IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules ...


Pages: (19) « First ... 17 18 [19]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [Official] Myriad Islands Train

 Planning, Development and discussion
 
insomniacnumba1  
Posted: Wednesday, Feb 21 2007, 22:26
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Nov 12, 2006

XXXXX



is there any progress on getting tracks4.dat working yet?
PM
  Top
 

 
Blaster_nl  
Posted: Friday, Apr 27 2007, 20:06
Quote Post


GTAV
Group Icon
Group: Members
Joined: Oct 16, 2005

nl.gif

Member Award




I aszume that there are people here that now much about trains, well I have a problem, This one works when i start SA:

CODE

10
438.46 231.597 18.2 0
180.0 231.597 18.2 0
152.108 233.802 18.2 0
150.065 233.991 18.2 0
122.904 240.539 18.2 0
121.094 240.99 18.2 0
95.2912 251.706 18.2 0
93.5591 252.42 18.2 0
69.7503 267.041 18.2 0
68.2697 267.944 18.2 0


And this one not...
CODE

11
438.46 231.597 18.2 0
180.0 231.597 18.2 0
152.108 233.802 18.2 0
150.065 233.991 18.2 0
122.904 240.539 18.2 0
121.094 240.99 18.2 0
95.2912 251.706 18.2 0
93.5591 252.42 18.2 0
69.7503 267.041 18.2 0
68.2697 267.944 18.2 0
47.2412 286.109 18.2 0


As you see, i only edit one more line in the second code.
Anyone knows why ???
Users WebsitePMMSNXbox LivePlayStation Network
  Top
 

 
dj_chrismanno  
Posted: Wednesday, May 2 2007, 15:48
Quote Post


GTT Modder
Group Icon
Group: Members
Joined: Dec 25, 2006

jolly-roger.gif

XXXXX



Hi My Name is Chris and I am a path writer for trains in San andreas and a plane path writer for Vice city.
As for the train paths and spawning . i see it as to modes. Mode one is in a mission script where you make a train spawn at one of the many grid references in a path file and set the speed to run at. This way is good if you want to use many trains and see more then one train at once. You can Also change the structure of the train by writing in the mission script to add coach# Name.

in a mission a train is not chosen to drive on a specific path. It is just given a grid reference out of one of the paths and the path with the grid reference selected is used. Where as in pony farm Only tracks.dat is used.


I like mode 2 better.

Mode 2 is purely relying on the power of the exe. (not on mission Mode) The exe makes a train spawn at any grid reference in the tracks.dat file. from a point set by the radius of the characters position.

I don't know for sure if you have solved the trains stopping problem but you must do 2 things. Make sure you have 6 destinations along the path. This means that 6 of the lines in the path file will have a 1 at the end and not a 0. if you build your path and it does not crash then .. i would then add in the 6 station points in the path file. The exe wont handle more the 6 stations. or less. Having less causes a random stop and having more causes crash at loading screen.

By not adding the the grid references forces the train to stop randomly which is set in the exe and the train will stop accelerating at the last grid reference.

---
I have an idea for the structure of the path file that will work if you have 4 or 3 destinations: if you have 2 tracks side by side in a circuit, and have stations on both sides of the track you can have the train drive on each track in 1 circuit on the same path file. when the train has made one revolution of the circuit, make the train shift from one track to the other and it will do a second revolution on the 2nd track. After making this revolution, the train will start again and merge back to the 1st track. You will just have to add a little bit of track between the two tracks to make it look like it is changing tracks... not jumping the tracks. note: i made a mod in San Andreas which made a train do what i described. Behind millies house(gf) it was single track, so this is where i made the path file start. If this post is unhelpful i apologies.

cheers
dj_chrismanno
Users WebsitePMMSNAOLYahooICQXbox LivePlayStation Network
  Top
 

 
jessrocked  
Posted: Tuesday, May 8 2007, 13:32
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Nov 10, 2006

XXXXX



just a suggestion...

i think its cool to have a school building, hospitals, more accessible malls, and another island which has a different atmosphere...
PM
  Top
 

 
benshelock  
Posted: Saturday, Jun 2 2007, 15:19
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Jan 4, 2007

XXXXX



Wow this is truely amazing! I Can't belive how you guys can do this alien.gif
PM
  Top
 

 
benshelock  
Posted: Saturday, Jun 2 2007, 15:56
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Jan 4, 2007

XXXXX



Im not much of an expert on this. In fact im a real noob but i found something that might be of use to you.

Train Track Editor

With that you can edit the train track. you could put it in the island.

I hope ive helped you biggrin.gif
PM
  Top
 

 
trains  
Posted: Monday, Jun 18 2007, 22:53
Quote Post


Thug
Group Icon
Group: Members
Joined: Mar 23, 2005

XXXXX



Just wondering but how is this going guys? I loved Myrid for Vice and now that I own San An I am getting it for there to. I really hope you guys get the railroad in soon.
PM
  Top
 

 
dj_chrismanno  
Posted: Monday, Jul 16 2007, 14:42
Quote Post


GTT Modder
Group Icon
Group: Members
Joined: Dec 25, 2006

jolly-roger.gif

XXXXX



Ahh yes, the train track editor is a good program. I personally find writing paths and station stops easier when i do it manually but for some people the train track path editor is really good. icon14.gif smile.gif
Users WebsitePMMSNAOLYahooICQXbox LivePlayStation Network
  Top
 

 
Gforce  
Posted: Tuesday, Jul 17 2007, 17:02
Quote Post



Group Icon
Group: Members
Joined: Sep 17, 2003

en.gif

Member Award




the trains were pretty much sorted out quite a long time ago.

as can be seen in my posts Here and Here
Users WebsitePMXbox Live
  Top
 

 
trains  
Posted: Friday, Feb 22 2008, 20:20
Quote Post


Thug
Group Icon
Group: Members
Joined: Mar 23, 2005

XXXXX



Welcome to 08. Just wondering but how is the progress on the railroad coming?
PM
  Top
 

 
Gforce  
Posted: Sunday, Feb 24 2008, 00:06
Quote Post



Group Icon
Group: Members
Joined: Sep 17, 2003

en.gif

Member Award




the train network is pretty much in the same condition that it was in the 0.69b release.

feel free to participate and do some work with it, it does include 6 stations in the .dat but its experimental.

we've been busy with fixing up other important aspects of the mod instead of working on the train stuff.
Users WebsitePMXbox Live
  Top
 

 
ashutoshekka  
Posted: Tuesday, Jan 3 2012, 08:11
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Jun 26, 2011

XXXXX



[COLOR=blue] When r u all going 2 complete this its 4 past years! nervous.gif
PM
  Top
 

 

1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)

0 Members:

Pages: (19) « First ... 17 18 [19] 

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG