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Pages: (65) « First ... 48 49 [50] 51 52 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 BUGS, GLITCHES, and INCOMPLETES

 Report stuff to be fixed (read 1st post)
 
ModelingMan  
Posted: Tuesday, Aug 1 2006, 22:20
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QUOTE (Konstantinos @ Aug 1 2006, 20:48)
Once you fill the car list of the Portland Import/Export garage, the game will crash when you approach it. The same thing used to happen with the SSV garage before - looks like the bug had moved smile.gif
CODE
Exception at address: 0x0043D38F
EXE Version:          gta-vc.exe 1.0 US
Last opcode executed: 0518 create_forsale_property_pickup
In thread:            import1

Registers -----------------------------------------------------
EAX: 0x00004214 EBX: 0x00004214 ECX: 0x00000000 EDX: 0x00035B04
ESI: 0x00000021 EDI: 0x0000001A EBP: 0x00835E60 ESP: 0x0012FC00
EFLAGS: 10000001000000010

To me that looks like an invalid parameter has been passed through the 0518 opcode. The value in EDX is far too high, it's still to be multiplied by 4 and added to 0x00945D54 (v1.0 US) which would be equal to 0x00A1C964 (which is an invalid address), therefore the game tried to read from an invalid address resulting in an "Access Violation" crash. EDX was calculated by multiplying the parameter passed into 0518 opcode by 13, which in this case is 0x4214 * 13 = 0x00035B04 (too high).

This post has been edited by Ben on Sunday, Sep 3 2006, 01:30
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Ben  
Posted: Tuesday, Aug 1 2006, 22:31
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Rightio, thanks Kon - I'll update that soon-ish (provided the server will let me confused.gif).

And I'm wondering - why did the game even try to execute a property for sale pickup opcode anyway? There's no properties to buy in LC confused.gif.

EDIT - Checklist updated icon14.gif.

However, there's still some stuff that's being worked on that's not listed there - but the people working on it know what needs to be done smile.gif.


This post has been edited by Ben on Tuesday, Aug 1 2006, 23:26
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ITBTD  
Posted: Wednesday, Aug 2 2006, 02:27
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BUG ONE. the sea sparrows gun sparks are pointed sideways.
user posted image

bug 2. go up to the bulding wherethis cheetah is poiting
user posted image
and ram in to it
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and you will find yourself in the bulding
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Ben  
Posted: Wednesday, Aug 2 2006, 08:17
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Bug 1 is a glitch created by R* that I doubt we could fix. We've fixed others in the past, but this is a little out of our depth I think smile.gif.

As for Bug 2 - I was under the impression this was fixed a while back, but apparently not. Should be a fairly simple COL adjustment - I'll ask Choofy about it next time I see him on MSN icon14.gif.
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Konstantinos  
Posted: Wednesday, Aug 2 2006, 09:09
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QUOTE (Ben @ Aug 2 2006, 00:31)
And I'm wondering - why did the game even try to execute a property for sale pickup opcode anyway?  There's no properties to buy in LC confused.gif.

It's used for exporting vehicles - y'know, that rotating GTAIII sign. And it works for both the EV Crane and SSV Garage, only Portland Garage causes trouble.

It's weird, however. The full debug dump ends like this:
CODE
// THREAD "import1"
00014B84: if                                       0
00014B88:   is_player_in_rect                      $var0008, 1145.0000, -700.0000, 188.0000, -666.7500, 0
00014BA3: jf                                       @00014B7F
00014BAA: open_garage                              $var00F8
00014BAF: create_forsale_property_pickup           1164.0000, -669.0000, 18.1400, 0, PONY", 0
00014BCD: create_forsale_property_pickup           1168.2000, -669.0000, 18.1400, 0, RUMPO", 1

Now the header says that Last opcode executed was 0518: create_forsale_property_pickup, but in the SCM, it's actually called 0518: create_available_asset_pickup! WTF? notify.gif
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Craig Kostelecky  
Posted: Wednesday, Aug 2 2006, 14:49
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The difference in wording there is because the debugger looks at a different ini file than the builder does. And those two descriptions are typed up a little differently I guess.

