impress people is a car refueling mini game. Maybe we should also introduce a knitting and tax accountancy mini game!

Now you're just being facetious. If everyone thought like that then we wouldn't have all the minor attention to detail that solidify the whole rockstar package.

Look, attention to detail is one thing, one of the things I liked about GTA IV was that they did try to make the peds seem like they have lives, which made it more satisfying to kill them. The talk radio, the news, the people, it all made me feel like I was there.

The thing is, they can still do that without putting in busywork like this. I did say it should be optional, so other people could still play with it on, but for me, refueling seems like on of those real life annoyances that I'd just rather not deal with. Realistic or not.
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LovesGTA  
Posted: Saturday, Aug 11 2012, 00:43
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Why do so many people want this feature in GTA?
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ForumName  
Posted: Saturday, Aug 11 2012, 00:46
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Another one of these? This has to be at least the fifth one suicidal.gif

NO.
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Mikey_Navaja  
Posted: Saturday, Aug 11 2012, 00:47
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No. We don't need that much realism. Besides that's what the modding community is for. And if you don't play on PC, well I guess tough sh*t.
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BlackNoise  
Posted: Saturday, Aug 11 2012, 01:16
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There are certain things people wish didn't exist in real life. Refueling your car is one of them. Why would you want something that isn't fun or interesting in any way, in a game? It's a hassle. You put petrol in your car because you need to, but if there was this magical city where no vehicles ever needed fuel, everybody would want to live there. R* creates these magical cities but some people want to ruin them for some reason. dontgetit.gif
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Mikey_Navaja  
Posted: Saturday, Aug 11 2012, 01:19
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I think there's a reason for why they removed hunger from SA.
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Chunkyluva53  
Posted: Saturday, Aug 11 2012, 01:26
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Hell no. I am saddened how popular this sh*tty idea is among GTA fans suicidal.gif
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Zea  
Posted: Saturday, Aug 11 2012, 01:31
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Whatever. I don't mind but here's my position for this question who has already been re-posted at least three times:

Waste of time. Waste of time in-game. Waste of time of programming for these poor R* guys who are already occupied sucking their whiskey bottles.
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shoumic  
Posted: Saturday, Aug 11 2012, 01:35
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No, just no, I heard rockstar come on these forms. Well I hope they see the number of people that dont want this feature, it would be a really annoying. I already have to plan ahead in life with hw and the other boring stuff, why should they add the need to plan ahead in a GTA game? Too add realism?, well scr*w that. More realism isnt necessarily a good thing.
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Cyfa  
Posted: Saturday, Aug 11 2012, 01:52
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There's been at least 50 of these. Everybody put their answers/concerns in those, no point in making another really.
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krspkbl  
Posted: Saturday, Aug 11 2012, 01:59
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hmm. if they pulled it off right then i think it would be awesome to have this. i can see how it would annoy people.
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assmillk  
Posted: Saturday, Aug 11 2012, 03:01
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wait what?
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yea it would get annoying, but maybe they can include an on /off toggle for it?
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The_Anti-tragedy  
Posted: Saturday, Aug 11 2012, 03:39
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It would add to the tension, but if you're in the countryside with a six-star wanted level, you're pretty much f*cked unless you're able to steal a police vehicle with your ass shot.
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K^2  
Posted: Saturday, Aug 11 2012, 04:46
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QUOTE (JOKA22 @ Friday, Aug 10 2012, 18:56)
QUOTE (deathdiggerswe @ Friday, Aug 10 2012, 22:49)
Glad to see the search function came to use...
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Oh but I did, sadly I didn't want to bump an ancient topic with immature replies(such as yours) Especially since they're not talking about the "exact" same thing.

You don't make any new arguments either. These arguments have been stated, and counter-arguments have been made. If you have a rebuttal to these, post reply to them in one of the older topics. If you have some completely new approach, you can make a new thread. If you make a thread that serves no other purpose than stating again something that has been argued about without any new contribution, your thread is just going to get locked.

Observe.
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