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Forum Rules GTA: San Andreas

TOPIC TITLE FORMAT
[SnP] Mission name [v1/2]
REQUESTER FORMATHELPER FORMAT
Missions: mission name(s) here
Link: the URL to your saved game here
Notes: anything you want the helper to be aware of when they do your mission for you
For: name of the person whose mission you've done...this will be explained later
Missions: list of missions you completed
Helper: your name...again this be explained later
Link: the URL to the saved game

Useful Links:

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 Lounge for The Chain Game: San Andreas

 Off-Topic Chat For The Chain Game
 
Ryan  
Posted: Saturday, Nov 3 2007, 22:46
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The Chain Game Topic

Welcome to the Chain Game topic


The Chain Game topic is for players who wish to talk about the CG. Players could post, something funny that happend during a turn, problems they had/glitchs, ideas for a future mod'ed save file.

Rules/Guidelines

-Please keep the general topic related to the Chain Game.
-Please use the right topic for your question or comments.

Related Topics

Chain Game Racing Descussion: This topic is where you can find info about custom rallys and other such things.
The Chain Game Collection : This archive* has the links to all pervious rounds of the game.

Questions

If you have any questions about the Chain Game, make a post, or ask one of the Chain Game officers.

The Chain Game Officers
girishb
JAJ

Inactive Chain Game Officers
radicell
rubregg
crazyanurag
quartet1977
Unlimited

* Chain Game Hall of Fame All Rounds, All Links, All Players

This post has been edited by lil weasel on Wednesday, Jan 30 2013, 04:34
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Ryan  
Posted: Saturday, Nov 3 2007, 23:15
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Chain Game FAQ


There are meny questions that are commenley asked by new players in the Chain Game. Here I will try to list some of the most common questions asked by new players.

Q. Where this is a mod'ed save file what do I need to install, and where can I find it?
A. There is nothing you need to install. All changes to the game are in the save file.

Q. Where does the save file go?
A. In the San Andreas User Files folder. My Douments/San Andreas User Files

Q. The game crashs when I load it.
A. You probley have the wrong version of the game. If so, there are ways to play the other version. This way allows you how to play V2 on a V1 game and this way allows you to play V1 on V2.

Q. What version is this round of the Chain Game?
A. Look at the topic title. It will always say what version this round is.

Q. I dont know what version I have?
A. Try my guide. It can be found here.

Q. GTA SnP is down, what should I do?
A. Use another uploader such as Rapidshare

Q. So all I do is just call a turn?
A. Yep. Its that easy. Just make a post saying you are taking a turn.

Q. I can do any mission I want that is availiable?
A. Yes.

Q. I found something special. What should I do?
A. Tell us about it in the notes section or your post.

Q. Who created the Chain Game?
A. The Chain Game is hosted by JAJ, but JAJ got the idea for the Chain Game from Orion_SR

Q. When can I take another turn?
A. You may take another turn, when 3 turns after yours have been completed, or when a officer posts something like this.
Its Been More Then 6 Hours Since The Last Turn Was Completed. The 3 Mission Wait Rule Has Been Reset And Anybody May Now Call A Turn.

Q. What should I do If I cant complete the mission for some reason? (Family emergency, ect.)
A. If you are able to, please edit your post and say that you are calling a forfeit.

Q. How can I help out around the Chain Game?
A. Well just try to follow the rules. If it has been 6 hours since the last turn was completed just post something to imform people that its been 6 hours since the last turn was complete and Im taking a turn now.

Q. How do I get my words to be striked out?
A.
CODE
[s]Your text goes here.[/s]


Q. How do you guys get all them specal colors in your posts?
A. I use this site to find the colors I like. You just get the hex code and replace the color name with the hex code. So It should look like this.
CODE
[color=ff5333]My Name Is Ryan and I like this color[/color]


Q. What do the Chain Game officers do and who are they? How can I become one?
A. They keep the Chain Game running smothley and resolve any problems that might arise. To become a officer you must be a CG vertern and be a good member, and then its JAJ choice. The officers of the Chain Game are;Q. How can I get started right away?
A. Simpley follow rubreggs quick start quide.