This is a serious issue that we need to figure out sometime in the near future.
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mageezer  
Posted: Sunday, Aug 6 2006, 04:18
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Dunno if this has been posted yet, but the search function won't work for me. I use the Australian version of Vice City and have some weird issues/bugs. One is that my game crashes when I try to use the flying cars cheat to go from Portland to the docks outside Asuka's on Staunton. Nothing big, I know. But this next one's annoying. My banshees, stingers, and belly-up trucks all spawn like this:
user posted image
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It's a lot like the RC van bug, but the RC van is fine on mine. When I get in the car, they just either fall through the ground or get stuck in it. I've reinstalled several times, but to no avail.
Is it something to do with the handling.cfg? I'm guessing so.
Should my banshee line read like this?:
BANSHEE 1900.0 2.00 4.40 1.30 0.00 0.00 -0.30 70 1.00 0.90 0.52 4 3000.00 40.00 R P 11.00 0.52 0 30.00 1.15 0.20 0.37 0.50 95000 0.18 -0.13 0.50 0.40 1200102 1 0

Oh, and I'm pretty sure someone mentioned this, but when you're at the airport in my game, the planes that are supposed to be trafficking along the runways dont corner properly. They tilt to the side when turning, as if they were in the air. I'll get some screens if you'd like.
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Craig Kostelecky  
Posted: Sunday, Aug 6 2006, 04:56
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No additional info is necessary. You've described two problems that are known.

First I'll address the planes. They are either that way or they are sunk in the ground depending on how new your version is. It's still not right, but it's on our to-do list to fix.

Now for your handling problem. That is caused because the vehicle names are referrenced in the exe when the handling data is loaded. To fix that we were able to edit that table in the exe with the launcher. Now you probably didn't come here for technical talk, you want solutions. So here's how you fix that problem.

Open up your gta-lc.ini file. At the very bottom of that file there should be a section that looks like this:
CODE
[CarHandling]
BOXVILLE=BELLYUP
BLISTAC=BLISTA
BENSON=MRWONGS
ZEBRA=BORGNINE
SABRE1=DIABLOS
GANGBUR=HOODS
PHEONIX=YAKUZA
SANDKING=COLUMB
VOODOO=YARDIE
COMET=PANLANT
RCBARON=DODO
DODO=RCBARON

If that's not there at all, then your launcher files are out of date. Update those (check the first post of the launcher thread) and try running again. If it still doesn't work, post again and we can get you sorted out.
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mageezer  
Posted: Sunday, Aug 6 2006, 08:59
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QUOTE (Craig Kostelecky @ Aug 6 2006, 04:56)
Open up your gta-lc.ini file. At the very bottom of that file there should be a section that looks like this:
CODE
[CarHandling]
BOXVILLE=BELLYUP
BLISTAC=BLISTA
BENSON=MRWONGS
ZEBRA=BORGNINE
SABRE1=DIABLOS
GANGBUR=HOODS
PHEONIX=YAKUZA
SANDKING=COLUMB
VOODOO=YARDIE
COMET=PANLANT
RCBARON=DODO
DODO=RCBARON

If that's not there at all, then your launcher files are out of date. Update those (check the first post of the launcher thread) and try running again. If it still doesn't work, post again and we can get you sorted out.

Hmm, nope that was all there in my ini. I downloaded the loader again for the hell of it but the banshee/stinger/belly-up are all still craptastic. Is it due to my Australian version perhaps? Does anyone else with the Aus version get these sort of errors?
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Craig Kostelecky  
Posted: Sunday, Aug 6 2006, 17:35
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It could be because of the Aussie version. Would someone else from Down Under please verify that the handling works with your default exe? Every exe should be supported now.

Wait a minute, do you have a vcversion.dll file in your root LC folder?

EDIT: check out the latest post in the download thread. That might solve both problems.

This post has been edited by Craig Kostelecky on Sunday, Aug 6 2006, 23:31
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LCSurvivor  
Posted: Tuesday, Aug 8 2006, 20:08
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Hello,

I've been looking through this topic, but I haven't seen anyone with the problem I'm encountering:
In Vice, when you went to a/the menu, a flashy black edge appeared around the screens in funky shapes.
The problem is, this hasn't gone away in my LC. Does anyone know why this is? Before you ask, my .exe is legal wink.gif
Other than that the game is very playable, apart from the other bugs posted in this topic.

EDIT: Mousesteer does not seem to work with bikes. (Don't know if this also is this way in Vice.)

This post has been edited by LCSurvivor on Tuesday, Aug 8 2006, 23:29
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ModelingMan  
Posted: Wednesday, Aug 9 2006, 00:26
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QUOTE (LCSurvivor @ Aug 8 2006, 21:08)
a flashy black edge appeared around the screens in funky shapes.
The problem is, this hasn't gone away in my LC.

