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Forum Rules Grand Theft Auto III

Grand Theft Auto 3
Modding questions belong in the modding forums!

Pages: (5) [1] 2 3 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 Grand Theft Auto III Chain Game Round 10

 New Rules and New Starter Save!
 
Arsen Vitiuk  
Posted: Wednesday, Jun 20 2012, 20:30
Quote Post


Grand Theft Auto III Chain Game Chief
Group Icon
Group: Members
Joined: Jul 15, 2010

un.gif

XXXXX



user posted image

Grand Theft Auto III Chain Game Round 10


NEW STARTER SAVE: Made on June 20 2012, 00:00:00
Game Script Version: 1.0
Chain Game Code Version: 3.0

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The Grand Theft Auto III Chain Game is free for anyone who wants to play along. It goes from Zero to Hero: from the very beginning to the very end and, eventually, 100%.


Please, read the Rules or the Quick Start Guide before you start to play. The Rules are designed so that the game can progress smoothly and everyone can have an enjoyable experience of contributing into bringing the game towards 100%.

Since from this Round an on a totally new Starter Save will be used, with a list of new features added, it is advised for ALL players to read the full Starter Save guide first before starting to play, so that everyone could be informed about every slightest detail of the new Save! The Starter Save Guide can be found in the Starter Save post.

New players are always welcome to join the Chain Game. If you're new and want to plunge right in, simply look through the Quick Start Guide and read the complete set of rules later. You're excused for now but eventually you'll have to do it. Otherwise, you'll spoil all the fun. And not only for the others, but for yourself as well!


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user posted image

Contents

Quick Start Guide NEW*
Rules NEW*
Suggestions NEW*
Supplement To The Rules NEW*
Posting Format NEW*
Grand Theft Auto III Chain Game Personnel NEW*
100% Checklist NEW*
Grand Theft Auto III Chain Game Records Book NEW*
Liberty City Gangs Status NEW*
Hideout Items List
Unique Vehicles List NEW*
Grand Theft Auto III Chain Game Hosted Mods



Quick Start Guide
  1. Take a turn by making a post in this topic.
  2. Download the save file from the last post.
  3. Complete one mission. If there are several missions available at the moment, choose the one you desire. Remember: DO NOT get busted or wasted, and DO NOT use any kind of cheats during your turn or it won't count!
  4. After you completed your turn, upload your save file on Samutz Save'N'Play or any other file sharing network.
  5. Post the link to your save file back in the topic within 3 hours. Edit your original post to do this.
Here's a copy & paste template of the posting format you should use.

CODE
[color=ffcc00][b]Mission:[/b][/color]
[color=ffcc00][b]Player:[/b][/color]
[color=ffcc00][b]Link:[/b][/color]
[color=ffcc00][b]Completion:[/b][/color]
[color=ffcc00][b]Notes:[/b][/color]



user posted image
  1. Do not use any kind of cheats, trainers, modifications or CLEO scripts. They can sometimes seriously mess up things in the game, so using them will not only spoil the fun for yourself, but for the other players as well. Although, unlike GTA San Andreas, there is no effect on a save after using cheats (several cheats are exception though), it is strongly recommended not to use them. See exceptions for this rule below.
  2. Take a turn by posting in this topic.
  3. Download the save file from the last post. In this game, the same save file is used throughout the whole game from the beginning to 100%.
  4. Complete ONE Named Mission only, save your game, upload your save file (see below) and post a link to it back in the topic (use the Edit button to edit your original post).
  5. The Named Mission is any mission that changes the save file name. Examples are "Luigi's Girls", "Chaperone" and "Waka-Gashira Wipeout!".
  6. Several Named Missions are exceptions from the 'One Named Mission Rule'. You will find all details about these exceptions in the Supplement To The Rules.
  7. Use Samutz's Save'N'Play Service to upload your save file (recommended uploader). If it is down, you can use any other file sharing network. Bear in mind, that this network must grant free download access to anybody using it.
  8. Use the preferred posting format (see below).
  9. Wait until 2 other turns have been completed before taking your turn again.
  10. If 4 hours pass without anybody completing a turn, then the '2-Mission Wait Rule' is reset and anyone can take a turn. This does NOT mean waiting 4 hours between personal turn completions.
  11. The time limit to complete the turn is 3 hours. The player's deadline is defined by the time of the post. The timer starts when the player has made a post indicating that he has taken a turn. If 3 hours pass and the player does not post back, his turn is declared 'Forfeit' and anyone else can take a turn.
  12. Any player can forfeit. The forfeiter should skip at least one next turn or wait until the '2-Mission Wait Rule' has been reset before he/she can take a turn again. The forfeited turn will not count towards the '2-Mission Wait Rule' and will not reset the 4 hour timer.
  13. In the event of two palyers taking a turn at the same time, the one who posted earlier has the turn.
  14. Mission strategy is solely up to the player - just don't use cheats, trainers, modifications or CLEO scripts (for exceptions see below).
  15. DO NOT save after getting busted or wasted.
  16. The player can purchase weapons, respray the vehicles, set up the bombs and have relations with prostitutes. Please, mention any of this stuff in the Notes section of your post.
  17. The player can do any available side missions, collections, deliveries in his/her 3 hours. Please, report any rewards received for completing side missions in the Notes section of your post.
  18. Nobody is forbidden to get to Staunton Island and Shoreside Vale by using any techniques possible to access these islands before they are open.
  19. It is highly essential not to trash this topic with unnecessary comments and replies. If you have something to say about the Chain Game, which is not related to taking turns, post in the Chain Game Lounge.
  20. Only modifications that do not involve tampering with main.scm, gta3.img, txd.img and default.ide files (which are the game's core files) are allowed to be used during turn completion.
  21. If you are looking for modifications to use during your turns and in your free gameplay, check out the Grand Theft Auto III Chain Game Hosted Mods section - all of modifications there are authorized to be used.
  22. If you witness a violation of any kind of any of the above mentioned rules, DO NOT hesitate to report in a Personal Message to the Chain Game Chief or to any of the High Staff members. Noticing a violation at an early stage will help immeasurably in running the Chain Game smoothly.


