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 GTA BioHazard Alert

 SA Zombie mod
 
goin-god  
Posted: Tuesday, Dec 18 2007, 23:15
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QUOTE (Joebenz @ Dec 18 2007, 19:47)
oh yeah i forgot you posted pics of them.
and what's the max zombie spawn?

During the Storyline i dont know. It depends of the story.

But when you finish the Level 1 (end of BETA 1). You will play pony farm (Damn you GTAF tounge.gif) in SF. And the zombie system will be very similar to the one from the BETA 0.5. In future version we estime to improve the Max Number of zombies.


pony farm = F R E E R O A M


edit:
Look what i found:


A fan vid! xD

We can use it as a gameplay vid tounge.gif

This post has been edited by goin-god on Wednesday, Dec 19 2007, 00:27
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godfreak19  
Posted: Wednesday, Dec 19 2007, 00:34
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Hey goin-god,
Why not make a vid of the way zombies attack you and the new "Mortal Jump with a kick" or I mean the new animations
That would be much appreciated



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Still waiting for the mod

This post has been edited by godfreak19 on Wednesday, Dec 19 2007, 00:43
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goin-god  
Posted: Wednesday, Dec 19 2007, 00:49
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QUOTE (godfreak19 @ Dec 18 2007, 21:34)
Hey goin-god,
Why not make a vid of the way zombies attack you and the new "Mortal Jump with a kick" or I mean the new animations
That would be much appreciated

Dunno. Maybe we can make a new Trailer.
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godfreak19  
Posted: Wednesday, Dec 19 2007, 05:16
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Yahhh you can make a new trailer
Just put the new anims just to make the trailer so good that they will really try this mod
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Joebenz  
Posted: Wednesday, Dec 19 2007, 12:39
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hey is there a way to put a winchester rifle like in shaun of the dead or land of the dead road to fiddlers green? with the lock and load anims? tounge.gif

This post has been edited by Joebenz on Wednesday, Dec 19 2007, 12:56
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goin-god  
Posted: Wednesday, Dec 19 2007, 18:01
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QUOTE (Joebenz @ Dec 19 2007, 09:39)
hey is there a way to put a winchester rifle like in shaun of the dead or land of the dead road to fiddlers green? with the lock and load anims?  tounge.gif

Ive downloaded the source eskeleton of the Zombie and the 22 rifle of LOTD. That the developers of the game made. Characters use Bipeds, and they can move: the mouth, the lips, the eyes and the eyebrows. Its a nice engine and the models are great.

I have the one of the zombie attack, the zombie walk and one that simulates all the movements the eskeleton can do.
And from the weapons i have the 22 rifle shot and recarge anim (in FPS mode)

pics:
user posted image
As you can see the model its perfect.

In the hands there is something green and blue in the other, it is the Biped bones., same blue in the head. The yellow thing in the mouth are the mouth bones, it can move the mouth and the lips.
Then you can see that green crosshair, and you can see 2 lines from the eyes pointing to the crosshair. Its the direction the zombie is viewing. Thats mean that in LOTD zombies move their eyes ingame.

Here a Rendered pic of the scene:
user posted image
You can still see the Biped Bones.

Now the Attacking anim:
user posted image
You can see many changes in his face:
He moves his lips to show his theets and he moved his eyesbrow to make him look angry. The same anim a bit later opens his mouth like if he were screaming.

Now your question about the Weapons Lock and load anim:
user posted image
As you can see the only thing you can see is the Player Hands and the 22 Rifle. You can only see the Biped bones because LOTD its a FPS (First Person) game. So you wont need the rest of the Player Model.

Now the loading the weapon anim:
user posted image
As you can see the the rifle reload its more realistic he pulls the weapon carger and the cartridge apears. Thats because the model have that as a separated part of the model. But GTA suports only the full model united.

Thanks to Brain Box Interactive for the Zombies and the Weapons anim.
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Joebenz  
Posted: Wednesday, Dec 19 2007, 19:07
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hey that's cool. but for the problem of the model, maybe you can remove the cartrige model? it will unfortunatly be one detail removed but it would solve the problem
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benpap  
Posted: Wednesday, Dec 19 2007, 19:10
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yes that would be cool
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goin-god  
Posted: Wednesday, Dec 19 2007, 19:41
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QUOTE (Joebenz @ Dec 19 2007, 16:07)
hey that's cool. but for the problem of the model, maybe you can remove the cartrige model? it will unfortunatly be one detail removed but it would solve the problem

No. Remember that the weapons in LOTD have a separated part to anim it. San Andreas dont. SA engine or models only support the full model united. So it wont move any part of the gun. Any way i can simulate the anim, with Leon movements. But the wepon wont move to reload as inreallife or LOTD.
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Joebenz  
Posted: Wednesday, Dec 19 2007, 19:47
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QUOTE (goin-god @ Dec 19 2007, 19:41)
QUOTE (Joebenz @ Dec 19 2007, 16:07)
hey that's cool. but for the problem of the model, maybe you can remove the cartrige model? it will unfortunatly be one detail removed but it would solve the problem