Joining the Chain Game is easy and new players are always welcome. If you're new and want to plunge right in, simply follow the Quick Start Guide for now and read the complete set of rules later. You're excused for now, but eventually you'll have to... wink.gif

Newbie's Quick Start Guide
  • Call a turn by posting in the Chain Game
  • Download the last save
  • Play one mission
  • Upload your save on gtasnp.com
  • Post the link to your game back here within 3 hours. Edit your original posting to do this. Have a look at other players' postings and you'll get the idea.


This post has been edited by ryan92 on Sunday, Dec 9 2007, 19:25
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Bad~Boy#17  
Posted: Saturday, Nov 3 2007, 23:21
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A Question :
Why are all the races Un-Locked if they cause glitches ?
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Ryan  
Posted: Saturday, Nov 3 2007, 23:36
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QUOTE (Bad~Boy#17 @ Nov 3 2007, 20:21)
A Question :
Why are all the races Un-Locked if they cause glitches ?

Well not all of them cause glitchs.

I know, Military service you can't do becasue of the barriers, um I dont really know about any others causing glitchs. dontgetit.gif Mabee OrionSR or pdescobar can answer that since, they are the developers.
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OrionSR  
Posted: Saturday, Nov 3 2007, 23:49
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QUOTE (Bad~Boy#17 @ Nov 3 2007, 16:21)
A Question :
Why are all the races Un-Locked if they cause glitches ?

Because many of the features require some sort of a trade off to make them work with standard scripts. In this case, we are allowing for the potential of a glitch (with a clear warning in the description) in favor of allowing racing in restricted territories. 4 Star Racing was introduced by pdescobar in round 18 or 19. I really enjoy this feature, and asked PD to include it as a legacy feature in the current rounds.

Other significant trade off include the alternate interiors, and warps. In many cases the normal interiors or destinations cannot be accessed at that location. However, judging by that fact that 7 enex redirections remain undiscovered, I don't think anyone is missing the standard configuration.

QUOTE (ryan92 @ Nov 3 2007, 16:36)
Well not all of them cause glitchs.

I know, Military service you can't do becasue of the barriers, um I dont really know about any others causing glitchs. dontgetit.gif  Mabee OrionSR or pdescobar can answer that since, they are the developers.


Actually, Military Service can be completed if CJ is very careful to avoid the invisible barriers blocking access to the coronas near Gant Bridge. SF to LV can't be completed due to the barrier blocking the bridge, but I don't think there are any extra glitches associated with this race. The problem is only likely to crop up for the 3 races that are supposed to be completed the 1st time during a mission.

This post has been edited by OrionSR on Saturday, Nov 3 2007, 23:54
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zmoonchild  
Posted: Sunday, Nov 4 2007, 09:57
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QUOTE (ryan92 @ Nov 3 2007, 18:36)
Military service you can't do becasue of the barriers

Just like Orion said, it can be completed. I've done it during the Chain Games, and I think I think someone else has too.

There's only one Corona at the Gant Bridge that really presents a challenge; by putting the Hydra in 'Hover' mode, the corona is relatively easy to obtain.

The challenge then becomes dodging missiles from other Hydras while in hover-mode.

This post has been edited by zmoonchild on Sunday, Nov 4 2007, 17:25
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Bad~Boy#17  
Posted: Sunday, Nov 4 2007, 14:34
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Can you make a race out of movers and other sh*ty vehicles (tractors, combines) ?
It would be fun biggrin.gif
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Girish  
Posted: Sunday, Nov 4 2007, 14:44
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QUOTE (Bad~Boy#17 @ Nov 4 2007, 20:04)
Can you make a race out of movers and other sh*ty vehicles (tractors, combines) ?
It would be fun biggrin.gif