A request to all players


Please, post the game completion percentage after you have completed your turn. This will help incredibly in assembling the statistics at the end of the Round. The completion percentage can be found in the first line of STATS menu.


user posted image

  1. Try to keep the mission failures to minimum. If it is required to fail the mission in order to collect a special vehicle (BP/DP/EP/FP/unique color/unique vehicle), then you are free to do so. If a special vehicle has been collected, let us know about it in the Notes section.
    If the mission failure was nothing more than a result of the player's bad luck, it is advised for him/her to restart the turn, unless loads of side missions have been completed up to the point of failure without the player saving a single time.
  2. Try to keep the safe house saves to minimum. If you have a game crash problem on your system multiple saves are alright. It is also advised to save when the player does not want to lose some significant progress. This is much helpful when the player fails a mission, gets busted or wasted - then it will not be necessary to redo all the stuff done up to the point of failure.
  3. Try to save with full health and armor. If you lost some during missions, take time to search for health or armor pickups, or just collect them from hideouts, if they are already available.
  4. It is always a good idea to have as much health points as possible. That's why the players are encouraged to use the Prostitute Trick to increase Claude's health to 125 points. Write down whether this trick has been performed and mention the quantity of money spent on hiring a hooker in the Notes section of your post.
  5. Save close to available missions when possible.
  6. It is good to be able to access all locked islands using a Dodo rather than special techniques. That's why the players are advised to fill the Portland Docks Garage as soon as possible.
  7. Let’s try to have the last save for 100% be "The Exchange", so try to get everything else done before that.


user posted image

This supplement was designed to discuss some technical issues of the Chain Game's rules and of GTA III overall.

I. Abuse of the Chain Game method

Players are encouraged to understand the basic ethics of the Chain Game. One should only take a turn once the previous player has completed his/her turn and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound.

II. "Respect Is Everything"

All players should respect each other, no matter what their sex, age, nationality or position within the Chain Game is. New players are to be welcomed warmly, and are not to be harassed if they violated any of the Chain Game's rules - everyone has his first time, and everyone has a chance for mistake. The Chain Game Chief, the High Staff and the Regular Players are to be treated equally. The Chain Game's rules apply to everyone playing - including the Chief himself.

Everyone viciously violating the Chain Game's rules, flaming, hating any Chain Game player or showing intolerance to other players, the High Staff and the Chief will get a disqualification from the Chain Game for a period of time - ranging from one day to one year! During the trial period, this player's turns will be deemed 'invalid' even if they respond to every rule of the Chain Game.

III. High Priority Missions

In GTA III there are several missions that become unavailable after a certain mission is completed. If these missions were not completed up to the point of passing that specific mission, they can never again be accepted, and therefore, 100% Completion will become unachievable. That is why those missions are considered High Priority Missions, and are advised to be done as soon as they are unlocked, so they will not be getting in the way of achieving 100%.
Below you can find a complete list of the High Priority Missions.
  • "Pump-Action Pimp" (Luigi Goterelli) - must be completed before "Last Requests" (Salvatore Leone)
  • "The Fuzz Ball" (Luigi Goterelli) - must be completed before "Last Requests" (Salvatore Leone)
  • "Dead Skunk In The Trunk" (Joey Leone) - must be completed before "Last Requests" (Salvatore Leone)
  • "The Getaway" (Joey Leone) - must be completed before "Last Requests" (Salvatore Leone)
  • "Kanbu Bust-out" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Grand Theft Auto" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Deal Steal" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Shima" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Smack Down" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Two-Faced Tanner" (Asuka Kasen) - must be completed before "Grand Theft Aero" (Donald Love)
IV. Gang-Hating Missions

Upon completion of certain missions, the gangs in Liberty City will start to hate Claude and attack him on sight, thus making it harder to complete other missions - both storyline and side missions - in their turfs. It is therefore advised for the players to complete as many storyline missions and side missions as possible before completing any of the Gang-Hating Missions. Namely, this concerns Paramedic and Taxi missions, which involve driving around the whole island, whichever one is chosen by the player, and passing through all the gangs' turfs.
Below you can find a complete list of Gang-Hating Missions.
  • "Taking Out The Laundry" (Toni Cipriani) - Liberty City Triads start to hate Claude (if "Trial By Fire" hasn't yet been completed)
  • "Trial By Fire" (El Burro) - Liberty City Triads start to hate Claude (if "Taking Out The Laundry" hasn't yet been completed)
  • "Sayonara Salvatore" (Asuka Kasen) - Leone Family Mafia start to hate Claude
  • "UZI Rider" (King Courtney) - Diablos start to hate Claude
  • "Kingdom Come" (King Courtney) - Uptown Yardies start to hate Claude
Note that the Liberty City Yakuza and the Red Jacks are the only two gangs that won't hate the player throughout the whole game.
Also note that the Colombian Drug Cartel hates Claude right from the beginning of the game - therefore Fort Staunton and Cedar Grove are dangerous right from the start.

V. Exceptions from the 'One Named Mission Rule'

1. "Luigi's Girls"

Anyone doing the "Give Me Liberty" mission will be forced to complete "Luigi's Girls" as well, because this mission is the direct continuation of the previous one. The player, who completes this pair of missions, is not required to mention both - just one of them will be enough. Note that after saving the game the save file name changes to "Luigi's Girls" though.

2. "Ransom"

This is, in fact, a named cutscene finishing Asuka's "S.A.M" mission, and, therefore, will have to be completed along with "S.A.M". The player, who completes the "S.A.M" mission, can or cannot mention this cutscene - it won't be a major difference.

3. 'Idle Missions'
  • "Bomb da Base: Act I"
  • "Bomb da Base: Act II" (first cutscene)
  • "Love's Disappearance"
Although these are Named Missions, all of them, in fact, are only cutscenes with no action going on. These missions are exceptions from the 'One Named Mission Rule'. They can be completed along with any other Named Mission. Players are advised to mention them in the Notes section of their post.

4. Challenges
  • "Patriot Playground"
  • "A Ride In The Park"
  • "Gripped!"
  • "Multistorey Mayhem"
These are exceptions from the 'One Named Mission Rule', and can be combined in any number with any other Named Mission. Also, they can be reaccepted at any time by any player to improve record times. Note that improving results for these missions will come at the cost of additional mission failures.

5. TOYZ missions
  • "Mafia Massacre"
  • "Diablo Destruction"
  • "Casino Calamity"
  • "Rumpo Rampage"
These are also exceptions from the 'One Named Mission Rule' and can therefore be as well combined in any number with any other Named Mission. They as well can be reaccepted at any time by any of the players to improve records.

VI. Other things to keep in mind

1. Hidden Packages/Rampages/Unique Jumps
Feel free to get any amount of these during your turn, but remember: the 3 hour limit remains. Also, put any rewards received for Hidden Packages/Rampages/Unique Jumps into the Notes section of your post.

2. Export
All players are allowed to participate in exporting cars, and this does not have to be done separately. Players can also help by storing cars needed for the lists beforehand, when they come across them.

3. Securicar Cracker Garage
This thing is not needed for 100% Completion. But still, it is always good to have some extra money on account. That's why the players are encouraged to deliver Securicars to the Cracker Garage as soon as it becomes available, and this does not have to be done separately. Also note that the delivery will become much easier if the Portland Docks Garage will have been filled at that moment.

VII. Version 1.1 Patch issues

All players using the Version 1.1 Patch are allowed to participate alongside the players owning the original Version 1.0 game. However, it should be brought to everyone's attention that using Version 1.1 Patch for GTA III will lead to different gameplay experience at certain points in the game. Namely, it concerns the "Under Surveillance" and "Kingdom Come" missions.

1. "Under Surveillance"
In the PC V 1.0 game, the Mafia members were replaced by the FBI, alongside the audio file and the text lines for the mission.
In the V 1.1 Patch, the Mafia and the text lines were restored to the PS2 Original ones, but the audio file remained unaltered - the same as in PC V 1.0, still mentioning the FBI.

2. "Kingdom Come"
In the PC V 1.0 game this mission won't become available until both "Gang Car Round-up" and "Grand Theft Aero" are completed.
In the V 1.1 Patch this mission is available right after completing "Gang Car Round-up", no matter whether "Grand Theft Aero" was passed or not.



Posting Format


Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like "that mission where you kill Salvatore".
Player: Use your GTAFourms account name.
Link: The link to your uploaded save file after you've completed your turn.
Completion: Game completion percentage from the STATS menu.
Notes: Rewards for storyline missions, side missions, collections, deliveries and other extra information.

A simple "I'll take a turn" is enough to take a turn, but please, use this posting format for your completed turns. Below you'll find a template that you can copy and paste. Feel free to change the colors to your liking.


CODE
[color=ffcc00][b]Mission:[/b][/color]
[color=ffcc00][b]Player:[/b][/color]
[color=ffcc00][b]Link:[/b][/color]
[color=ffcc00][b]Completion:[/b][/color]
[color=ffcc00][b]Notes:[/b][/color]



user posted image
  • Arsen Vitiuk - GTA III Chain Game Chief (Active) [131/5]
  • lol232 - GTA III Chain Game Second-In-Command (Active) [49/9]
  • dingleman - GTA III Chain Game Chief In Reserve (Inactive) [4/2]
  • fireguy109 - GTA III Chain Game Senior Executive (Active) [14/1]
  • Th3MaN1 - GTA III Chain Game Junior Executive (Active) [77/11]
  • Cida Melo - GTA III Chain Game Veteran Player and a huge fan of Claude Speed and GTA III in the whole! (Inactive) [3/0]
  • magneto - GTA III Chain Game Experienced Player (Active) [68/0]
  • Filip454 - GTA III Chain Game Skilled Player (Active) [23/4]
  • MrMateczko - GTA III Chain Game Skilled Player (Inactive) [18/0]
  • Andreaz1 - GTA III Chain Game Skilled Player (Inactive) [15/0]
  • miromiro - GTA III Chain Game Skilled Player (Inactive) [15/0]
  • M.A.K - GTA III Chain Game Player (Inactive) [9/1]
  • _____ - GTA III Chain Game Player (Active) [7/2]
  • SatournFan - GTA III Chain Game Player (Inactive) [7/5]
  • Dr. John13 - GTA III Chain Game Newbie Player (Inactive) [2/0]
  • Stahli - GTA III Chain Game Newbie Player (Inactive) [2/0]
  • TheLostBiker - GTA III Chain Game Newbie Player (Inactive) [2/2]
  • RyujinXKaizer - GTA III Chain Game Newbie Player (Inactive) [1/0]
  • ToniForelli - GTA III Chain Game Newbie Player (Inactive) [1/0]
  • .Lycosa - GTA III Chain Game Newbie Player (Inactive) [1/0]





user posted image
Percentage complete: 100%


Legend:
Accomplished missions
Available missions
Unavailable missions
Player who did the missions


Introduction
Give Me Liberty - magneto
Luigi's Girls - magneto

Luigi Goterelli
Don't Spank Ma Bitch Up - lol232
Drive Misty For Me - Arsen Vitiuk
Pump-Action Pimp - lol232
The Fuzz Ball - magneto

Joey Leone
Mike 'Lips' Last Lunch - miromiro
Farewell 'Chunky' Lee Chong - lol232
Van Heist - magneto
Cipriani's Chauffeur - Th3MaN1
Dead Skunk In The Trunk
The Getaway - magneto

Marty Chonks
The Crook - Th3MaN1
The Thieves - Th3MaN1
The Wife - Th3MaN1
Her Lover - Th3MaN1

Antonio Cipriani
Taking Out The Laundry - Arsen Vitiuk
The Pickup - Th3MaN1
Salvatore's Called A Meeting - Arsen Vitiuk
------------------------
Triads And Tribulations - magneto
Blow Fish - Th3MaN1

El Burro
Turismo - miromiro
I Scream, You Scream - Th3MaN1
Trial By Fire - magneto
Big'N'Veiny - _____

Salvatore Leone
Chaperone - Th3MaN1
Cutting The Grass - Arsen Vitiuk
------------------------
Bomb da Base: Act I - Th3MaN1
------------------------
Last Requests - Arsen Vitiuk

