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Grand Theft Auto III
Grand Theft Auto III Chain Game Round 10 New Rules and New Starter Save!
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Arsen Vitiuk  |
Posted: Wednesday, Jun 20 2012, 20:30
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Grand Theft Auto III Chain Game Chief

Group: Members
Joined: Jul 15, 2010


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Grand Theft Auto III Chain Game Round 10NEW STARTER SAVE: Made on June 20 2012, 00:00:00 Game Script Version: 1.0 Chain Game Code Version: 3.0 --------------------------------------------------------------------------------------
The Grand Theft Auto III Chain Game is free for anyone who wants to play along. It goes from Zero to Hero: from the very beginning to the very end and, eventually, 100%.
Please, read the Rules or the Quick Start Guide before you start to play. The Rules are designed so that the game can progress smoothly and everyone can have an enjoyable experience of contributing into bringing the game towards 100%.
Since from this Round an on a totally new Starter Save will be used, with a list of new features added, it is advised for ALL players to read the full Starter Save guide first before starting to play, so that everyone could be informed about every slightest detail of the new Save! The Starter Save Guide can be found in the Starter Save post.
New players are always welcome to join the Chain Game. If you're new and want to plunge right in, simply look through the Quick Start Guide and read the complete set of rules later. You're excused for now but eventually you'll have to do it. Otherwise, you'll spoil all the fun. And not only for the others, but for yourself as well!
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Contents
Quick Start Guide NEW* Rules NEW* Suggestions NEW* Supplement To The Rules NEW* Posting Format NEW* Grand Theft Auto III Chain Game Personnel NEW* 100% Checklist NEW* Grand Theft Auto III Chain Game Records Book NEW* Liberty City Gangs Status NEW* Hideout Items List Unique Vehicles List NEW* Grand Theft Auto III Chain Game Hosted Mods
Quick Start Guide
- Take a turn by making a post in this topic.
- Download the save file from the last post.
- Complete one mission. If there are several missions available at the moment, choose the one you desire. Remember: DO NOT get busted or wasted, and DO NOT use any kind of cheats during your turn or it won't count!
- After you completed your turn, upload your save file on Samutz Save'N'Play or any other file sharing network.
- Post the link to your save file back in the topic within 3 hours. Edit your original post to do this.
Here's a copy & paste template of the posting format you should use.
| CODE | [color=ffcc00][b]Mission:[/b][/color] [color=ffcc00][b]Player:[/b][/color] [color=ffcc00][b]Link:[/b][/color] [color=ffcc00][b]Completion:[/b][/color] [color=ffcc00][b]Notes:[/b][/color] |
 - Do not use any kind of cheats, trainers, modifications or CLEO scripts. They can sometimes seriously mess up things in the game, so using them will not only spoil the fun for yourself, but for the other players as well. Although, unlike GTA San Andreas, there is no effect on a save after using cheats (several cheats are exception though), it is strongly recommended not to use them. See exceptions for this rule below.
- Take a turn by posting in this topic.
- Download the save file from the last post. In this game, the same save file is used throughout the whole game from the beginning to 100%.
- Complete ONE Named Mission only, save your game, upload your save file (see below) and post a link to it back in the topic (use the Edit button to edit your original post).
- The Named Mission is any mission that changes the save file name. Examples are "Luigi's Girls", "Chaperone" and "Waka-Gashira Wipeout!".
- Several Named Missions are exceptions from the 'One Named Mission Rule'. You will find all details about these exceptions in the Supplement To The Rules.
- Use Samutz's Save'N'Play Service to upload your save file (recommended uploader). If it is down, you can use any other file sharing network. Bear in mind, that this network must grant free download access to anybody using it.
- Use the preferred posting format (see below).
- Wait until 2 other turns have been completed before taking your turn again.
- If 4 hours pass without anybody completing a turn, then the '2-Mission Wait Rule' is reset and anyone can take a turn. This does NOT mean waiting 4 hours between personal turn completions.
- The time limit to complete the turn is 3 hours. The player's deadline is defined by the time of the post. The timer starts when the player has made a post indicating that he has taken a turn. If 3 hours pass and the player does not post back, his turn is declared 'Forfeit' and anyone else can take a turn.
- Any player can forfeit. The forfeiter should skip at least one next turn or wait until the '2-Mission Wait Rule' has been reset before he/she can take a turn again. The forfeited turn will not count towards the '2-Mission Wait Rule' and will not reset the 4 hour timer.
- In the event of two palyers taking a turn at the same time, the one who posted earlier has the turn.
- Mission strategy is solely up to the player - just don't use cheats, trainers, modifications or CLEO scripts (for exceptions see below).
- DO NOT save after getting busted or wasted.
- The player can purchase weapons, respray the vehicles, set up the bombs and have relations with prostitutes. Please, mention any of this stuff in the Notes section of your post.
- The player can do any available side missions, collections, deliveries in his/her 3 hours. Please, report any rewards received for completing side missions in the Notes section of your post.
- Nobody is forbidden to get to Staunton Island and Shoreside Vale by using any techniques possible to access these islands before they are open.
- It is highly essential not to trash this topic with unnecessary comments and replies. If you have something to say about the Chain Game, which is not related to taking turns, post in the Chain Game Lounge.
- Only modifications that do not involve tampering with main.scm, gta3.img, txd.img and default.ide files (which are the game's core files) are allowed to be used during turn completion.
- If you are looking for modifications to use during your turns and in your free gameplay, check out the Grand Theft Auto III Chain Game Hosted Mods section - all of modifications there are authorized to be used.
- If you witness a violation of any kind of any of the above mentioned rules, DO NOT hesitate to report in a Personal Message to the Chain Game Chief or to any of the High Staff members. Noticing a violation at an early stage will help immeasurably in running the Chain Game smoothly.
A request to all players
Please, post the game completion percentage after you have completed your turn. This will help incredibly in assembling the statistics at the end of the Round. The completion percentage can be found in the first line of STATS menu.