Sounds good. Another small quest for OrionSR to work on. lol.gif
However, the problem with slower vehicles is their pace. Even though they might be difficult to handle (which some find challenging), their slow pace more than compensates for the crappy handling. So, it would be an easy enough race even for newbies.
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OrionSR  
Posted: Sunday, Nov 4 2007, 15:55
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QUOTE (Bad~Boy#17 @ Nov 4 2007, 07:34)
Can you make a race out of movers and other sh*ty vehicles (tractors, combines) ?
It would be fun biggrin.gif

Races? Wrong topic. Are you sure you wouldn't rather discuss the hidden features in the current round? For instance, has anyone looked into the feature clues I've been leaving, tried looking for more unused interiors, noticed a pattern to the vehicle placements, or investigated the hint about property taxes?
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Ryan  
Posted: Sunday, Nov 4 2007, 17:20
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Sorry I haden't been able to check back sooner, we had lost power for about 14 hours due to the tropical storm that hit Nova Scotia


@Bad~Boy#17: Thanks for using the topic, but please post racing related questions in the Chain Game Racing topic.



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OrionSR  
Posted: Monday, Nov 5 2007, 01:14
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I'm in the mood to leave some more hints. Besides, I'm not sure if these would be found without a little encouragement. In the current rounds (20, 21), there are still two new pickups that have yet to be discovered. To narrow the search, both of these pickups are located at interior locations.
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rubregg  
Posted: Monday, Nov 5 2007, 19:41
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I've tried twice now to get friends of mine into joining the chain game, but unfortunately without success so far. I have a vague idea as for 2 possible reasons, and a suggestion for a remedy to one of them.

Firstly, they were both German and probably far more worried about their English skills than necessary.

But I also had the impression that they were both a bit put off by the "wall of text" that makes the rules. Don't get me wrong, no offence at all and completely pro-rules here, but my suggestion is this: Could we start future rounds' front pages with some sort of "Short Version" of the rules, "Newbie's Chain Game Quick Start" or something like that?

It could be as simple as this:

----------------------------------------------------------

Joining the Chain Game is easy and new players are always welcome. If you're new and want to plunge right in, simply follow the Quick Start Guide for now and read the complete set of rules later. You're excused for now, but eventually you'll have to... wink.gif

Newbie's Quick Start Guide
  • Call a turn by posting in this topic
  • Download the last save
  • Play one mission
  • Upload your save on gtasnp.com
  • Post the link to your game back here within 3 hours. Edit your original posting to do this. Have a look at other players' postings and you'll get the idea.
  • You can follow this link to go directly to the latest posting in the topic. [link would need to be updated for each round - or leave out if that's too much maintenance work]

----------------------------------------------------------

Comments, everyone...?!?

[@ryan92 - and another question for the FAQ - Where do downloaded save files go? wink.gif ]


Another suggestion for a change to the rules:
I would like to restrict the number of allowed Races per turn for future rounds. We put that rule of allowing 6 (or 3) of them in back when the games were progressing really slowly. This is not the case anymore. Also the races are available from the start and due to the 4star thing they have increased in popularity. My suggestion: max 2 races if no storyline mission / max 1 race if storyline mission. Too strict?
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Girish  
Posted: Monday, Nov 5 2007, 19:59
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QUOTE (rubregg @ Nov 6 2007, 01:11)
Another suggestion for a change to the rules:
I would like to restrict the number of allowed Races per turn for future rounds. We put that rule of allowing 6 (or 3) of them in back when the games were progressing really slowly. This is not the case anymore. Also the races are available from the start and due to the 4star thing they have increased in popularity. My suggestion: max 2 races if no storyline mission / max 1 race if storyline mission. Too strict?

I like this idea. smile.gif
It would create more opportunities for other players instead of just a few players finishing off the races.

As for the rules, it is indeed a good suggestion, but the current rules should also find a place since they explain all the small things in detail. Perhaps, JAJ can create two posts - the first post stating the quick rules and the second post explaining them in detail. Once the central concept of the Chain Game has been absorbed, newbies won't mind reading into the details.
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zmoonchild  
Posted: Monday, Nov 5 2007, 20:52
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I have some suggestions; they’re more related to modding the game:

Is it possible to change difficulties?