8-Ball
Bomb da Base: Act II - Th3MaN1


Asuka Kasen
Sayonara Salvatore - Th3MaN1
Under Surveillance - magneto
Paparazzi Purge - lol232
Payday for Ray - Th3MaN1
Two-Faced Tanner - magneto
------------------------
Bait - magneto
Espresso-2-Go! - magneto
S.A.M - magneto
Ransom - magneto

Kenji Kasen
Kanbu Bust-Out - Arsen Vitiuk
Grand Theft Auto - fireguy109
Deal Steal - lol232
Shima - lol232
Smack Down - Th3MaN1

Ray Machowski
Silence The Sneak - Arsen Vitiuk
Arms Shortage - Th3MaN1
Evidence Dash - magneto
Gone Fishing - magneto
Plaster Blaster - lol232
------------------------
Marked Man - Th3MaN1

Donald Love
Liberator - Arsen Vitiuk
Waka-Gashira Wipeout! - Th3MaN1
A Drop In The Ocean - Arsen Vitiuk
Grand Theft Aero - Th3MaN1
Escort Service - Arsen Vitiuk
Decoy - fireguy109
Love's Disappearance - Th3MaN1

King Courtney
Bling-Bling Scramble - Th3MaN1
UZI Rider - Arsen Vitiuk
Gang Car Round-up - lol232
------------------------
Kingdom Come - Th3MaN1

D-Ice
UZI Money - _____
Toyminator - Th3MaN1
Rigged To Blow - Arsen Vitiuk
Bullion Run - lol232
Rumble - Th3MaN1

Catalina
The Exchange - Th3MaN1

Miscellaneous
Hidden Packages: 100/100 - _____ (1); Th3MaN1 (99)
Unique Jumps: 20/20 - lol232 (1); magneto (2); Th3MaN1 (17)

Rampages: 20/20
Murder 30 Diablos in 120 seconds [M16] - Arsen Vitiuk
Kill 25 Triads in 120 seconds [UZI] - Arsen Vitiuk
Kill 20 Triads in 120 seconds [Shotgun] - Arsen Vitiuk
Kill 20 Mafia in 120 seconds [AK47] - Arsen Vitiuk
Destroy 13 Vehicles in 120 seconds [Rocket Launcher] - Arsen Vitiuk
Destroy 10 Vehicles in 120 seconds [Grenades] - Arsen Vitiuk
Destroy 15 Vehicles in 120 seconds [M16] - Arsen Vitiuk
Destroy 8 Vehicles in 120 seconds [Shotgun] - Arsen Vitiuk
Explode 25 Yardies in 120 seconds [Grenades] - Arsen Vitiuk
Annihilate 30 Yardies in 120 seconds [Rocket Launcher] - Arsen Vitiuk
Pop 17 Yardie heads in 120 seconds [Sniper Rifle] - Arsen Vitiuk
Burn 25 Yakuza in 120 seconds [Flamethrower] - Arsen Vitiuk
Torch 16 Yakuza in 120 seconds [Molotovs] - Arsen Vitiuk
Destroy 15 Vehicles in 120 seconds [Rocket Launcher] - Arsen Vitiuk
Drive-by and destroy 7 Vehicles in 120 seconds [UZI+Vehicle] - Arsen Vitiuk
Run over 20 Colombians in 120 seconds [Vehicle] - Arsen Vitiuk
Remove 15 Colombian Heads in 120 seconds [Sniper Rifle] - Arsen Vitiuk
Fry 20 Colombians in 120 seconds [Flamethrower] - Arsen Vitiuk
Splatter 20 Hoods in 120 seconds [Shotgun] - Arsen Vitiuk
Behead 20 Hoods in 120 seconds [M16] - Arsen Vitiuk

Vehicle missions
Paramedic - Arsen Vitiuk
Taxi: 102/100 - _____ (8); Th3MaN1 (94)

Firefighter
Portland: 41/20 - lol232 (20); Th3MaN1 (21)
Staunton Island: 20/20 - _____ (20)
Shoreside Vale: 21/20 - _____ (21)

Vigilante
Portland: 20/20 - Th3MaN1 (20)
Staunton Island: 40/20 - Th3MaN1 (20); _____ (20)
Shoreside Vale: 12/20 - _____ (12)

Challenges
Patriot Playground - Arsen Vitiuk
A Ride In The Park - _____
Gripped! - lol232
Multistorey Mayhem - lol232

TOYZ missions
Mafia Massacre - Th3MaN1
Diablo Destruction - Th3MaN1
Casino Calamity - Th3MaN1
Rumpo Rampage - lol232

Portland Harbor Crane
Ambulance - lol232
Firetruck - lol232
Police - lol232
Enforcer - lol232
FBI Car - lol232
Rhino - lol232
Barracks OL - lol232

Portland Docks Garage
Securicar - Th3MaN1
Moonbeam - Th3MaN1
Coach - Th3MaN1
Flatbed - Th3MaN1
Linerunner - Th3MaN1
Trashmaster - Th3MaN1
Patriot - Th3MaN1
Mr Whoopee - lol232
Blista - lol232
Mule - Th3MaN1
Yankee - Th3MaN1
Bobcat - Th3MaN1
Dodo - lol232
Bus - Arsen Vitiuk
Rumpo - Th3MaN1
Pony - Th3MaN1

Pike Creek Import Garage
Sentinel - _____
Cheetah - _____
Banshee - _____
Idaho - _____
Infernus - _____
Taxi - _____
Kuruma - _____
Stretch - _____
Perennial - _____
Stinger - _____
Manana - _____
Landstalker - _____
Stallion - _____
BF Injection - _____
Cabbie - _____
Esperanto - _____

Missions not required for 100% Completion
Securicar Cracker Garage: 10/10 - Th3MaN1 (1); lol232 (9)