- Try to keep the mission failures to minimum. If it is required to fail the mission in order to collect a special vehicle (BP/DP/EP/FP/unique color/unique vehicle), then you are free to do so. If a special vehicle has been collected, let us know about it in the Notes section.
If the mission failure was nothing more than a result of the player's bad luck, it is advised for him/her to restart the turn, unless loads of side missions have been completed up to the point of failure without the player saving a single time. - Try to keep the safe house saves to minimum. If you have a game crash problem on your system multiple saves are alright. It is also advised to save when the player does not want to lose some significant progress. This is much helpful when the player fails a mission, gets busted or wasted - then it will not be necessary to redo all the stuff done up to the point of failure.
- Try to save with full health and armor. If you lost some during missions, take time to search for health or armor pickups, or just collect them from hideouts, if they are already available.
- It is always a good idea to have as much health points as possible. That's why the players are encouraged to use the Prostitute Trick to increase Claude's health to 125 points. Write down whether this trick has been performed and mention the quantity of money spent on hiring a hooker in the Notes section of your post.
- Save close to available missions when possible.
- It is good to be able to access all locked islands using a Dodo rather than special techniques. That's why the players are advised to fill the Portland Docks Garage as soon as possible.
- Let’s try to have the last save for 100% be "The Exchange", so try to get everything else done before that.

This supplement was designed to discuss some technical issues of the Chain Game's rules and of GTA III overall.
I. Abuse of the Chain Game method
Players are encouraged to understand the basic ethics of the Chain Game. One should only take a turn once the previous player has completed his/her turn and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound.
II. "Respect Is Everything"
All players should respect each other, no matter what their sex, age, nationality or position within the Chain Game is. New players are to be welcomed warmly, and are not to be harassed if they violated any of the Chain Game's rules - everyone has his first time, and everyone has a chance for mistake. The Chain Game Chief, the High Staff and the Regular Players are to be treated equally. The Chain Game's rules apply to everyone playing - including the Chief himself.
Everyone viciously violating the Chain Game's rules, flaming, hating any Chain Game player or showing intolerance to other players, the High Staff and the Chief will get a disqualification from the Chain Game for a period of time - ranging from one day to one year! During the trial period, this player's turns will be deemed 'invalid' even if they respond to every rule of the Chain Game.
III. High Priority Missions
In GTA III there are several missions that become unavailable after a certain mission is completed. If these missions were not completed up to the point of passing that specific mission, they can never again be accepted, and therefore, 100% Completion will become unachievable. That is why those missions are considered High Priority Missions, and are advised to be done as soon as they are unlocked, so they will not be getting in the way of achieving 100%. Below you can find a complete list of the High Priority Missions.- "Pump-Action Pimp" (Luigi Goterelli) - must be completed before "Last Requests" (Salvatore Leone)
- "The Fuzz Ball" (Luigi Goterelli) - must be completed before "Last Requests" (Salvatore Leone)
- "Dead Skunk In The Trunk" (Joey Leone) - must be completed before "Last Requests" (Salvatore Leone)
- "The Getaway" (Joey Leone) - must be completed before "Last Requests" (Salvatore Leone)
- "Kanbu Bust-out" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
- "Grand Theft Auto" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
- "Deal Steal" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
- "Shima" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
- "Smack Down" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
- "Two-Faced Tanner" (Asuka Kasen) - must be completed before "Grand Theft Aero" (Donald Love)
IV. Gang-Hating Missions
Upon completion of certain missions, the gangs in Liberty City will start to hate Claude and attack him on sight, thus making it harder to complete other missions - both storyline and side missions - in their turfs. It is therefore advised for the players to complete as many storyline missions and side missions as possible before completing any of the Gang-Hating Missions. Namely, this concerns Paramedic and Taxi missions, which involve driving around the whole island, whichever one is chosen by the player, and passing through all the gangs' turfs. Below you can find a complete list of Gang-Hating Missions.- "Taking Out The Laundry" (Toni Cipriani) - Liberty City Triads start to hate Claude (if "Trial By Fire" hasn't yet been completed)