Like making the Vigilante Mission harder? Maybe making it 20 or 25 levels before it’s completed, instead of 12; and maybe eliminating the Hunter and Rhino from the list of vehicles that are aloud to be used for those missions.

Making 4-Star areas into 5-Star or even 6-Star areas?

Adding a few hidden items that must be collected, like the recent Treasure Hunt games; or maybe just relocating some of the existing collectables, probably just some of the Horseshoes or Oysters, as Gang Tags and Snapshots may be too difficult to locate.

Changing the race markers to make the street/air races different.

Also, maybe creating a marker that functions like the marker in Gray Imports, it makes any vehicle that enters it Explosionproof and Fireproof, or more.
The marker would be placed in a 4-Star area, as a challenge.

Opening the ‘Beat the Cock’ races and Freight Train Missions from the beginning of the game. I know that the barriers would cause a problem.

And just for fun…
Change the spawn locations for people, like maybe country people appearing in Los Santos, etc.

This post has been edited by zmoonchild on Monday, Nov 5 2007, 20:59
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Ryan  
Posted: Monday, Nov 5 2007, 21:33
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Nice little guide/idea rubregg. I like it. It would make the rules/guidelines much more "noob friendley".

As for the change in rules to the races. I like it, but I think if a player wants to do just races, they should allowed 3, and with a mission 1. But if it goes your way im fine with that too


@Everybody: Im glad this is working well and that you guys are using the topic. Thanks smile.gif -Ryan

This post has been edited by ryan92 on Monday, Nov 5 2007, 22:15
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OrionSR  
Posted: Tuesday, Nov 6 2007, 00:03
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QUOTE (zmoonchild @ Nov 5 2007, 13:52)
I have some suggestions; they’re more related to modding the game:

I'm reluctant to discuss too many modding details for fear of confusing this topic. If things get too technical let's take the discussion to another topic or forum.
QUOTE (continued)
Is it possible to change difficulties?

Like making the Vigilante Mission harder? Maybe making it 20 or 25 levels before it’s completed, instead of 12; and maybe eliminating the Hunter and Rhino from the list of vehicles that are aloud to be used for those missions.

Changing the number of levels would require modifying the scripts, and this is against the Chain Game tradition of using unmodified scripts.
QUOTE (continued)
Making 4-Star areas into 5-Star or even 6-Star areas?

This might be possible. We'll have to run some tests to see how it works, then decide if this is a feature that should be included in an open game with people of various skill levels.
QUOTE (continued)
Adding a few hidden items that must be collected, like the recent Treasure Hunt games; or maybe just relocating some of the existing collectables, probably just some of the Horseshoes or Oysters, as Gang Tags and Snapshots may be too difficult to locate.

I really wanted to add hidden items, but the pickup pool is so full that I feel the need to quickly collect a few oysters or something to free up some room in the pool. I had it so full during testing that items were turning up missing. Moving things around shouldn't be a problem, and we could always reuse "lame" pickups for something else, but I'm not sure how SAMA would handle the changed collectibles, and we rely on that program for keeping the record keeping simple.

However, when I checked on the Treasure Hunt topic it seemed that people were frustrated when trying to find a few specific items in a limited area. I'm not sure that this would be as much fun as anticipated, so I've been putting my efforts into other areas. We should at least test the idea on something that isn't required for 100%.
QUOTE (continued)
Changing the race markers to make the street/air races different.

I suspect this is a scripting change again. I don't see any reference to the markers in the save file.
QUOTE (continued)
Also, maybe creating a marker that functions like the marker in Gray Imports, it makes any vehicle that enters it Explosionproof and Fireproof, or more.
The marker would be placed in a 4-Star area, as a challenge.

