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 Flashing Los Santos With Memory Fix...

 The map make a strange flashing
 
joe-1995  
Posted: Monday, Aug 13 2012, 03:45
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Joe PiGGY
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Hello,
Im new and im Canadian french sorry for the faults blush.gif

i have modded Gta San andreas with a lot of mod like .. SRT 3 1.7,Project Oblivion 2010,Icenhancer 2.0,real crip and other minor mods
and when i jump from a building or plane the game flashing intensive and crash after deploy the parachute... suicidal.gif i know it's not the parachute
because when im in another place like the country the game is normal....

Please Help me ... confused.gif

A video to show you mores about my problem : Youtube
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Death2Drugs  
Posted: Monday, Aug 13 2012, 04:43
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Perhaps this might help you:

Linky

This is a CLEO 4 Memory Fix. This uses 2GB RAM. However, before you use it, know how much RAM you have. If you have enough and it works, go crazy.
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joe-1995  
Posted: Monday, Aug 13 2012, 06:59
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Joe PiGGY
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it doesn't work...i have uninstall (Include CCLEANER) and patching the game to 1.01 ... with cleo and asi script nothing works anymore... tommorow i will try another way sleepy.gif facedesk.gif
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fastman92  
Posted: Monday, Aug 13 2012, 09:41
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фастман92 | ف
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QUOTE (Death2Drugs @ Monday, Aug 13 2012, 05:43)
Perhaps this might help you:

Linky

This is a CLEO 4 Memory Fix. This uses 2GB RAM. However, before you use it, know how much RAM you have. If you have enough and it works, go crazy.

It's not like you think.
This is limit how much of memory may be used by gta_sa.exe to load textures.
However in practice it will never be used because of other GTA SA limitations.

For gta_sa.exe 1.01 use this stream limit adjuster: http://www.gtagarage.com/mods/show.php?id=16398
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joe-1995  
Posted: Monday, Aug 13 2012, 16:52
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Joe PiGGY
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QUOTE (fastman92 @ Monday, Aug 13 2012, 09:41)
QUOTE (Death2Drugs @ Monday, Aug 13 2012, 05:43)
Perhaps this might help you:

Linky

This is a CLEO 4 Memory Fix. This uses 2GB RAM. However, before you use it, know how much RAM you have. If you have enough and it works, go crazy.

It's not like you think.
This is limit how much of memory may be used by gta_sa.exe to load textures.
However in practice it will never be used because of other GTA SA limitations.

For gta_sa.exe 1.01 use this stream limit adjuster: http://www.gtagarage.com/mods/show.php?id=16398

Okay thanks i will try this biggrin.gif
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joe-1995  
Posted: Monday, Aug 13 2012, 17:30
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Joe PiGGY
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QUOTE (joe-1995 @ Monday, Aug 13 2012, 11:52)
QUOTE (fastman92 @ Monday, Aug 13 2012, 09:41)
QUOTE (Death2Drugs @ Monday, Aug 13 2012, 05:43)
Perhaps this might help you:

Linky

This is a CLEO 4 Memory Fix. This uses 2GB RAM. However, before you use it, know how much RAM you have. If you have enough and it works, go crazy.

It's not like you think.
This is limit how much of memory may be used by gta_sa.exe to load textures.
However in practice it will never be used because of other GTA SA limitations.

For gta_sa.exe 1.01 use this stream limit adjuster: http://www.gtagarage.com/mods/show.php?id=16398

Okay thanks i will try this biggrin.gif

Finaly it's work only when the game is clean but after i put SRT 1.7+ oblivion HQ 2010 with IMG manager the buildings,the roads,the trees,etc
disappear and reappear .... and if i change the crack the game crash... with an another MEMORY FIX the game make the same probleme at the beginning.....Please i need help i will trow my computer trough the windows!!!
facedesk.gif

This post has been edited by joe-1995 on Monday, Aug 13 2012, 19:37
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joe-1995  
Posted: Monday, Aug 13 2012, 23:06
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Joe PiGGY
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someone have an idea about my problem?... suicidal.gif
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joe-1995  
Posted: Tuesday, Aug 14 2012, 03:25
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Joe PiGGY
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Okay now.. i have found the problem it's the draw distance when i put it to ''ZERO'' the game is ok ...but it's realy ugly ...i search on google and nobody have de the same problem i think.... i want to put the draw distance to the top with the mod ''10X'' ...... rah.gif
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Triangulum  
Posted: Wednesday, Aug 15 2012, 22:07
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Square Civilian
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Are you using a modified timecyc.dat? The main draw distance values in timecyc are sometimes set far too high in many mods, which causes the flashing textures problem (especially when looking down at certain angles).

If you open timecyc.dat, there should be a "FarClp" value. The original game values for this range from 400 to around 1000 for sunny weather in cities. A good value to use for this would be 1200 to 1500, anything higher and flashing textures will occur (especially in Los Santos).
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