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 Game Crashes when i add perfectly working code

 
demonj0e  
Posted: Sunday, Aug 7 2005, 15:36
Quote Post


Sa Coder In Training
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Joined: Apr 5, 2005

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ok ive got a main.scm with quite a bit of custom code in it
i got vipers gtainsandrea
i got about 4 or 5 of spacestains conversions
and i got 2 of my own pieces of code
and the code im trying to add from nubbel is this

CODE
:BEACHKISS_001
0247: request_model #WMYBE
0247: request_model #BFYPRO
04ED: load_animation "KISSING"
038B: load_requested_models

:BEACHKISS_002
0001: wait  0 ms
00D6: if  2
0248:  model #WMYBE available
0248:  model #BFYPRO available
04EE:  animation "KISSING" loaded
004D: jump_if_false ££BEACHKISS_002

:BEACHKISS_003
0001: wait  0 ms
00D6: if  0
00FE:    actor $PLAYER_ACTOR  0 ()near_point  2240.042  -1320.234  22.9 radius  20.0  20.0  20.0
004D: jump_if_false ££BEACHKISS_003

009A: @0 =  4  #WMYBE  2240.0  -1320.0  22.9
0173: set_actor @0 z_angle_to  90.0
009A: @1 =  5  #BFYPRO  2239.1  -1320.0  22.9
0173: set_actor @1 z_angle_to  270.0

0812: unknown_action_sequence @0 "PLAYA_KISS_03" "KISSING"  4.0  1  0  0  0 -1
0812: unknown_action_sequence @1 "GRLFRD_KISS_03" "KISSING"  4.0  1  0  0  0 -1

:BEACHKISS_004
0001: wait  0 ms
00D6: if  0
80FE:    NOT actor $PLAYER_ACTOR  0 ()near_point  2240.042  -1320.234  22.9 radius  20.0  20.0  20.0
004D: jump_if_false ££BEACHKISS_004

009B: destroy_actor_instantly @0
009B: destroy_actor_instantly @1

0002: jump ££BEACHKISS_003


nubbel says theres nothing wrong and my scm was working before i added maybe theres a limit or something?
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