- "Trial By Fire" (El Burro) - Liberty City Triads start to hate Claude (if "Taking Out The Laundry" hasn't yet been completed)
- "Sayonara Salvatore" (Asuka Kasen) - Leone Family Mafia start to hate Claude
- "UZI Rider" (King Courtney) - Diablos start to hate Claude
- "Kingdom Come" (King Courtney) - Uptown Yardies start to hate Claude
Note that the Liberty City Yakuza and the Red Jacks are the only two gangs that won't hate the player throughout the whole game. Also note that the Colombian Drug Cartel hates Claude right from the beginning of the game - therefore Fort Staunton and Cedar Grove are dangerous right from the start.
V. Exceptions from the 'One Named Mission Rule'
1. "Luigi's Girls"
Anyone doing the "Give Me Liberty" mission will be forced to complete "Luigi's Girls" as well, because this mission is the direct continuation of the previous one. The player, who completes this pair of missions, is not required to mention both - just one of them will be enough. Note that after saving the game the save file name changes to "Luigi's Girls" though.
2. "Ransom"
This is, in fact, a named cutscene finishing Asuka's "S.A.M" mission, and, therefore, will have to be completed along with "S.A.M". The player, who completes the "S.A.M" mission, can or cannot mention this cutscene - it won't be a major difference.
3. 'Idle Missions'- "Bomb da Base: Act I"
- "Bomb da Base: Act II" (first cutscene)
- "Love's Disappearance"
Although these are Named Missions, all of them, in fact, are only cutscenes with no action going on. These missions are exceptions from the 'One Named Mission Rule'. They can be completed along with any other Named Mission. Players are advised to mention them in the Notes section of their post.
4. Challenges- "Patriot Playground"
- "A Ride In The Park"
- "Gripped!"
- "Multistorey Mayhem"
These are exceptions from the 'One Named Mission Rule', and can be combined in any number with any other Named Mission. Also, they can be reaccepted at any time by any player to improve record times. Note that improving results for these missions will come at the cost of additional mission failures.
5. TOYZ missions- "Mafia Massacre"
- "Diablo Destruction"
- "Casino Calamity"
- "Rumpo Rampage"
These are also exceptions from the 'One Named Mission Rule' and can therefore be as well combined in any number with any other Named Mission. They as well can be reaccepted at any time by any of the players to improve records.
VI. Other things to keep in mind
1. Hidden Packages/Rampages/Unique Jumps Feel free to get any amount of these during your turn, but remember: the 3 hour limit remains. Also, put any rewards received for Hidden Packages/Rampages/Unique Jumps into the Notes section of your post.
2. Export All players are allowed to participate in exporting cars, and this does not have to be done separately. Players can also help by storing cars needed for the lists beforehand, when they come across them.
3. Securicar Cracker Garage This thing is not needed for 100% Completion. But still, it is always good to have some extra money on account. That's why the players are encouraged to deliver Securicars to the Cracker Garage as soon as it becomes available, and this does not have to be done separately. Also note that the delivery will become much easier if the Portland Docks Garage will have been filled at that moment.
VII. Version 1.1 Patch issues
All players using the Version 1.1 Patch are allowed to participate alongside the players owning the original Version 1.0 game. However, it should be brought to everyone's attention that using Version 1.1 Patch for GTA III will lead to different gameplay experience at certain points in the game. Namely, it concerns the "Under Surveillance" and "Kingdom Come" missions.
1. "Under Surveillance" In the PC V 1.0 game, the Mafia members were replaced by the FBI, alongside the audio file and the text lines for the mission. In the V 1.1 Patch, the Mafia and the text lines were restored to the PS2 Original ones, but the audio file remained unaltered - the same as in PC V 1.0, still mentioning the FBI.
2. "Kingdom Come" In the PC V 1.0 game this mission won't become available until both "Gang Car Round-up" and "Grand Theft Aero" are completed. In the V 1.1 Patch this mission is available right after completing "Gang Car Round-up", no matter whether "Grand Theft Aero" was passed or not.
Posting Format
Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like "that mission where you kill Salvatore". Player: Use your GTAFourms account name. Link: The link to your uploaded save file after you've completed your turn. Completion: Game completion percentage from the STATS menu. Notes: Rewards for storyline missions, side missions, collections, deliveries and other extra information.
A simple "I'll take a turn" is enough to take a turn, but please, use this posting format for your completed turns. Below you'll find a template that you can copy and paste. Feel free to change the colors to your liking.| CODE | [color=ffcc00][b]Mission:[/b][/color] [color=ffcc00][b]Player:[/b][/color] [color=ffcc00][b]Link:[/b][/color] [color=ffcc00][b]Completion:[/b][/color] [color=ffcc00][b]Notes:[/b][/color] |