Sure sounds cool, but again, I don't think this modification can be made to a save file. A good reference for what is contained in the save file can be found at The Wiki Page for SA Save Files. Proofing vehicles is one of those things that works though mission coding. However, garages remember the immunities, so that's the best I've been able to offer.
QUOTE (continued)
Opening the ‘Beat the Cock’ races and Freight Train Missions from the beginning of the game. I know that the barriers would cause a problem.
I suspect this will open depending on the current islands that are unlocked, so we probably can't change them without seriously messing things up. Do you see any reason to try opening the Quarry missions early?
QUOTE (continued)
And just for fun…
Change the spawn locations for people, like maybe country people appearing in Los Santos, etc.

This is possible, I think. I've messed with similar values but so far no one has noticed the changes.

This post has been edited by OrionSR on Tuesday, Nov 6 2007, 00:07
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Ryan  
Posted: Tuesday, Nov 6 2007, 01:03
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QUOTE (OrionSR @ Nov 5 2007, 21:03)
I'm reluctant to discuss too many modding details for fear of confusing this topic. If things get too technical let's take the discussion to another topic or forum.

The post you made is fine, not to much techincal crap. I dont mind posts like that, put if you start makeing post like what is on Panda Town, thats alittle to technical.
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pdescobar  
Posted: Tuesday, Nov 6 2007, 01:44
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QUOTE (OrionSR @ Nov 5 2007, 19:03)
QUOTE (zmoonchild @ Nov 5 2007, 13:52)
Making 4-Star areas into 5-Star or even 6-Star areas?

This might be possible. We'll have to run some tests to see how it works, then decide if this is a feature that should be included in an open game with people of various skill levels.

We can up the max wanted level but it won't stick. Just Business will reset the max wanted level to 4, as will Reuniting the Families. And some truth-related phone call sets the max to 5. Also, the number of stars you get for traveling to restricted territories cannot be changed as far as I know. So going to a non-military restricted area would still only get you 4 stars and you'd have to do some damage to kick it up to 5 or 6.

QUOTE (continued...)
QUOTE (continued)
Changing the race markers to make the street/air races different.

I suspect this is a scripting change again. I don't see any reference to the markers in the save file.

Race checkpoints are absolutely scripted.

QUOTE (continued...)
QUOTE (continued)
Also, maybe creating a marker that functions like the marker in Gray Imports, it makes any vehicle that enters it Explosionproof and Fireproof, or more.
The marker would be placed in a 4-Star area, as a challenge.

Sure sounds cool, but again, I don't think this modification can be made to a save file. A good reference for what is contained in the save file can be found at The Wiki Page for SA Save Files. Proofing vehicles is one of those things that works though mission coding. However, garages remember the immunities, so that's the best I've been able to offer.

Yep, the behavior of that marker is completely scripted; it's a mission "feature."

QUOTE (continued...)
QUOTE (continued)
Opening the ‘Beat the Cock’ races and Freight Train Missions from the beginning of the game. I know that the barriers would cause a problem.
I suspect this will open depending on the current islands that are unlocked, so we probably can't change them without seriously messing things up. Do you see any reason to try opening the Quarry missions early?

Orion is correct; both of these missions depend upon the global "cities/islands unlocked" variable. The only way to make them accessible at the start of the game on the original scripts is to open up the entire map. Trust me, if I had found a decent way to enable them early, it would have happened before round 20. wink.gif
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Ryan  
Posted: Wednesday, Nov 7 2007, 17:49
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Well now that round 21 is almost over, what will be going on for 22?

Another modd'ed save file? V2, V1 what?
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rubregg  
Posted: Wednesday, Nov 7 2007, 18:27
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QUOTE (girishb @ Nov 5 2007, 20:59)
As for the rules, it is indeed a good suggestion, but the current rules should also find a place since they explain all the small things in detail. Perhaps, JAJ can create two posts - the first post stating the quick rules and the second post explaining them in detail. Once the central concept of the Chain Game has been absorbed, newbies won't mind reading into the details.

I didn't think of that as two separate postings - putting it somewhere on top, above the long rules, would be fine.


Bad News:
It finally hit the fan yesterday. I'll be off to hospital later today and won't be around for a while (can't say for how long). Have fun with the next round(s) and enjoy the hunt for specials.
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