Grand Theft Auto III Chain Game Records Book


Patriot Playground in secs: 160 - Arsen Vitiuk
A Ride In The Park in secs: 90 - _____
Gripped! in secs: 239 - lol232
Multistorey Mayhem in secs: 96 - lol232
Turismo time: 170 - miromiro
Time for Bomb Defusal ("Rigged To Blow"): 122 - Arsen Vitiuk
Bling-Bling Scramble checkpoints: 8 - Th3MaN1
Mafia Massacre: 8 - Th3MaN1
Diablo Destruction: 7 - Th3MaN1
Casino Calamity: 8 - Th3MaN1
Rumpo Rampage: 4 - lol232
Longest Flight in Dodo: 46 - Arsen Vitiuk


ANY of these records can be improved at any time by any player. Note that improving results for "Patirot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem", "Turismo", "Bling-Bling Scramble" and Bomb Defusal will come at a cost of mission failure.



user posted image
Leone Family Mafia
Liberty City Triads
El Diablos
Uptown Yardies
Liberty City Yakuza
Colombian Drug Cartel
Red Jacks
Purple Nines

Legend:
Like Claude
Hate Claude
Neutral to Claude
Extinct



user posted image
The following list was made to make players aware of which items are already available at hideouts and which are still not. The unavailable items will have the requirements on how to get them in the brackets next to the item's name.


Bat
Health
Adrenaline
Pistol
UZI
Grenades
Shotgun
Body Armor
Molotovs
AK47
Sniper Rifle
M16
Rocket Launcher
Flamethrower
Police bribes: 6/6 (12/20 Criminals killed on Shoreside Vale)

Legend:
Available
Partially available
Unavailable



user posted image

The following vehicles are unique, and therefore most of them can only be acquired once during the game. The GTA III Chain Game players are encouraged to add several of these vehicles to the garages, because some of them have unique properties, which may be very helpful during the course of the game.

  1. Pale Green Kuruma (UC) - During "Give Me Liberty"
  2. Payroll Van (BP/FP) - During "Van Heist"
  3. Manana with corpse in the trunk (UV) - during "Dead Skunk In The Trunk"
  4. Sentinel (LD) - during "The Thieves"
  5. Cheetah (BP/EP/FP) - during "Turismo"
  6. Leone Black Limo (BP/DP/EP/FP/UC) - during "Salvatore's Called A Meeting"
  7. Leone Black Limo (UC) - during "Salvatore's Called A Meeting" & "Chaperone"
  8. Dust Cart (BP/FP/UC) - during "Blow Fish"
  9. FBI Black Rumpo (UC) - during "Under Surveillance"
  10. Dark-red Cheetah (UC) - during "Grand Theft Auto"
  11. Dark-red Stinger (UC) - during "Grand Theft Auto"
  12. Dark-red Infernus (UC) - during "Grand Theft Auto"
  13. Barracks OL (BP) - during "Arms Shortage"
  14. Bobcat (BP/EP/FP) - during "Evidence Dash"
  15. Ray Machowski's Patriot (BP) - after "Marked Man" [S]
  16. Securicar with black trims (EP/UC) - during "Escort Service"
  17. Securicar with black trims (UC) - during "Decoy" [S]
  18. D-Ice's Infernus (LD) - during "Rigged To Blow"
  19. Black FBI Car (UC) - get a 5-star wanted level [SS]
  20. Lightless Taxi
  21. Lightless Cabbie
  22. Lightless Borgnine
  23. Lightless Police Car
  24. Hoods Rumpo XL without graffitis
  25. Arsen Vitiuk's Stinger (BP/DP/EP/FP) [P]
Legend:
BP - Bulletproof
DP - Damageproof (Dent Proof)
EP - Explosion Proof
FP - Fireproof
LD - Locked Doors
UC - Unique Color
UV - Unique Vehicle
In Green - acquired vehicles
In Yellow - acquirable vehicles
In Red - unacquirable/temporarily obtainable only vehicles
In Bold - acquirable by glitching
Underlined - can be acquired more than once
[P] - in Portland garage
[S] - in Staunton Island garage
[SS] - In Shoreside Vale garage



user posted image

This is the section for modifications created by the Chain Game players. If you play the GTA III Chain Game, and appear to have a brilliant mod you want to share with other players, send me a Personal Message, and if your mod is good enough, I will add it here so any player can utilize it.
  1. Weapon enhancements (made by Arsen Vitiuk and lol232)
  2. Euro 2012 paintjobs (made by Arsen Vitiuk)
  3. Cool Claude skin (made by lol232)
  4. Lowered Full-winged Dodo path (made by dingleman)
  5. PlayStation 2 Ghost Color Scheme (made by Arsen Vitiuk)
  6. Gang Vehicles Flag Colors (made by Arsen Vitiuk)
  7. Hooker City (made by Arsen Vitiuk)
  8. Infinite Clip/No Reload (made by Arsen Vitiuk)


user posted image


This post has been edited by Arsen Vitiuk on Sunday, Jul 15 2012, 20:45
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Arsen Vitiuk  
Posted: Wednesday, Jun 20 2012, 20:40
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GRAND THEFT AUTO III CHAIN GAME NEW STARTER SAVE


For this Round an on, I created a totally new save file to be used as a Starter Save. It has a list of several new notable features. All of them will be listed below. It is advised for all players to read this full Starter Save guide first before starting to play, so that everyone could be informed about every slightest detail of the new Save!


