|
 |
|
|
|
|
|
Attention:
|
The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
|
|
GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials
|
GTA BioHazard Alert SA Zombie mod
 |
|
 |
| |
goin-god  |
Posted: Wednesday, Dec 19 2007, 18:01
|
High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



|
| QUOTE (Joebenz @ Dec 19 2007, 09:39) | hey is there a way to put a winchester rifle like in shaun of the dead or land of the dead road to fiddlers green? with the lock and load anims?  |
Ive downloaded the source eskeleton of the Zombie and the 22 rifle of LOTD. That the developers of the game made. Characters use Bipeds, and they can move: the mouth, the lips, the eyes and the eyebrows. Its a nice engine and the models are great. I have the one of the zombie attack, the zombie walk and one that simulates all the movements the eskeleton can do. And from the weapons i have the 22 rifle shot and recarge anim (in FPS mode) pics:  As you can see the model its perfect. In the hands there is something green and blue in the other, it is the Biped bones., same blue in the head. The yellow thing in the mouth are the mouth bones, it can move the mouth and the lips. Then you can see that green crosshair, and you can see 2 lines from the eyes pointing to the crosshair. Its the direction the zombie is viewing. Thats mean that in LOTD zombies move their eyes ingame. Here a Rendered pic of the scene:  You can still see the Biped Bones. Now the Attacking anim:  You can see many changes in his face: He moves his lips to show his theets and he moved his eyesbrow to make him look angry. The same anim a bit later opens his mouth like if he were screaming. Now your question about the Weapons Lock and load anim:  As you can see the only thing you can see is the Player Hands and the 22 Rifle. You can only see the Biped bones because LOTD its a FPS (First Person) game. So you wont need the rest of the Player Model. Now the loading the weapon anim:  As you can see the the rifle reload its more realistic he pulls the weapon carger and the cartridge apears. Thats because the model have that as a separated part of the model. But GTA suports only the full model united. Thanks to Brain Box Interactive for the Zombies and the Weapons anim.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
goin-god  |
Posted: Wednesday, Dec 19 2007, 19:50
|
High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



|
| QUOTE (Joebenz @ Dec 19 2007, 16:47) | | QUOTE (goin-god @ Dec 19 2007, 19:41) | | QUOTE (Joebenz @ Dec 19 2007, 16:07) | | hey that's cool. but for the problem of the model, maybe you can remove the cartrige model? it will unfortunatly be one detail removed but it would solve the problem |
No. Remember that the weapons in LOTD have a separated part to anim it. San Andreas dont. SA engine or models only support the full model united. So it wont move any part of the gun. Any way i can simulate the anim, with Leon movements. But the wepon wont move to reload as inreallife or LOTD. |
oh ok i understand. And when you say simulate the anim, you mean like when you reload a gun or a m4? (CJ reloading but you don't see any parts of the gun moving) in that case it's cool so you saying that you will put it? |
Well, if i put a 22 Calibre Rifle. Because SA anim already does what i sayd. CJ move his hands and stuff and simulates the movements of the weapon. But the weapon don't do anything really. Because SA anim only altere BONES and the weapons dont have bones really. edit_: maybe you dont understand because i didnt tell you that the red circled thing in the pic are separated to the model. This post has been edited by goin-god on Wednesday, Dec 19 2007, 19:59
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Zombie.modder  |
Posted: Thursday, Dec 20 2007, 13:36
|
1st Iraq mod scripter/XM-Productions

Group: Members
Joined: Oct 26, 2007


|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
djlammers  |
Posted: Thursday, Dec 20 2007, 22:24
|
Player Hater

Group: Members
Joined: Dec 20, 2007

|
So the beta's almost on his release? I'm glad that this mod hast become a zombie:P but I have on question they said they are going to have a detailed leon? Because I have a leon in my gta sa thats right coming out the real Resident evil 4 game, ITS NOT made by me, I found it somewhere on the internetzzz.    its a mod that replaces the gimp suit but it the only bad thing is when you dont wear the gimp suit, the player will have snake arms, its funny but shame, you can choose between jacket or no jacket, but I was just wondering are you using the same model as this one? that would be awsome, I have the mod if you need it, but nevermind if there is already one, just wondering;) This post has been edited by djlammers on Thursday, Dec 20 2007, 22:32
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Pages:
(155) « First ... 62 63 [64] 65 66 ... Last »
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|