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 [SA] Problem with TC's

 Main.scm-fix?
 
oksa8  
Posted: Saturday, Aug 4 2012, 09:20
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So, I guess most of you have tried some total conversion, Gostown for example? Remember how the loading bar has gone about half-way and suddenly the screen flashes between game and loading bar?

So, does someone what causes it? Is it lack of mission-data in main.scm, or something else?

And, another thing: For example, on Project Liberty, after loading bar has finished, you need to go to menu and then back in-game to get sounds work correctly. If you don't do that, the sounds are kind of muffled, hard to hear. Has something to do with main.scm?
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fastman92  
Posted: Saturday, Aug 4 2012, 09:25
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фастман92 | ف
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My suspicion goes into different amount of IPL & IDE files to load, progress bar is not fulfilled while all of files neccessary to run map have been loaded.

0x008D0940 - int loadingBarFillValue; from 0 to 140, used by the function _updateLoadingBar (0x00590D00)
It determines how much of progress bar has already been filled what depends on current progress of loading the game. 140 is always when the game is already loaded, due to the fact that the final value of loadingBarFillValue is 140, progress bar is completely filled.

Though i never investigated deeply to find out the exact reason of this problem. I have other projects to do.

This post has been edited by fastman92 on Saturday, Aug 4 2012, 09:33
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SilentPL  
Posted: Saturday, Aug 4 2012, 11:40
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QUOTE (oksa8 @ Saturday, Aug 4 2012, 11:20)
So, does someone what causes it? Is it lack of mission-data in main.scm, or something else?

It's down to amount of IPL files. I've fixed this issue for VCS PC and yes, stuff which fastman has poined out is the key.
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ZAZ  
Posted: Saturday, Aug 4 2012, 15:50
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because of modified mapload system
i could fix it and also the loadscreen flickering after map cleaning in this way:
loaded all original ide and ipl files like with original gta.dat
of course did i clean the content of the ide's and ipl's

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SilentPL  
Posted: Saturday, Aug 4 2012, 16:42
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That method makes game load unnecessarily long.
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