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 GTA SAN ANDREAS RETEXTURED ROADS

 first BETA-law2 HQ roads textures
 
anadolu1923  
Posted: Wednesday, Dec 17 2008, 19:24
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17.XII.2008.
GTA SA RETEXTURED ROADS

*******BETA 1 REMOVED*******
........................................................................
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25.XII.2008.
law2 road textures-BETA2
SA retextured roads-
in beta2-retextured roads around verona beach-LS
(law2 part of LS)

in this beta version i added new, more realistic
HQ road textures(''zoom'' and ''far away''-realistic),
changed streets and new grass texture
(optionaly,not included in ''sa road retextured'').


this BETA mod include:

1.very detailed, high quality road textures
user posted image


2.very detailed, high quality textures of streets

user posted image
user posted image

http://img120.imageshack.us/img120/9509/resim1zn1.jpg
http://img234.imageshack.us/img234/3293/resim3pg1.jpg
http://img120.imageshack.us/img120/4408/resim2qt2.jpg
http://img234.imageshack.us/img234/9725/resim5am2.jpg
http://img75.imageshack.us/img75/6779/resim4uf5.jpg


thanks for comments and sugestions to all members of GTA forums,
especially to leik oh em jeez! and okei.


this mod is in very early stage and sorry for bugs, i waiting for your comments,
THANKS!


law2 road textures-BETA2 download link
http://rapidshare.com/files/176556750/GTA_...tures-BETA2.zip


NOTE:this mod is recomanded for good PC's(anti aliasing-3 and visual FX quality-very high), SA stream memory fix is also recomanded.

........................................................................
........................................................................
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25.II.2009.
screenshots from BETA III!

user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image
user posted image


BETA 3 COOMING SOON....
NEW HQ TEXTURES OF ROADS, HQ STREETS,
HQ GRASS, HQ ROCKS, HQ BUILDINGS.......


This post has been edited by anadolu1923 on Wednesday, Feb 25 2009, 17:43
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okei  
Posted: Wednesday, Dec 17 2008, 19:30
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You need to fix the forth ImageShack link.
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anadolu1923  
Posted: Wednesday, Dec 17 2008, 19:37
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QUOTE (okei @ Dec 17 2008, 19:30)
You need to fix the forth ImageShack link.

thanks for comment, i fixed the forth ImageShack link smile.gif
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ParoXum  
Posted: Wednesday, Dec 17 2008, 19:39
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Proud PC Gamer
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It's horrible and plain.
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Rawra  
Posted: Wednesday, Dec 17 2008, 19:42
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Well, ParoXum gave it straight, to be honest.
The roads do not look better off than the stock SA roads. They look like the texture has been tiled 1000s of times and the roads look plain and fuzzy.
Oh well, keep working on it and improve.
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Indi  
Posted: Wednesday, Dec 17 2008, 19:46
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QUOTE (ParoXum @ Dec 17 2008, 19:39)
It's horrible and plain.

Agreed, the textures look... well, fuzzy dozingoff.gif
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anadolu1923  
Posted: Wednesday, Dec 17 2008, 19:51
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QUOTE (ParoXum @ Dec 17 2008, 19:39)
It's horrible and plain.

user posted image
you are not downloaded this mod, and what is better for you:
old textures or my textures on picture, what is horrible Shifty41s_beerhatsmilie2.gif ?

This post has been edited by anadolu1923 on Wednesday, Dec 17 2008, 19:55
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okei  
Posted: Wednesday, Dec 17 2008, 19:52
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Dressed to kill like I'm Gianni Versace
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There is always room for improvement. icon14.gif
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Rawra  
Posted: Wednesday, Dec 17 2008, 20:02
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anadolu1923: Leaving you trying to figure what to do by yourself due to no constructive critisim obviously isn't the way to go.
If you look at real roads, and San Andreas' roads, they have details in them. Cracks, stone,dark/light variations etc etc. Add more detail to it and look at real life roads for good examples and inspiration.
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FoXar  
Posted: Wednesday, Dec 17 2008, 20:14
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Well as mentioned before, look how real roads are, I must admit that your texture seems to have more pixels than the SA one,
but that doesn't mean that it looks better/real-life-look-a-like®
Believe me, in real roads you won't see exactly the same "texture" thousands of times again,
every "pixel" in real life is unique, so try to not make a "collage" with thousands of times
the same texture in it and paste 2 yellow stripes on it...
It does'nt work like that ;]