- Arsen Vitiuk - GTA III Chain Game Chief (Active) [131/5]
- lol232 - GTA III Chain Game Second-In-Command (Active) [49/9]
- dingleman - GTA III Chain Game Chief In Reserve (Inactive) [4/2]
- fireguy109 - GTA III Chain Game Senior Executive (Active) [14/1]
- Th3MaN1 - GTA III Chain Game Junior Executive (Active) [77/11]
- Cida Melo - GTA III Chain Game Veteran Player and a huge fan of Claude Speed and GTA III in the whole! (Inactive) [3/0]
- magneto - GTA III Chain Game Experienced Player (Active) [68/0]
- Filip454 - GTA III Chain Game Skilled Player (Active) [23/4]
- MrMateczko - GTA III Chain Game Skilled Player (Inactive) [18/0]
- Andreaz1 - GTA III Chain Game Skilled Player (Inactive) [15/0]
- miromiro - GTA III Chain Game Skilled Player (Inactive) [15/0]
- M.A.K - GTA III Chain Game Player (Inactive) [9/1]
- _____ - GTA III Chain Game Player (Active) [7/2]
- SatournFan - GTA III Chain Game Player (Inactive) [7/5]
- Dr. John13 - GTA III Chain Game Newbie Player (Inactive) [2/0]
- Stahli - GTA III Chain Game Newbie Player (Inactive) [2/0]
- TheLostBiker - GTA III Chain Game Newbie Player (Inactive) [2/2]
- RyujinXKaizer - GTA III Chain Game Newbie Player (Inactive) [1/0]
- ToniForelli - GTA III Chain Game Newbie Player (Inactive) [1/0]
- .Lycosa - GTA III Chain Game Newbie Player (Inactive) [1/0]
Percentage complete: 100%Legend: Accomplished missions Available missions Unavailable missions Player who did the missions
Introduction Give Me Liberty - magneto Luigi's Girls - magneto
Luigi Goterelli Don't Spank Ma Bitch Up - lol232 Drive Misty For Me - Arsen Vitiuk Pump-Action Pimp - lol232 The Fuzz Ball - magneto
Joey Leone Mike 'Lips' Last Lunch - miromiro Farewell 'Chunky' Lee Chong - lol232 Van Heist - magneto Cipriani's Chauffeur - Th3MaN1 Dead Skunk In The Trunk The Getaway - magneto
Marty Chonks The Crook - Th3MaN1 The Thieves - Th3MaN1 The Wife - Th3MaN1 Her Lover - Th3MaN1
Antonio Cipriani Taking Out The Laundry - Arsen Vitiuk The Pickup - Th3MaN1 Salvatore's Called A Meeting - Arsen Vitiuk ------------------------ Triads And Tribulations - magneto Blow Fish - Th3MaN1
El Burro Turismo - miromiro I Scream, You Scream - Th3MaN1 Trial By Fire - magneto Big'N'Veiny - _____
Salvatore Leone Chaperone - Th3MaN1 Cutting The Grass - Arsen Vitiuk ------------------------ Bomb da Base: Act I - Th3MaN1 ------------------------ Last Requests - Arsen Vitiuk
8-Ball Bomb da Base: Act II - Th3MaN1
Asuka Kasen Sayonara Salvatore - Th3MaN1 Under Surveillance - magneto Paparazzi Purge - lol232 Payday for Ray - Th3MaN1 Two-Faced Tanner - magneto ------------------------ Bait - magneto Espresso-2-Go! - magneto S.A.M - magneto Ransom - magneto
Kenji Kasen Kanbu Bust-Out - Arsen Vitiuk Grand Theft Auto - fireguy109 Deal Steal - lol232 Shima - lol232 Smack Down - Th3MaN1
Ray Machowski Silence The Sneak - Arsen Vitiuk Arms Shortage - Th3MaN1 Evidence Dash - magneto Gone Fishing - magneto Plaster Blaster - lol232 ------------------------ Marked Man - Th3MaN1
Donald Love Liberator - Arsen Vitiuk Waka-Gashira Wipeout! - Th3MaN1 A Drop In The Ocean - Arsen Vitiuk Grand Theft Aero - Th3MaN1 Escort Service - Arsen Vitiuk Decoy - fireguy109 Love's Disappearance - Th3MaN1
King Courtney Bling-Bling Scramble - Th3MaN1 UZI Rider - Arsen Vitiuk Gang Car Round-up - lol232 ------------------------ Kingdom Come - Th3MaN1
D-Ice UZI Money - _____ Toyminator - Th3MaN1 Rigged To Blow - Arsen Vitiuk Bullion Run - lol232 Rumble - Th3MaN1
Catalina The Exchange - Th3MaN1
Miscellaneous Hidden Packages: 100/100 - _____ (1); Th3MaN1 (99) Unique Jumps: 20/20 - lol232 (1); magneto (2); Th3MaN1 (17)
Rampages: 20/20 Murder 30 Diablos in 120 seconds [M16] - Arsen Vitiuk Kill 25 Triads in 120 seconds [UZI] - Arsen Vitiuk Kill 20 Triads in 120 seconds [Shotgun] - Arsen Vitiuk Kill 20 Mafia in 120 seconds [AK47] - Arsen Vitiuk Destroy 13 Vehicles in 120 seconds [Rocket Launcher] - Arsen Vitiuk Destroy 10 Vehicles in 120 seconds [Grenades] - Arsen Vitiuk Destroy 15 Vehicles in 120 seconds [M16] - Arsen Vitiuk Destroy 8 Vehicles in 120 seconds [Shotgun] - Arsen Vitiuk Explode 25 Yardies in 120 seconds [Grenades] - Arsen Vitiuk Annihilate 30 Yardies in 120 seconds [Rocket Launcher] - Arsen Vitiuk Pop 17 Yardie heads in 120 seconds [Sniper Rifle] - Arsen Vitiuk Burn 25 Yakuza in 120 seconds [Flamethrower] - Arsen Vitiuk Torch 16 Yakuza in 120 seconds [Molotovs] - Arsen Vitiuk Destroy 15 Vehicles in 120 seconds [Rocket Launcher] - Arsen Vitiuk Drive-by and destroy 7 Vehicles in 120 seconds [UZI+Vehicle] - Arsen Vitiuk Run over 20 Colombians in 120 seconds [Vehicle] - Arsen Vitiuk Remove 15 Colombian Heads in 120 seconds [Sniper Rifle] - Arsen Vitiuk Fry 20 Colombians in 120 seconds [Flamethrower] - Arsen Vitiuk Splatter 20 Hoods in 120 seconds [Shotgun] - Arsen Vitiuk Behead 20 Hoods in 120 seconds [M16] - Arsen Vitiuk
Vehicle missions Paramedic - Arsen Vitiuk Taxi: 102/100 - _____ (8); Th3MaN1 (94)
Firefighter Portland: 41/20 - lol232 (20); Th3MaN1 (21) Staunton Island: 20/20 - _____ (20) Shoreside Vale: 21/20 - _____ (21)
Vigilante Portland: 20/20 - Th3MaN1 (20) Staunton Island: 40/20 - Th3MaN1 (20); _____ (20) Shoreside Vale: 12/20 - _____ (12)
Challenges Patriot Playground - Arsen Vitiuk A Ride In The Park - _____ Gripped! - lol232 Multistorey Mayhem - lol232
