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GTA SAN ANDREAS RETEXTURED ROADS first BETA-law2 HQ roads textures
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anadolu1923  |
Posted: Wednesday, Dec 17 2008, 19:24
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Square Civilian

Group: Members
Joined: Jul 20, 2008


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17.XII.2008. GTA SA RETEXTURED ROADS *******BETA 1 REMOVED******* ........................................................................ ........................................................................ ........................................................................ 25.XII.2008.law2 road textures-BETA2 SA retextured roads- in beta2-retextured roads around verona beach-LS (law2 part of LS)
in this beta version i added new, more realistic HQ road textures(''zoom'' and ''far away''-realistic), changed streets and new grass texture (optionaly,not included in ''sa road retextured'').
this BETA mod include:
1.very detailed, high quality road textures

2.very detailed, high quality textures of streets


http://img120.imageshack.us/img120/9509/resim1zn1.jpg http://img234.imageshack.us/img234/3293/resim3pg1.jpg http://img120.imageshack.us/img120/4408/resim2qt2.jpg http://img234.imageshack.us/img234/9725/resim5am2.jpg http://img75.imageshack.us/img75/6779/resim4uf5.jpg
thanks for comments and sugestions to all members of GTA forums, especially to leik oh em jeez! and okei.this mod is in very early stage and sorry for bugs, i waiting for your comments, THANKS!law2 road textures-BETA2 download linkhttp://rapidshare.com/files/176556750/GTA_...tures-BETA2.zipNOTE:this mod is recomanded for good PC's(anti aliasing-3 and visual FX quality-very high), SA stream memory fix is also recomanded. ........................................................................ ........................................................................ ........................................................................ 25.II.2009.screenshots from BETA III!         BETA 3 COOMING SOON.... NEW HQ TEXTURES OF ROADS, HQ STREETS, HQ GRASS, HQ ROCKS, HQ BUILDINGS....... This post has been edited by anadolu1923 on Wednesday, Feb 25 2009, 17:43
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FoXar  |
Posted: Wednesday, Dec 17 2008, 20:14
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Rat

Group: Members
Joined: May 21, 2008

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Well as mentioned before, look how real roads are, I must admit that your texture seems to have more pixels than the SA one, but that doesn't mean that it looks better/real-life-look-a-like® Believe me, in real roads you won't see exactly the same "texture" thousands of times again, every "pixel" in real life is unique, so try to not make a "collage" with thousands of times the same texture in it and paste 2 yellow stripes on it... It does'nt work like that ;]
But the image/texture quality itself (looking at the amount of pixels) is higher than the SA one ;]
Grats, FoXy..
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anadolu1923  |
Posted: Wednesday, Dec 17 2008, 20:44
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Square Civilian

Group: Members
Joined: Jul 20, 2008


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| QUOTE (FoXar @ Dec 17 2008, 20:14) | Well as mentioned before, look how real roads are, I must admit that your texture seems to have more pixels than the SA one, but that doesn't mean that it looks better/real-life-look-a-like® Believe me, in real roads you won't see exactly the same "texture" thousands of times again, every "pixel" in real life is unique, so try to not make a "collage" with thousands of times the same texture in it and paste 2 yellow stripes on it... It does'nt work like that ;]
But the image/texture quality itself (looking at the amount of pixels) is higher than the SA one ;]
Grats, FoXy.. | yes, in real roads every "pixel" is unique, but in san andreas old roads is not enough unique, new HQ roads is just one step to san andreas like in real life better textures(with more pixels)-better game expirience, but just with good pc's and SAStreamMemFix respect  ....
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