A New Start


Using some special techniques, I managed to create a Starter Save where "Give Me Liberty" has not yet been passed!!! This resulted in a list of differences from the other Starter Saves we have been using so far:
  1. Claude is still wearing his Prisoner Outfit! So, before someone actually passes "Give Me Liberty", everyone can have an enjoyable experience of wandering around Liberty City with Claude dressed up in those orange Liberty Penetentiary duds.
  2. The Portland Hideout is locked. Although the hideout will be marked on the radar and its garage can be used to store vehicles right from the start, plus all rewards for missions will appear there as well, it is impossible to save the game there until "Give Me Liberty" has been passed, leaving the players with an option to save the game only on Staunton Island or Shoreside Vale.
  3. The wrecks of a Turquoise Mafia Sentinel and an Enforcer, as well as all the rubble, will remain on the Callahan Bridge until "Give Me Liberty" has been completed. After the mission it will be removed.
  4. Consequently, the rubble on the bridge will prevent the players from gaining a decent speed and/or a decent angle to accomplish the Unique Jump there, thus leaving it impossible to complete until "Give Me Liberty" has been passed. Note that the Stunt Camera is active from the start, so flying a Dodo over this location will trigger it anyway. Therefore, it can be deemed possible to accomplish the Unique Jump by flying a Dodo over the Stunt Camera trigger point and landing in a correct place.
  5. There will be no specific mission marker or a radar icon for "Give Me Liberty" mission, so to trigger it, Claude has to be standing in a specific place. A screenshot below will show the location of the invisible mission trigger point, highlited in blue. Use the radar from the screenshot to navigate yourself to this point.
    user posted image
    NOTE that even passing on foot under the Callahan Bridge and accidentally entering the mission trigger zone (which is on the bridge) will activate the mission, so be careful! Driving in a vehicle over this zone is safe - just like with any other storyline mission marker.
  6. When the "Give Me Liberty" mission is triggered, the game's time will be set to 04:00 of the current day, no matter what the time was when you approached the trigger point. This trick can be used to save approximately 20 hours of the in-game time by coming to the trigger point after 23:30 and before 0:00. This way, the time will be set to 4:00 of the cuurent day, reducing the 'Days Passed In Game' stats.
  7. The 'Mission Attempts' graph in the game's statistics will show the 1 value. This is due to me, in fact, having to start the "Give Me Liberty" mission, and then fail it, to be able to create this Starter Save.


New Vehicles


Using special tools, I generated 13 vehicles across Liberty City. Mainly, the vehicles generated were those required for Export, but either unobtainable or very difficult to obtain in the beginning of the game. Also, I added boats and planes spawns on Portland for the players to have an easy and direct access to Staunton Island and Shoreside Vale rather than using Special Techniques. In addition, I added two Personal Vehicles - one belonging to me, the other one belonging to lol232. Note that some of them will not be available from the start, and will only spawn after a specific mission has been completed, while some of them will gain proofings exclusively during a certain mission. So keep an eye out for Generated Vehicles no matter what the game progress is. Apart from that, I also fixed some old vehicle locations in the game.
Here is a full list of vehicle additions and changes made:
  1. Added a Dodo, a Blista and a Mr Whoopee spawn points on Portland, so these vehicles could be delivered easily to Portland Docks Garage right from the beginning of the game. The Dodo can be used to access Staunon Island and Shoreside Vale even without it being delivered to the Garage.
  2. Added an FBI Car, Barracks OL and Rhino spawn points on Portland, so these vehicles could be delivered to the Emergency Vehicle Crane, thus giving the possibility to complete it right in the beginning of the game and use the rewards granted upon its completion. The Rhino and the FBI Car can also be used for early Vigilante on Portland, before Staunton Island and Shoreside Vale are made available, even without them being delivered to the Crane.
  3. Added some boat spawn points on Portland, so these could be used to access Staunton Island right away. This, and the fact that it is impossible to save on Portland before "Give Me Liberty" has been completed, gives the players an easy route for getaway to Staunton Island and beyond, along with the Dodo. Just be careful not to end up in the water!
  4. Added a BF Injection spawn point in Shoreside Vale, so it can be delivered to Pike Creek Import Garage, thus giving the possibility to complete it right in the beginning of the game and use the rewards granted upon its completion.
  5. Added a Mafia Sentinel and a Diablo Stallion spawn points for "Gang Car Round-up" mission, both in places not frequented by the respective gangs (well, not really).
  6. Moved the Stallion in Newport to the outside of the Multistorey Carpark. Now the "Multistorey Mayhem" mission will start directly upon entering the vehicle. It's on alarm most of the time, so watch out for cops!
  7. On lol232's request, removed the Rumpo from the Multistorey Carpark as it always makes him fail the mission. (You know, in Ukraine we like to say, "A bad dancer blames his balls", although the mission has become considerably easier, in fact. tounge2.gif)
  8. As mentioned before, added two Personal Vehicles spawns on the map. During a specific mission for each vehicle, they will receive proofings they usually won't have. These vehicles will be proof only during their respectable missions, and after that, never again.
NOTE that I, as the creator of these vehicles, have no right to use ANY them for Export, and therefore, will have to be seeking another way to fill the Export lists, if at all possible. That is why I reject all accusations about using my own vehicles for Export beforehand. This will be a Fair Play.
Even though, I still leave the right for myself to use these Vehicles for traveling between islands or for Vigilante missions on Portland.



Vehicle Hunt


All the Generated Vehicles will be included as a part of a game called "Vehicle Hunt". The players' job is to find and identify the Generated Vehicles at their respective spawn points. If they complete a turn and find such vehicle(s), they must write down their findings in their last post.

Remember to use the spoiler tags to conceal your new findings!!! NO screenshots and/or videos are allowed to be used!!!

If the player is correct, he will get a cookie.gif for each vehicle mentioned. Let's see how many cookie.gif will everyone get in the end.

There is a total of 13 Generated Vehicles on the map, among them 9 Ordinary Vehicles, 2 Vehicles initially unobtainable in the original game (temporarily obtainable, to be more precise) and 2 Personal Vehicles. Find them and identify them. Note that over a half of vehicles has already been revealed - namely those mentioned in the Changes List before. So the players' job there is to just correctly identify their loaction, knowing which vehicles they are looking for, and get an easy cookie.gif for this.


cookie.gif Cookies! cookie.gif


The following list shows how much cookies has each particpant earned so far:============================================================

Now, on to the Vehicles List itself:


NEW VEHICLES LIST <<All Vehicles Found!>>:
    Cars
  1. Mr Whoopee - In a secluded area above the Callahan Point slip - found by lol232
  2. Blista - Right south of the Callahan Bridge entrance - found by lol232
  3. FBI Car - At the back of LCPD headquarters on Portland - found by lol232
  4. Rhino - In the backyard of 2nd southernmost block in Saint Mark's - found by lol232
  5. Barracks OL - Behind the shipping containers at the Emergency Vehicle Crane - found by lol232
  6. Diablo Stallion - At the northernmost apartment block in Hepburn Heights - found by lol232
  7. Mafia Sentinel - In the northern car park of Carson General Hospital in Rockford- found by Th3MaN1
  8. BF Injection (lol232's Personal Vehicle) - Behind containers in the southernmost hangar in Francis International Airport- found by Th3MaN1
  9. Stinger (Arsen Vitiuk's Personal Vehicle) - In an alleyway behind XXX Mags - found by lol232
    Boats
  10. Predator - At the jetty south of Callahan Bridge - found by lol232
  11. Ghost - At Portland Rock - found by lol232
  12. Ghost - At picnic area beneath Cedar Grove - found by lol232
    Planes
  13. Dodo - On the embankment north of Harwood Autocrusher and Junkyard - found by lol232
The Starter Save