TOYZ missions Mafia Massacre - Th3MaN1 Diablo Destruction - Th3MaN1 Casino Calamity - Th3MaN1 Rumpo Rampage - lol232
Portland Harbor Crane Ambulance - lol232 Firetruck - lol232 Police - lol232 Enforcer - lol232 FBI Car - lol232 Rhino - lol232 Barracks OL - lol232
Portland Docks Garage Securicar - Th3MaN1 Moonbeam - Th3MaN1 Coach - Th3MaN1 Flatbed - Th3MaN1 Linerunner - Th3MaN1 Trashmaster - Th3MaN1 Patriot - Th3MaN1 Mr Whoopee - lol232 Blista - lol232 Mule - Th3MaN1 Yankee - Th3MaN1 Bobcat - Th3MaN1 Dodo - lol232 Bus - Arsen Vitiuk Rumpo - Th3MaN1 Pony - Th3MaN1
Pike Creek Import Garage Sentinel - _____ Cheetah - _____ Banshee - _____ Idaho - _____ Infernus - _____ Taxi - _____ Kuruma - _____ Stretch - _____ Perennial - _____ Stinger - _____ Manana - _____ Landstalker - _____ Stallion - _____ BF Injection - _____ Cabbie - _____ Esperanto - _____
Missions not required for 100% Completion Securicar Cracker Garage: 10/10 - Th3MaN1 (1); lol232 (9)Grand Theft Auto III Chain Game Records Book
Patriot Playground in secs: 160 - Arsen Vitiuk A Ride In The Park in secs: 90 - _____ Gripped! in secs: 239 - lol232 Multistorey Mayhem in secs: 96 - lol232 Turismo time: 170 - miromiro Time for Bomb Defusal ("Rigged To Blow"): 122 - Arsen Vitiuk Bling-Bling Scramble checkpoints: 8 - Th3MaN1 Mafia Massacre: 8 - Th3MaN1 Diablo Destruction: 7 - Th3MaN1 Casino Calamity: 8 - Th3MaN1 Rumpo Rampage: 4 - lol232 Longest Flight in Dodo: 46 - Arsen VitiukANY of these records can be improved at any time by any player. Note that improving results for "Patirot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem", "Turismo", "Bling-Bling Scramble" and Bomb Defusal will come at a cost of mission failure. Leone Family Mafia Liberty City Triads El Diablos Uptown Yardies Liberty City Yakuza Colombian Drug Cartel Red Jacks Purple Nines
Legend: Like Claude Hate Claude Neutral to Claude Extinct
 The following list was made to make players aware of which items are already available at hideouts and which are still not. The unavailable items will have the requirements on how to get them in the brackets next to the item's name.
Bat Health Adrenaline Pistol UZI Grenades Shotgun Body Armor Molotovs AK47 Sniper Rifle M16 Rocket Launcher Flamethrower Police bribes: 6/6 (12/20 Criminals killed on Shoreside Vale)
Legend: Available Partially available Unavailable
The following vehicles are unique, and therefore most of them can only be acquired once during the game. The GTA III Chain Game players are encouraged to add several of these vehicles to the garages, because some of them have unique properties, which may be very helpful during the course of the game.
- Pale Green Kuruma (UC) - During "Give Me Liberty"
- Payroll Van (BP/FP) - During "Van Heist"
- Manana with corpse in the trunk (UV) - during "Dead Skunk In The Trunk"
- Sentinel (LD) - during "The Thieves"
- Cheetah (BP/EP/FP) - during "Turismo"
- Leone Black Limo (BP/DP/EP/FP/UC) - during "Salvatore's Called A Meeting"
- Leone Black Limo (UC) - during "Salvatore's Called A Meeting" & "Chaperone"
- Dust Cart (BP/FP/UC) - during "Blow Fish"
- FBI Black Rumpo (UC) - during "Under Surveillance"
- Dark-red Cheetah (UC) - during "Grand Theft Auto"
- Dark-red Stinger (UC) - during "Grand Theft Auto"
- Dark-red Infernus (UC) - during "Grand Theft Auto"
- Barracks OL (BP) - during "Arms Shortage"
- Bobcat (BP/EP/FP) - during "Evidence Dash"
- Ray Machowski's Patriot (BP) - after "Marked Man" [S]
- Securicar with black trims (EP/UC) - during "Escort Service"
- Securicar with black trims (UC) - during "Decoy" [S]
- D-Ice's Infernus (LD) - during "Rigged To Blow"
- Black FBI Car (UC) - get a 5-star wanted level [SS]
- Lightless Taxi
- Lightless Cabbie
- Lightless Borgnine
- Lightless Police Car
- Hoods Rumpo XL without graffitis
- Arsen Vitiuk's Stinger (BP/DP/EP/FP) [P]
Legend: BP - Bulletproof DP - Damageproof (Dent Proof) EP - Explosion Proof FP - Fireproof LD - Locked Doors UC - Unique Color UV - Unique Vehicle In Green - acquired vehicles In Yellow - acquirable vehicles In Red - unacquirable/temporarily obtainable only vehicles In Bold - acquirable by glitching Underlined - can be acquired more than once [P] - in Portland garage [S] - in Staunton Island garage [SS] - In Shoreside Vale garage This is the section for modifications created by the Chain Game players. If you play the GTA III Chain Game, and appear to have a brilliant mod you want to share with other players, send me a Personal Message, and if your mod is good enough, I will add it here so any player can utilize it.- Weapon enhancements (made by Arsen Vitiuk and lol232)
- Euro 2012 paintjobs (made by Arsen Vitiuk)
- Cool Claude skin (made by lol232)
- Lowered Full-winged Dodo path (made by dingleman)
- PlayStation 2 Ghost Color Scheme (made by Arsen Vitiuk)
- Gang Vehicles Flag Colors (made by Arsen Vitiuk)
- Hooker City (made by Arsen Vitiuk)
- Infinite Clip/No Reload (made by Arsen Vitiuk)
This post has been edited by Arsen Vitiuk on Sunday, Jul 15 2012, 20:45
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Arsen Vitiuk  |
Posted: Wednesday, Jun 20 2012, 20:40
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Grand Theft Auto III Chain Game Chief