No. Remember that the weapons in LOTD have a separated part to anim it. San Andreas dont. SA engine or models only support the full model united. So it wont move any part of the gun. Any way i can simulate the anim, with Leon movements. But the wepon wont move to reload as inreallife or LOTD.

oh ok i understand. And when you say simulate the anim, you mean like when you reload a gun or a m4? (CJ reloading but you don't see any parts of the gun moving)
in that case it's cool colgate.gif
so you saying that you will put it?
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goin-god  
Posted: Wednesday, Dec 19 2007, 19:50
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QUOTE (Joebenz @ Dec 19 2007, 16:47)
QUOTE (goin-god @ Dec 19 2007, 19:41)
QUOTE (Joebenz @ Dec 19 2007, 16:07)
hey that's cool. but for the problem of the model, maybe you can remove the cartrige model? it will unfortunatly be one detail removed but it would solve the problem

No. Remember that the weapons in LOTD have a separated part to anim it. San Andreas dont. SA engine or models only support the full model united. So it wont move any part of the gun. Any way i can simulate the anim, with Leon movements. But the wepon wont move to reload as inreallife or LOTD.

oh ok i understand. And when you say simulate the anim, you mean like when you reload a gun or a m4? (CJ reloading but you don't see any parts of the gun moving)
in that case it's cool colgate.gif
so you saying that you will put it?

Well, if i put a 22 Calibre Rifle. Because SA anim already does what i sayd. CJ move his hands and stuff and simulates the movements of the weapon. But the weapon don't do anything really. Because SA anim only altere BONES and the weapons dont have bones really.

edit_: maybe you dont understand because i didnt tell you that the red circled thing in the pic are separated to the model. tounge.gif

This post has been edited by goin-god on Wednesday, Dec 19 2007, 19:59
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Joebenz  
Posted: Wednesday, Dec 19 2007, 19:59
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So you mean CJ (the player) will do the anims but the gun won't do move? well it's like all other weapons in SA
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goin-god  
Posted: Wednesday, Dec 19 2007, 20:02
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QUOTE (Joebenz @ Dec 19 2007, 16:59)
So you mean CJ (the player) will do the anims but the gun won't do move? well it's like all other weapons in SA

Its what San Andreas let us do. We can do what SA dont support.

Why san andreas dont supprot this?
Because its not needed to anim the weapon in a THIRD PERSON game. You wont see if the anim make anims in a Third Person Game.

Why LOTD anim the weapons?
Because it IS A FPS GAME so u will see the anim of the weapon in fron of you, and toi make it more realistic they anim the weapon.

Because Unreal supports that. SA dont.
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Joebenz  
Posted: Wednesday, Dec 19 2007, 21:04
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ok, well if you can still simulate the anims, it don't bother me as long as there is the 22rifle in the game with new sounds smile.gif
but i don't know if you want to put it or not it's all up to you lol maybe we can vote?

This post has been edited by Joebenz on Wednesday, Dec 19 2007, 21:09
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Zombie.modder  
Posted: Thursday, Dec 20 2007, 13:36
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fu***** nice animations. Good work!!!!!!!!! icon14.gif icon14.gif icon14.gif
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goin-god  
Posted: Thursday, Dec 20 2007, 14:08
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QUOTE (Zombie.modder @ Dec 20 2007, 10:36)
fu***** nice animations. Good work!!!!!!!!! icon14.gif icon14.gif icon14.gif

Which Work?

I didnt do anything. Brain Box Interactive, LOTD developer, gave it to me.
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zombieKILLER  
Posted: Thursday, Dec 20 2007, 14:30
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Are you going to port thouse anims to SA?
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goin-god  
Posted: Thursday, Dec 20 2007, 15:08
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QUOTE (zombieKILLER @ Dec 20 2007, 11:30)
Are you going to port thouse anims to SA?

I dont know if porting thouse anim to SA will work. Bipeds are more complex than SA bones.

Maybe i will recreate the anim for SA.
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djlammers  
Posted: Thursday, Dec 20 2007, 22:24
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So the beta's almost on his release?

I'm glad that this mod hast become a zombie:P

but I have on question they said they are going to have a detailed leon?

Because I have a leon in my gta sa thats right coming out the real Resident evil 4 game,

ITS NOT made by me, I found it somewhere on the internetzzz.

user posted image
user posted image
user posted image

its a mod that replaces the gimp suit but it the only bad thing is when you dont wear the gimp suit, the player will have snake arms, its funny but shame,
you can choose between jacket or no jacket, but

I was just wondering are you using the same model as this one?

that would be awsome,

I have the mod if you need it, but nevermind if there is already one, just wondering;)

This post has been edited by djlammers on Thursday, Dec 20 2007, 22:32
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goin-god  
Posted: Thursday, Dec 20 2007, 22:44
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We are using that model because it is the same as ower model. From Resident Evil 4.
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