Made By: Arsen Vitiuk
Link: Starter Save
Completion: 0%
The game is saved on Staunton Island


This post has been edited by Arsen Vitiuk on Sunday, Jul 22 2012, 11:14
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Th3MaN1  
Posted: Thursday, Jun 21 2012, 05:12
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Foot Soldier
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Joined: Apr 24, 2011

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XXXXX



Oh what the hell,I got a new fresh copy of the game,so let's try it out.I'll take a turn.


Mission:10 Taxi fares
Called by:Th3MaN1
Link:Click Here
Completion:0%(LOL)
Notes:Did 10 taxi fares.
Saved at Staunton.
This was a cheap turn.



This post has been edited by Th3MaN1 on Thursday, Jun 21 2012, 05:32
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lol232  
Posted: Thursday, Jun 21 2012, 09:35
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Terminated
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>REMOVED<

This post has been edited by lol232 on Saturday, Jul 7 2012, 16:09
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Th3MaN1  
Posted: Thursday, Jun 21 2012, 13:50
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Foot Soldier
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It's been more than 4 hours since the last turn was completed. The 2 mission wait rule has been reset and anyone may now call a turn.
I'll go.

Mission:Vigilantes,3 taxi fares
Called by:Th3MaN1
Link:Click Here
Completion:1%
Notes:Completed the vigilante mission in Staunton.
2 police bribes available at hideout.
Did 3 taxi fares.
Got a sh*tload of money.
Stored a taxi at the Staunton garage.
Saved at Staunton.


This post has been edited by Th3MaN1 on Thursday, Jun 21 2012, 14:33
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magneto  
Posted: Thursday, Jun 21 2012, 15:33
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Thug
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I'll take a turn

Mission: Give Me Liberty/Luigi's Girls
Called by: magneto
Link: http://gtasnp.com/download/31184
Status: Completed
Completion %: 1%
Notes: $1,500 reward.
Portland hideout is unlocked.
Saved at Portland.

This post has been edited by magneto on Thursday, Jun 21 2012, 16:03
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lol232  
Posted: Thursday, Jun 21 2012, 16:12
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I will take a turn.

Mission: Don't Spank ma' Bitch Up ; Portland IE Emergency Vehicle Crane
Called by: lol232 a.k.a. v0id
Link: Save'N'Play
Completion: 2%
Notes:
1. Don't spank ma' Bitch Up - $4,000 Reward
2. Delivered an FBI Car and a Rhino to Portland IE Emergency Vehicle Crane - $3,000 Reward.
3. Saved at the Portland Hideout.




Vehicle Hunt Finds:
1. A Rhino, in a small place which is western of an Alleyway near Saint's Marks Bistro.
2. An FBI Car in the Portland Police Station carpart, on Second Floor (Whatever what is).
3. A Predator, Docked in the Pear in Callahan Point, near a small tunnel.
4. Arsen Vitiuk's Personal vehicle, a Stinger, parked in a place 3 Feet Western of XXX Mags Shot.

This post has been edited by lol232 on Thursday, Jun 21 2012, 17:14
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Arsen Vitiuk  
Posted: Thursday, Jun 21 2012, 19:14
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Grand Theft Auto III Chain Game Chief
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OK, time to make a little update about Generated Vehicles here:

lol232 managed to find 6 7 of the Generated Vehicles, and identified their locations correctly. So, he gets 6 7 cookie.gifs.

Discovered vehicles are now added to the Vehicle List. And hell, lol232 did identify my Personal Vehicle correctly.

But please, do try to be correct about the locations next time, aye?


Anyway, let me now take a turn then, eh?

Mission: Drive Misty For Me/Paramedic/Export/Rampages
Player: Arsen Vitiuk
Link: Save'N'Play
Completion: 5%
Notes:
  1. Drive Misty For Me complete - $ 1.000 reward; Joey's and Marty's missions are now unlocked
  2. Paramedic mission complete - $ 65.000 reward; Health & Adrenaline delivered to hideout; Claude will never get tired when running
  3. Found and delivered the Bus to Portland Docks garage
  4. Completed ALL 6 Rampages on Portland
  5. Managed to snatch my Personal Vehicle (hell, it's locked 80% of the time!) and stored it in Portland garage. Now it can be used for Unique Jumps or for anything else.
  6. Picked up armor
  7. Spent $ 92 to hire a hooker - Claude's health upgraded to 125 hp
  8. Saved on Portland
Original Edit Time: 8:33 PM GMT


This post has been edited by Arsen Vitiuk on Thursday, Jun 21 2012, 21:23
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lol232  
Posted: Friday, Jun 22 2012, 09:50
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I'll go now.

Mission: Pump-Action Pimp
Player: lol232 a.k.a. v0id
Link: Save'N'Play
Completion: 8%
Notes:
1. Pump-Action Pimp Completed - $4,000
2. Delivered a Dodo, Mr.Whoopee and a Blista to Portland Docks IE Garage
3. Picked up some 9mm Ammo and a Uzi
4. Saved at The Portland Island.


Vehicle Hunt Finds:
1. A Blista, just next to Callahan bridge end, on South.
2. A Mr. Whoopee, Above the South Jetty, at Callahan bridge, where is a huge chunk of Threes.
3. A Dodo, Northeastern of the Crusher, there is a huge, fat... Err... Wall? Whatever it is, a Dodo top of it.

This post has been edited by lol232 on Friday, Jun 22 2012, 11:45
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magneto  
Posted: Friday, Jun 22 2012, 11:56
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I'll take a turn

Mission: The Fuzz Ball
Called by: magneto
Link: http://gtasnp.com/download/31198
Status: Completed
Completion %: 9%
Notes: $3,500 reward.