Group: Members
Joined: Jul 15, 2010


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GRAND THEFT AUTO III CHAIN GAME NEW STARTER SAVEFor this Round an on, I created a totally new save file to be used as a Starter Save. It has a list of several new notable features. All of them will be listed below. It is advised for all players to read this full Starter Save guide first before starting to play, so that everyone could be informed about every slightest detail of the new Save!A New StartUsing some special techniques, I managed to create a Starter Save where "Give Me Liberty" has not yet been passed!!! This resulted in a list of differences from the other Starter Saves we have been using so far:- Claude is still wearing his Prisoner Outfit! So, before someone actually passes "Give Me Liberty", everyone can have an enjoyable experience of wandering around Liberty City with Claude dressed up in those orange Liberty Penetentiary duds.
- The Portland Hideout is locked. Although the hideout will be marked on the radar and its garage can be used to store vehicles right from the start, plus all rewards for missions will appear there as well, it is impossible to save the game there until "Give Me Liberty" has been passed, leaving the players with an option to save the game only on Staunton Island or Shoreside Vale.
- The wrecks of a Turquoise Mafia Sentinel and an Enforcer, as well as all the rubble, will remain on the Callahan Bridge until "Give Me Liberty" has been completed. After the mission it will be removed.
- Consequently, the rubble on the bridge will prevent the players from gaining a decent speed and/or a decent angle to accomplish the Unique Jump there, thus leaving it impossible to complete until "Give Me Liberty" has been passed. Note that the Stunt Camera is active from the start, so flying a Dodo over this location will trigger it anyway. Therefore, it can be deemed possible to accomplish the Unique Jump by flying a Dodo over the Stunt Camera trigger point and landing in a correct place.
- There will be no specific mission marker or a radar icon for "Give Me Liberty" mission, so to trigger it, Claude has to be standing in a specific place. A screenshot below will show the location of the invisible mission trigger point, highlited in blue. Use the radar from the screenshot to navigate yourself to this point.
 NOTE that even passing on foot under the Callahan Bridge and accidentally entering the mission trigger zone (which is on the bridge) will activate the mission, so be careful! Driving in a vehicle over this zone is safe - just like with any other storyline mission marker. - When the "Give Me Liberty" mission is triggered, the game's time will be set to 04:00 of the current day, no matter what the time was when you approached the trigger point. This trick can be used to save approximately 20 hours of the in-game time by coming to the trigger point after 23:30 and before 0:00. This way, the time will be set to 4:00 of the cuurent day, reducing the 'Days Passed In Game' stats.
- The 'Mission Attempts' graph in the game's statistics will show the 1 value. This is due to me, in fact, having to start the "Give Me Liberty" mission, and then fail it, to be able to create this Starter Save.
New VehiclesUsing special tools, I generated 13 vehicles across Liberty City. Mainly, the vehicles generated were those required for Export, but either unobtainable or very difficult to obtain in the beginning of the game. Also, I added boats and planes spawns on Portland for the players to have an easy and direct access to Staunton Island and Shoreside Vale rather than using Special Techniques. In addition, I added two Personal Vehicles - one belonging to me, the other one belonging to lol232. Note that some of them will not be available from the start, and will only spawn after a specific mission has been completed, while some of them will gain proofings exclusively during a certain mission. So keep an eye out for Generated Vehicles no matter what the game progress is. Apart from that, I also fixed some old vehicle locations in the game. Here is a full list of vehicle additions and changes made:- Added a Dodo, a Blista and a Mr Whoopee spawn points on Portland, so these vehicles could be delivered easily to Portland Docks Garage right from the beginning of the game. The Dodo can be used to access Staunon Island and Shoreside Vale even without it being delivered to the Garage.
- Added an FBI Car, Barracks OL and Rhino spawn points on Portland, so these vehicles could be delivered to the Emergency Vehicle Crane, thus giving the possibility to complete it right in the beginning of the game and use the rewards granted upon its completion. The Rhino and the FBI Car can also be used for early Vigilante on Portland, before Staunton Island and Shoreside Vale are made available, even without them being delivered to the Crane.
- Added some boat spawn points on Portland, so these could be used to access Staunton Island right away. This, and the fact that it is impossible to save on Portland before "Give Me Liberty" has been completed, gives the players an easy route for getaway to Staunton Island and beyond, along with the Dodo. Just be careful not to end up in the water!
- Added a BF Injection spawn point in Shoreside Vale, so it can be delivered to Pike Creek Import Garage, thus giving the possibility to complete it right in the beginning of the game and use the rewards granted upon its completion.
- Added a Mafia Sentinel and a Diablo Stallion spawn points for "Gang Car Round-up" mission, both in places not frequented by the respective gangs (well, not really).
- Moved the Stallion in Newport to the outside of the Multistorey Carpark. Now the "Multistorey Mayhem" mission will start directly upon entering the vehicle. It's on alarm most of the time, so watch out for cops!
- On lol232's request, removed the Rumpo from the Multistorey Carpark as it always makes him fail the mission. (You know, in Ukraine we like to say, "A bad dancer blames his balls", although the mission has become considerably easier, in fact.
) - As mentioned before, added two Personal Vehicles spawns on the map. During a specific mission for each vehicle, they will receive proofings they usually won't have. These vehicles will be proof only during their respectable missions, and after that, never again.
NOTE that I, as the creator of these vehicles, have no right to use ANY them for Export, and therefore, will have to be seeking another way to fill the Export lists, if at all possible. That is why I reject all accusations about using my own vehicles for Export beforehand. This will be a Fair Play. Even though, I still leave the right for myself to use these Vehicles for traveling between islands or for Vigilante missions on Portland.Vehicle HuntAll the Generated Vehicles will be included as a part of a game called "Vehicle Hunt". The players' job is to find and identify the Generated Vehicles at their respective spawn points. If they complete a turn and find such vehicle(s), they must write down their findings in their last post.
Remember to use the spoiler tags to conceal your new findings!!! NO screenshots and/or videos are allowed to be used!!!
If the player is correct, he will get a for each vehicle mentioned. Let's see how many will everyone get in the end.
There is a total of 13 Generated Vehicles on the map, among them 9 Ordinary Vehicles, 2 Vehicles initially unobtainable in the original game (temporarily obtainable, to be more precise) and 2 Personal Vehicles. Find them and identify them. Note that over a half of vehicles has already been revealed - namely those mentioned in the Changes List before. So the players' job there is to just correctly identify their loaction, knowing which vehicles they are looking for, and get an easy for this. Cookies! The following list shows how much cookies has each particpant earned so far:============================================================
Now, on to the Vehicles List itself:NEW VEHICLES LIST <<All Vehicles Found!>>:Cars- Mr Whoopee - In a secluded area above the Callahan Point slip - found by lol232
- Blista - Right south of the Callahan Bridge entrance - found by lol232
- FBI Car - At the back of LCPD headquarters on Portland - found by lol232
- Rhino - In the backyard of 2nd southernmost block in Saint Mark's - found by lol232
- Barracks OL - Behind the shipping containers at the Emergency Vehicle Crane - found by lol232
- Diablo Stallion - At the northernmost apartment block in Hepburn Heights - found by lol232
- Mafia Sentinel - In the northern car park of Carson General Hospital in Rockford- found by Th3MaN1
- BF Injection (lol232's Personal Vehicle) - Behind containers in the southernmost hangar in Francis International Airport- found by Th3MaN1
- Stinger (Arsen Vitiuk's Personal Vehicle) - In an alleyway behind XXX Mags - found by lol232
Boats - Predator - At the jetty south of Callahan Bridge - found by lol232
- Ghost - At Portland Rock - found by lol232
- Ghost - At picnic area beneath Cedar Grove - found by lol232
Planes - Dodo - On the embankment north of Harwood Autocrusher and Junkyard - found by lol232
The Starter SaveMade By: Arsen Vitiuk Link: Starter Save Completion: 0% The game is saved on Staunton Island This post has been edited by Arsen Vitiuk on Sunday, Jul 22 2012, 11:14
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Th3MaN1  |
Posted: Thursday, Jun 21 2012, 13:50
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Foot Soldier

