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 help

 need fix
 
Geogeo  
Posted: Friday, Jul 20 2012, 08:01
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Helper
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Joined: Jun 8, 2012

pk.gif

XXXXX



hi everyone can someone fix the model to tell me whats the error in it plz cuz i adding this in my tc plz be make it quick thanks in advance biggrin.gif smile.gif
here the link plz help me plz for god sake

http://www.mediafire.com/?jfbgq11vj2yf2vt
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Frank.s  
Posted: Friday, Jul 20 2012, 21:01
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IV Scripter, Modeler.
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The object has more than 8000 faces. The collision limit is about 3000/4000. icon14.gif
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Geogeo  
Posted: Saturday, Jul 21 2012, 05:16
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so plz fix it franks i am waiting or tell me how to decrease faces plz bro
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l3mmy  
Posted: Saturday, Jul 21 2012, 16:09
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Best way to reduce it is to split the model into sections
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Geogeo  
Posted: Tuesday, Jul 24 2012, 18:56
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Sorry for late reply and i didn't understand what do you mean explain differently bro
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Frank.s  
Posted: Wednesday, Jul 25 2012, 10:49
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Learn how to use 3dsmax. I dont wanna be mean but, have you heard of a damn tutorial?
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Geogeo  
Posted: Wednesday, Jul 25 2012, 18:38
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I know how to use it but someone told me if you have error in map or in other thing then post topic in gtaforums then someone help you if you didn't want to help then i say nothing to you
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Frank.s  
Posted: Wednesday, Jul 25 2012, 18:50
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I was helping you, i said you should learn 3dsmax because the most basic function of learning 3dsmax is the "Detach" button, if you don't know how to split the model into sections using the detach button then then you obviously don't know enough 3dsmax. That is why i said that you need to learn it. icon14.gif
You know the 3dsmax User Reference manual? are those are the things that give you information on how to use 3dsmax.

This post has been edited by Frank.s on Wednesday, Jul 25 2012, 18:57
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Geogeo  
Posted: Thursday, Jul 26 2012, 18:24
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Thanks frank.s for your help.i respect you from my heart thanks bro inlove.gif i know you are best
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MW_29  
Posted: Sunday, Jul 29 2012, 15:27
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i came to play
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QUOTE (Frank.s @ Friday, Jul 20 2012, 21:01)
The object has more than 8000 faces. The collision limit is about 3000/4000. icon14.gif

I always thought that limit is 2k polys for coll tounge.gif at least as for Vice ...isn't it?
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Frank.s  
Posted: Sunday, Jul 29 2012, 15:28
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In my experience col models with 3000 faces work fine in III+VC+SA. smile.gif
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Geogeo  
Posted: Monday, Jul 30 2012, 00:57
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thanks yo everyone for their contribution to this topic icon14.gif
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NRShaggy  
Posted: Thursday, Aug 2 2012, 18:34
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COL limit for Vice City is 2200 polygons
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