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 Limit of actors?

 max of 70-80 actors?
 
Junior_Djjr  
Posted: Saturday, Jun 2 2012, 19:12
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CLEO/SCM-MAP-TXD
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Joined: Dec 16, 2011

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I have a doubt... GTA SA has a limit of actors?
no in cleo... in game! i created an average 70-80 actors and they got bugged

...when i was creating the Mod Skrillex Show (is .cm) i created 70 actors... good... but... i created more 10, and the others got bugged's
like in this img:
user posted image
LIKE A BALLS! @_@

the simple code of i used:
CODE
for 90@ = 0 to 90 //90 actors - bug in 15 actors!      
   wait 0
   0209: 95@ = random_int_in_ranges 12 25    // random id of ped
   actor.Create(100@(90@,1i), civmale, 95@, 91@, 92@, 11.5)
   
   91@ += 1.0         // for create peds in square
       if 90@ == 9     // change row
   then
       92@ -= 0.8
       91@ = 1364.5
   end
       if 90@ == 19
   then
       92@ -= 0.85
       91@ = 1364.2
   end
       if 90@ == 29
   then
       92@ -= 0.8
       91@ = 1364.1
   end
       if 90@ == 39
   then
       92@ -= 0.8
       91@ = 1364.4
   end
       if 90@ == 49
   then
       92@ -= 0.85
       91@ = 1364.0
   end
       if 90@ == 59
   then
       92@ -= 0.85
       91@ = 1364.2
   end
end


GTA have a limite of actors? how many? no way evade this limit? ("03DE: 0.0" to increase the limit?)
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Bad.boy!  
Posted: Saturday, Jun 2 2012, 20:23
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SA modder
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Why do you need 70-80 actors at the same time? You can't change a limit to fix that. Try removing refrences to old dead actors and you'll be able to spawn more.
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ZAZ  
Posted: Sunday, Jun 3 2012, 11:40
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Kernlochbohrer
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Joined: Jan 10, 2005

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QUOTE (Junior_Djjr @ Saturday, Jun 2 2012, 20:12)
created an average 70-80 actors and they got bugged


Have same results, more than 75 are spawning model chunks
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Junior_Djjr  
Posted: Tuesday, Jun 5 2012, 20:18
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CLEO/SCM-MAP-TXD
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Joined: Dec 16, 2011

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QUOTE (Bad.boy! @ Saturday, Jun 2 2012, 20:23)
Why do you need 70-80 actors at the same time?

like i said, i tried to create over 70 to show a mod...

good, then it has no solution, so it was even a doubt
thanks to all
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