This post has been edited by magneto on Friday, Jun 22 2012, 12:06
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miromiro  
Posted: Friday, Jun 22 2012, 13:08
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Member Award




I'll take a turn.

Mission Name: Mike Lips Last Launch
Called by: miromiro
Link: <Click Here>
Status: Completed.
Rewards: 10.000$
Notes:

Saved at Red Light District.


Game Completion: 9%

This post has been edited by miromiro on Friday, Jun 22 2012, 13:27
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lol232  
Posted: Friday, Jun 22 2012, 13:39
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I will take a turn.
Mission: Farewell "Chunky" Lee Chong ; Firefighter ; Portland Docks Emergency Vehicle Crane
Player: lol232 a.k.a. v0id
Link: Save'N'Play
Completion: 14%
Notes:
1. Farewell "Chunky" Lee Chong Complete - $10,000 Reward
2. Firefighter in Portland Complete - $50,250 Reward
3. Delivered a A Barracks OL, an Ambulance, a Firetruck, a Police Cruiser, and an Enforcer - $206,000 Reward, List Complete
4. Hired a Prostitute to replenish health to 125HP - $31 Lost
5. Picked up a Body Armour
6. Flew Dodo for insanely long time! 3 Seconds!
7. Saved at The Portland Hideout.


Vehicle Hunt Finds:
1. A Barracks OL, just behind the crates that are behind Portland Docks Emergency Vehicle Crane.

Original Edit Time:
Friday, June 22 2012, 17:07

Legend :
In Bold - Update to the post.

This post has been edited by lol232 on Friday, Jun 22 2012, 16:03
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magneto  
Posted: Friday, Jun 22 2012, 21:11
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Thug
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I'll take a turn

Mission: Van Heist/Unique Stunt Jumps
Called by: magneto
Link: http://gtasnp.com/download/31212
Status: Completed
Completion %: 16%
Notes: $20,000 reward.
Did 2 Unique Stunt Jumps - $15,000 reward.

edit:
original edit time- 23 june 2012,00:34

This post has been edited by magneto on Friday, Jun 22 2012, 22:26
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miromiro  
Posted: Friday, Jun 22 2012, 23:07
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Time Killa™
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Joined: Nov 26, 2009

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Member Award




I'll take a turn.

Mission Name: Turismo
Called by: miromiro
Link: <Click Here>
Status: Completed.
Rewards: 10.000$
Notes:

Won the race in 2:50.
Saved at Red Light District.


Game Completion: 17%

This post has been edited by miromiro on Friday, Jun 22 2012, 23:08
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Th3MaN1  
Posted: Saturday, Jun 23 2012, 05:22
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I'll go.


Mission:I scream,you scream
Called by:Th3MaN1
Link:Click Here
Completion:18%
Notes:Completed I scream,you scream.
Completed mafia massacre with 4 kills(only).
Saved at Portland.
Sorry for the delay guys,but I had a lot of things done in Portland,and right when I was going to save,the computer restarted.I'm pissed off right now sad.gif.

This post has been edited by Th3MaN1 on Saturday, Jun 23 2012, 07:26
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Th3MaN1  
Posted: Saturday, Jun 23 2012, 10:28
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It's been more than 4 hours since the last turn was completed. The 2 mission wait rule has been reset and anyone may now call a turn.
I'll go.

Mission:Cipriani's Chaffeur,Diablo destruction,Mafia massacre,Hidden Packages,Vigilantes,Firefighter.
Called by:Th3MaN1
Link:Click Here
Completion:23%
Notes:Completed Cipriani's Chaffeur.
Collected 31 Portalnd packages(2 more are missing,the one in the subway,and the one at the rocks)The pistol,Uzi and grenades are available at the hideout.
Completed diablo destruction with 7 kills.
Lost armor and 2 points of life,but collected armor and ammo for Uzi,grenades and AK 47.
Uzi is now buyable from the ammunation.
Completed 20 vigilante missions in Portland.Now 4 bribes are available at the hideout.
Completed 20 firefighter missions in Portland.
Saved multiple times at Portland.

This post has been edited by Th3MaN1 on Saturday, Jun 23 2012, 11:16
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lol232  
Posted: Saturday, Jun 23 2012, 13:36
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Terminated
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Th3Man1, I already completed the firefigher in Portland, I my last turn LOL!

I will take a turn.

Mission: Hidden Packages ; Dead Skunk In The Trunk
Player: lol232 a.k.a. v0id
Link: Save'N'Play
Completion: 24%
Notes:
1. Collected 3 Hidden Packages - The Remaining Portland ones and The One at the S/SSV Lift Bridge - $3,000 Reward
2. Dead Skunk In The Trunk Complete - $10,000
3. Failed Dead Skunk in The Trunk once, obtained The Corpse Manana and Stored it to Shore Side Vale
4. Had a foursome with Hookers, (3 Hookers at once), Health Replenished to 125HP - $436 Lost
5. Lost the Stinger from the Portland Island Garage.
6. Saved at The Portland Hideout.


This post has been edited by lol232 on Saturday, Jun 23 2012, 15:26
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magneto  
Posted: Saturday, Jun 23 2012, 16:03
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I'll take a turn

Mission: Trial By Fire
Called by: magneto
Link: http://gtasnp.com/download/31232
Status: Completed
Completion %: 24%
Notes: $10,000 reward.


This post has been edited by magneto on Saturday, Jun 23 2012, 16:23
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Th3MaN1  
Posted: Saturday, Jun 23 2012, 16:37
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Me go.


Mission:Stunt Jumps
Called by:Th3MaN1
Link:Click Here
Completion:25%
Notes:Did 3 jumps,2 at atlantic quays,and 1 at Callahan Bridge.
Saved at Portland.

This post has been edited by Th3MaN1 on Saturday, Jun 23 2012, 16:59
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Arsen Vitiuk  
Posted: Saturday, Jun 23 2012, 17:08
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Warning!!!


lol232 has posted the wrong save in his last turn. That is why the last 3 turns are now disqualified!

The 4-hour timer is reset, and anybody is free to have a go!

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