But the image/texture quality itself (looking at the amount of pixels) is higher than
the SA one ;]

Grats,
FoXy..
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adijaga2  
Posted: Wednesday, Dec 17 2008, 20:19
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Roads in los santos must be dirty. Los Santos is not New York...
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anadolu1923  
Posted: Wednesday, Dec 17 2008, 20:44
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QUOTE (FoXar @ Dec 17 2008, 20:14)
Well as mentioned before, look how real roads are, I must admit that your texture seems to have more pixels than the SA one,
but that doesn't mean that it looks better/real-life-look-a-like®
Believe me, in real roads you won't see exactly the same "texture" thousands of times again,
every "pixel" in real life is unique, so try to not make a "collage" with thousands of times
the same texture in it and paste 2 yellow stripes on it...
It does'nt work like that ;]

But the image/texture quality itself (looking at the amount of pixels) is higher than
the SA one ;]

Grats,
FoXy..

yes, in real roads every "pixel" is unique, but in san andreas old roads is not enough unique, new HQ roads is just one step to
san andreas like in real life smile.gif
better textures(with more pixels)-better game expirience, but just with good pc's and SAStreamMemFix
respect smile.gif ....
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Tennesse  
Posted: Wednesday, Dec 17 2008, 21:08
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I must agree u should take some heed from SRT3
your mod is too plain and uniform
keep trying
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CCPD  
Posted: Wednesday, Dec 17 2008, 21:16
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The new textures look unrealistically clean and bright. I’ll stick with the original SA textures.
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anadolu1923  
Posted: Wednesday, Dec 17 2008, 21:17
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QUOTE (adijaga2 @ Dec 17 2008, 20:19)
Roads in los santos must be dirty. Los Santos is not New York...

i created this road textures for modern city like sa-los santos, not for one dirty village.....
respect smile.gif
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anadolu1923  
Posted: Wednesday, Dec 17 2008, 21:29
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QUOTE (CCPD @ Dec 17 2008, 21:16)
The new textures look unrealistically clean and bright. I’ll stick with the original SA textures.

road in every modern city is clean, like new HQ roadtextures for san andreas,new SA roads-bright like new roads in real life
respect smile.gif ...
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adijaga2  
Posted: Saturday, Dec 20 2008, 09:45
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QUOTE (anadolu1923 @ Dec 17 2008, 21:29)
QUOTE (CCPD @ Dec 17 2008, 21:16)
The new textures look unrealistically clean and bright. I�ll stick with the original SA textures.

road in every modern city is clean, like new HQ roadtextures for san andreas,new SA roads-bright like new roads in real life
respect smile.gif ...

But the Los Santos i gangsta city.. And you will with this textures destroy the style..
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anadolu1923  
Posted: Saturday, Dec 20 2008, 13:04
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QUOTE (adijaga2 @ Dec 20 2008, 09:45)
QUOTE (anadolu1923 @ Dec 17 2008, 21:29)
QUOTE (CCPD @ Dec 17 2008, 21:16)
The new textures look unrealistically clean and bright. I�ll stick with the original SA textures.

road in every modern city is clean, like new HQ roadtextures for san andreas,new SA roads-bright like new roads in real life
respect smile.gif ...

But the Los Santos i gangsta city.. And you will with this textures destroy the style..

thanks for your comment smile.gif
i love Los Santos style like you, and i will fix this bugs wink.gif
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Kowaah  
Posted: Saturday, Dec 20 2008, 13:49
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Pseudo-Rendered
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they SUCK.

Los Santos isn't modern city,it's more like ghetto,you just rushed that feeling out. whatsthat.gif
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anadolu1923  
Posted: Saturday, Dec 20 2008, 14:14
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QUOTE (Kowaah @ Dec 20 2008, 13:49)
they SUCK.

Los Santos isn't modern city,it's more like ghetto,you just rushed that feeling out. whatsthat.gif

yes man, i know, LS is like ghetto, but i hate horrible textures
respect smile.gif
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