That is still to be done. I'll be adding it to the IIItoVC package after the other more important modifications are completed.
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LCSurvivor  
Posted: Wednesday, Aug 9 2006, 00:46
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Ok, thanks for the reply MM, didn't know that. smile.gif

*goes back to play LC*
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marr0w  
Posted: Wednesday, Aug 16 2006, 23:26
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Ok, downloaded the files from Updates for GTA:LC and now I've come accross this little annoyance. Everytime I try to pick up the hidden package behind the police department on Shoreside Vale the game crashes and I get this:

CODE
Exception at address: 0x00551E0D
EXE Version:          gta-vc.exe 1.0 US
Last opcode executed: 0001 wait
In thread:            ambul_m

Registers -----------------------------------------------------
EAX: 0x00001922 EBX: 0x00000000 ECX: 0x00000000 EDX: 0xFFE07FEB
ESI: 0x00709454 EDI: 0x0012F42A EBP: 0x00000000 ESP: 0x0012F05C
EFLAGS: 10000001000000110


Pleeeeease don't tell me I have to reinstall yet again! Someone else is having this problem, right? Please?
...can you at least lie and say you do?
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Konstantinos  
Posted: Friday, Aug 18 2006, 10:13
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QUOTE (marr0w @ Aug 17 2006, 01:26)
Ok, downloaded the files from Updates for GTA:LC and now I've come accross this little annoyance. Everytime I try to pick up the hidden package behind the police department on Shoreside Vale the game crashes and I get this:

CODE
Exception at address: 0x00551E0D
EXE Version:          gta-vc.exe 1.0 US
Last opcode executed: 0001 wait
In thread:            ambul_m

Registers -----------------------------------------------------
EAX: 0x00001922 EBX: 0x00000000 ECX: 0x00000000 EDX: 0xFFE07FEB
ESI: 0x00709454 EDI: 0x0012F42A EBP: 0x00000000 ESP: 0x0012F05C
EFLAGS: 10000001000000110


Pleeeeease don't tell me I have to reinstall yet again! Someone else is having this problem, right? Please?
...can you at least lie and say you do?

Does the pager work for you? It could be because you are supposed to get the "[weapon] delivered to hideout" message after every 10 hp's. My game crashes when it should display the pager, and it's driving me nuts. suicidal.gif
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scalliano  
Posted: Friday, Aug 18 2006, 19:11
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MAJOR problem!

I've installed all the components on the Updates thread, and v7 won't even get as far as the main menu before crashing. I've tried a fresh install of VC and still nothing. I'm out of options. Any ideas?

And yes, I am running a legit copy of VC, before anyone points the accusing finger.
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Ben  
Posted: Friday, Aug 18 2006, 21:55
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Did you delete the IIItoVC_VC6.asi file from your main LC folder?
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scalliano  
Posted: Saturday, Aug 19 2006, 09:43
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D'oh! My bad. Missed the big "Delete the VC6.asi file!" text file. Sorry.

However, it doesn't end there. I have the hidden package/pager problem too. I got it when I picked up the package in the demolition site (where Toni's hideout is in LCS).

I don't konw if this helps, but I have 2 PCs, one with a Radeon x600 and the other with a GFX 5500. I'm getting the pager problem on the GFX machine, meaning I can't get off the bridge in debug mode. The pager works on the ATI machine, but the game randomly causes a hardware crash out of sheer badness. Talk about Catch 22 confused.gif

This post has been edited by scalliano on Saturday, Aug 19 2006, 10:38
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marr0w  
Posted: Sunday, Aug 20 2006, 04:18
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QUOTE (Konstantinos @ Aug 18 2006, 10:13)
Does the pager work for you? It could be because you are supposed to get the "[weapon] delivered to hideout" message after every 10 hp's. My game crashes when it should display the pager, and it's driving me nuts. suicidal.gif

Actually in my case so far the pager does work! I don't hear any sounds from it but it displays and the text scrolls like it's supposed to. Technicly, as soon as I jump up to the roof where the package is and take about two steps towards it, it crashes. Otherwise it seems to be running fine.
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Ministry  
Posted: Monday, Aug 21 2006, 07:56
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I’ve downloaded everything from the first post and installed it. Works fine. But I wanted to have access to all the missions from the beginning so I renamed “debug” mission file DBUG.SCM into MAIN.SCM. The game starts but crashes after about 10 seconds. No matter what I do in game. Even if I stand still.
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