Group: Members
Joined: Apr 24, 2011


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It's been more than 4 hours since the last turn was completed. The 2 mission wait rule has been reset and anyone may now call a turn.I'll go.Mission:Vigilantes,3 taxi faresCalled by:Th3MaN1Link:Click HereCompletion:1%Notes:Completed the vigilante mission in Staunton. 2 police bribes available at hideout. Did 3 taxi fares. Got a sh*tload of money. Stored a taxi at the Staunton garage. Saved at Staunton. This post has been edited by Th3MaN1 on Thursday, Jun 21 2012, 14:33
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magneto  |
Posted: Thursday, Jun 21 2012, 15:33
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Thug

Group: Members
Joined: Jun 6, 2010


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I'll take a turnMission: Give Me Liberty/Luigi's Girls Called by: magneto Link: http://gtasnp.com/download/31184Status: Completed Completion %: 1% Notes: $1,500 reward. Portland hideout is unlocked. Saved at Portland. This post has been edited by magneto on Thursday, Jun 21 2012, 16:03
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lol232  |
Posted: Thursday, Jun 21 2012, 16:12
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Terminated

Group: Members
Joined: Mar 26, 2010


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I will take a turn.Mission: Don't Spank ma' Bitch Up ; Portland IE Emergency Vehicle Crane Called by: lol232 a.k.a. v0id Link: Save'N'Play Completion: 2% Notes: 1. Don't spank ma' Bitch Up - $4,000 Reward 2. Delivered an FBI Car and a Rhino to Portland IE Emergency Vehicle Crane - $3,000 Reward. 3. Saved at the Portland Hideout. Vehicle Hunt Finds:1. A Rhino, in a small place which is western of an Alleyway near Saint's Marks Bistro.2. An FBI Car in the Portland Police Station carpart, on Second Floor (Whatever what is).3. A Predator, Docked in the Pear in Callahan Point, near a small tunnel.4. Arsen Vitiuk's Personal vehicle, a Stinger, parked in a place 3 Feet Western of XXX Mags Shot. This post has been edited by lol232 on Thursday, Jun 21 2012, 17:14
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Arsen Vitiuk  |
Posted: Thursday, Jun 21 2012, 19:14
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Grand Theft Auto III Chain Game Chief

Group: Members
Joined: Jul 15, 2010


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OK, time to make a little update about Generated Vehicles here:
lol232 managed to find 6 7 of the Generated Vehicles, and identified their locations correctly. So, he gets 6 7 s.
Discovered vehicles are now added to the Vehicle List. And hell, lol232 did identify my Personal Vehicle correctly.
But please, do try to be correct about the locations next time, aye?Anyway, let me now take a turn then, eh? Mission: Drive Misty For Me/Paramedic/Export/Rampages Player: Arsen Vitiuk Link: Save'N'Play Completion: 5% Notes:- Drive Misty For Me complete - $ 1.000 reward; Joey's and Marty's missions are now unlocked
- Paramedic mission complete - $ 65.000 reward; Health & Adrenaline delivered to hideout; Claude will never get tired when running
- Found and delivered the Bus to Portland Docks garage
- Completed ALL 6 Rampages on Portland
- Managed to snatch my Personal Vehicle (hell, it's locked 80% of the time!) and stored it in Portland garage. Now it can be used for Unique Jumps or for anything else.
- Picked up armor
- Spent $ 92 to hire a hooker - Claude's health upgraded to 125 hp
- Saved on Portland
Original Edit Time: 8:33 PM GMT This post has been edited by Arsen Vitiuk on Thursday, Jun 21 2012, 21:23
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lol232  |
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Terminated

Group: Members
Joined: Mar 26, 2010


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I'll go now.Mission: Pump-Action Pimp Player: lol232 a.k.a. v0id Link: Save'N'Play Completion: 8% Notes: 1. Pump-Action Pimp Completed - $4,000 2. Delivered a Dodo, Mr.Whoopee and a Blista to Portland Docks IE Garage 3. Picked up some 9mm Ammo and a Uzi 4. Saved at The Portland Island. Vehicle Hunt Finds:1. A Blista, just next to Callahan bridge end, on South.2. A Mr. Whoopee, Above the South Jetty, at Callahan bridge, where is a huge chunk of Threes.3. A Dodo, Northeastern of the Crusher, there is a huge, fat... Err... Wall? Whatever it is, a Dodo top of it. This post has been edited by lol232 on Friday, Jun 22 2012, 11:45
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miromiro  |
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Time Killa™

Group: Zaibatsu
Joined: Nov 26, 2009



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I'll take a turn.Mission Name: Mike Lips Last Launch Called by: miromiro Link: <Click Here> Status: Completed. Rewards: 10.000$ Notes:Saved at Red Light District.Game Completion: 9% This post has been edited by miromiro on Friday, Jun 22 2012, 13:27
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lol232  |
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Terminated

Group: Members
Joined: Mar 26, 2010


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I will take a turn.Mission: Farewell "Chunky" Lee Chong ; Firefighter ; Portland Docks Emergency Vehicle Crane Player: lol232 a.k.a. v0id Link: Save'N'Play Completion: 14% Notes: 1. Farewell "Chunky" Lee Chong Complete - $10,000 Reward 2. Firefighter in Portland Complete - $50,250 Reward 3. Delivered a A Barracks OL, an Ambulance, a Firetruck, a Police Cruiser, and an Enforcer - $206,000 Reward, List Complete 4. Hired a Prostitute to replenish health to 125HP - $31 Lost 5. Picked up a Body Armour 6. Flew Dodo for insanely long time! 3 Seconds! 7. Saved at The Portland Hideout. Vehicle Hunt Finds:1. A Barracks OL, just behind the crates that are behind Portland Docks Emergency Vehicle Crane.Original Edit Time:Friday, June 22 2012, 17:07Legend : In Bold - Update to the post. This post has been edited by lol232 on Friday, Jun 22 2012, 16:03
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magneto  |
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Thug

Group: Members
Joined: Jun 6, 2010


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I'll take a turnMission: Van Heist/Unique Stunt Jumps Called by: magneto Link: http://gtasnp.com/download/31212Status: Completed Completion %: 16% Notes: $20,000 reward. Did 2 Unique Stunt Jumps - $15,000 reward. edit: original edit time- 23 june 2012,00:34 This post has been edited by magneto on Friday, Jun 22 2012, 22:26
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miromiro  |
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Time Killa™

Group: Zaibatsu
Joined: Nov 26, 2009



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I'll take a turn.Mission Name: Turismo Called by: miromiro Link: <Click Here> Status: Completed. Rewards: 10.000$ Notes:Won the race in 2:50. Saved at Red Light District.Game Completion: 17% This post has been edited by miromiro on Friday, Jun 22 2012, 23:08
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Th3MaN1  |
Posted: Saturday, Jun 23 2012, 05:22
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Foot Soldier

Group: Members
Joined: Apr 24, 2011


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I'll go.Mission:I scream,you scream Called by:Th3MaN1 Link:Click HereCompletion:18% Notes:Completed I scream,you scream. Completed mafia massacre with 4 kills(only). Saved at Portland. Sorry for the delay guys,but I had a lot of things done in Portland,and right when I was going to save,the computer restarted.I'm pissed off right now  . This post has been edited by Th3MaN1 on Saturday, Jun 23 2012, 07:26
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Th3MaN1  |
Posted: Saturday, Jun 23 2012, 10:28
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Foot Soldier

Group: Members
Joined: Apr 24, 2011


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It's been more than 4 hours since the last turn was completed. The 2 mission wait rule has been reset and anyone may now call a turn.I'll go.Mission:Cipriani's Chaffeur,Diablo destruction,Mafia massacre,Hidden Packages,Vigilantes,Firefighter. Called by:Th3MaN1 Link:Click HereCompletion:23% Notes:Completed Cipriani's Chaffeur. Collected 31 Portalnd packages(2 more are missing,the one in the subway,and the one at the rocks)The pistol,Uzi and grenades are available at the hideout. Completed diablo destruction with 7 kills. Lost armor and 2 points of life,but collected armor and ammo for Uzi,grenades and AK 47. Uzi is now buyable from the ammunation. Completed 20 vigilante missions in Portland.Now 4 bribes are available at the hideout. Completed 20 firefighter missions in Portland. Saved multiple times at Portland. This post has been edited by Th3MaN1 on Saturday, Jun 23 2012, 11:16
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lol232  |
Posted: Saturday, Jun 23 2012, 13:36
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Terminated

Group: Members
Joined: Mar 26, 2010


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Th3Man1, I already completed the firefigher in Portland, I my last turn LOL! I will take a turn.Mission: Hidden Packages ; Dead Skunk In The Trunk Player: lol232 a.k.a. v0id Link: Save'N'Play Completion: 24% Notes: 1. Collected 3 Hidden Packages - The Remaining Portland ones and The One at the S/SSV Lift Bridge - $3,000 Reward 2. Dead Skunk In The Trunk Complete - $10,000 3. Failed Dead Skunk in The Trunk once, obtained The Corpse Manana and Stored it to Shore Side Vale 4. Had a foursome with Hookers, (3 Hookers at once), Health Replenished to 125HP - $436 Lost 5. Lost the Stinger from the Portland Island Garage. 6. Saved at The Portland Hideout. This post has been edited by lol232 on Saturday, Jun 23 2012, 15:26
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Arsen Vitiuk  |
Posted: Saturday, Jun 23 2012, 17:08
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Grand Theft Auto III Chain Game Chief

Group: Members
Joined: Jul 15, 2010


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Warning!!!
lol232 has posted the wrong save in his last turn. That is why the last 3 turns are now disqualified!
The 4-hour timer is reset, and anybody is free to have a go!
Last Valid Link
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